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https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop/u/10614486

This must not happen.Can you imagine a world where this is the norm?
1 day and over 70k people.
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Trilarion: Yesterday it was 30%, then 5%, now you say 10%. I'm confused and don't know what is the right number now. Is it possible to get some reliable sources for the 10%. Also, what is included in the term digital item? Is a game or a mod a digital item? The TOS so far as I have read them only speak of Workshop Contributions or Apps - are they also digital items?
It all depends on phrasing, but yes, it's 10-30%. In all likelihood it isn't 30% though, because that's what Valve typically wants to publish games on Steam.

And I'm having trouble finding the specifics because the internet has exploded so thoroughly over this that it's hard finding the right links when every search term returns useless comment articles.
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hummer010: The way you describe it, it's the greed of the modders that is the problem. All valve has done is given them the ability to charge for their mod.
To me the problem is more the greed of the publisher and the middle man. That's not healthy and the content creators, the modders, are unfairly exploited. If only there would be more competition and this would result in modders getting a higher cut, I would be happy with their greed. If they only want to work for money - well let them. But if they mostly want to work for the big cooperations - they are kind of stupid.

Well, now being individuals they just don't have much bargaining power and are quite weak. Their keen interest to get lots of money may additionally make them even more weak. But that we cannot change.

The only important thing is to publicly denounce the greed of middle man and publisher and boycott them as well as support competitors like Nexus until the game changes and modders can work for a better cut at Valve too.

I see myself as fighting for the modders, who make mods out of their own creative potential and want to sell them and want to get most of the money that people pay for it. And this means currently fully boycotting SteamWorkshop. So that's what I'm doing. Maybe to show my support I should additionally buy a mod or two just for fun and somewhere else - but only where I know for sure the cut is significantly better.
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Gnostic: Don't include me in your "everyone". I have more backlog than I can play in my lifetime then to cry over mods no longer free. Besides I hardly use mods at all and always play vanilla. ...
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Trilarion: That is of course perfectly fine, but is not very typical. I can assure you that there are some really nice mods out there that are fun to play. By just playing vanilla chances are high you miss quite a bit out. There are many people who like a good mod or two. Some games even became playable only because of fan mods. On the other hand the average mod is typically of significantly lower quality - you can often see that they are amateurs.
Yeah I heard nice things about Skyrim mods, errr...... in the past. I had been meaning to try them but I haven't played vanilla Skyrim yet. Then again I did not really dived into Oblivion. I had been thinking of firing up Oblivion but I have not touch Morrowind yet. Then real life get in the way and there are so much older games that vie for attention. I only finish 3 or 5 games last year so I am very slow in finishing games, I doubt I can get in skyrim anytime soon.

It sucks that GOG has not sell time yet.
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hummer010: The way you describe it, it's the greed of the modders that is the problem. All valve has done is given them the ability to charge for their mod.
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Trilarion: To me the problem is more the greed of the publisher and the middle man. That's not healthy and the content creators, the modders, are unfairly exploited. If only there would be more competition and this would result in modders getting a higher cut, I would be happy with their greed. If they only want to work for money - well let them. But if they mostly want to work for the big cooperations - they are kind of stupid.

Well, now being individuals they just don't have much bargaining power and are quite weak. Their keen interest to get lots of money may additionally make them even more weak. But that we cannot change.

The only important thing is to publicly denounce the greed of middle man and publisher and boycott them as well as support competitors like Nexus until the game changes and modders can work for a better cut at Valve too.

I see myself as fighting for the modders, who make mods out of their own creative potential and want to sell them and want to get most of the money that people pay for it. And this means currently fully boycotting SteamWorkshop. So that's what I'm doing. Maybe to show my support I should additionally buy a mod or two just for fun and somewhere else - but only where I know for sure the cut is significantly better.
There is always modders who monetized their mods like the Stalker mods and the City Skyline mods, but we do not see such a backlash like this. I think it is more on Valve / Publisher trying to monetized modding to the point of ripping modders off.

Its the modders choice if they want to sell themselves so cheaply, but ripping other modders work...... it gets unsightly.
Post edited April 25, 2015 by Gnostic
If this proves to be a success for Bethesda, wouldn't it prompt more big studios to create their games mod friendly? Just a thought. I'm now getting increasingly more curious what's going to happen when all of this stabilizes.
Once all this stabilizes, and more publishers follow suit, steam will get a even bigger dominance coz why make mods for free when you can just put it on the workshop and charge money. There will be some people who will buy mods regardless of views.

Knowing some publishers, they will definitely corrode whatever system to something that will benefit them and the corporate talentless buttholes. Bethurd's legacy for their $2 Horse Armour kinda lived on and prospered into the numerous cosmetic DLCs we see today.
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hummer010: ...
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Elenarie: Because whiners want free shit for others' hard work. That's what the whining is about.
I made this for Cities Skylines, took about 2 weeks of my precious free time:
http://steamcommunity.com/sharedfiles/filedetails/?id=409497330

Also several buildings for Simcity 4 which have garnered about 60K downloads for the past 10 years.

Maybe I should start charging money for those? Nah, I won't. Kinda put those up for free for people to download, hopefully spice up the game a little. Yet, I'm "whining" about this bullshit.
Post edited April 25, 2015 by cw8
I replied few hours back:
https://forum.paradoxplaza.com/forum/index.php?threads/paid-mods-on-steam.852670/page-13#post-19224332
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Fenixp: If this proves to be a success for Bethesda, wouldn't it prompt more big studios to create their games mod friendly? Just a thought. I'm now getting increasingly more curious what's going to happen when all of this stabilizes.
Aye, probably with the mandatory use of the Steam Workshop and it's tools. So if you want to use a mod in the future, be sure to buy your game on Steam.

I also had the thought that this step is a measure to get control over mods as a whole. In the last years DLC has pretty much been watered down from expansions to buy a sword, buy a map, buy a skin, buy a unit, buy another gaming mode etc. Mods start to compete with a companies own produced products - which in many cases have been worse than mods that had been made. How can a company argue that you pay $ 10 for 4 maps, $ 5 for an armor skin when you can get 80 maps or armor skins for free or on a donation basis. Maybe I am wrong with that assumption that companies watered DLC down so much that they are now competing with the modding scene or do now see potential for making a buck out of the modding work with only the "best intentions" for the modding person. It is just another thought to the numerous others.
Post edited April 25, 2015 by MaGo72
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Fenixp: If this proves to be a success for Bethesda, wouldn't it prompt more big studios to create their games mod friendly? Just a thought. I'm now getting increasingly more curious what's going to happen when all of this stabilizes.
It's also along a longer running trend. I remember from different interviews that mod friendliness is a positive issue for many years already. But so far the argumentation was always that mods can spark prolonged interest in the base game, not that the publisher can participate in the selling of mods. This is like the next level. I guess too that modding toolkits will get even better. But many games also already have good tools.
I dont mind while they dont shutdown Nexusmods site.
You know I'm not against modders getting paid for their hard work, but holy fucking shit Valve, a 75% cut? You are utterly shameless thieves.

Also, opening the gates to paid modding will end badly, it will lead to a flood of shoddy, fast produced mods by new people trying to make a quick buck, burying the guys who actually care and put effort in, it's going to become like the bloody iOS appstores.

Also, what about the mods that use copyrighted IP's? Or to blur things further, when mods crib assets from each other, which happens a heck of a lot.
Post edited April 25, 2015 by ReynardFox
I rarely use mods anyway.
This can certainly be a good thing for people creating mods, and it's not like every mod will have a price, it's optional.
Of course, Valve is doing this for one reason only...and it has green color.
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Fenixp: If this proves to be a success for Bethesda, wouldn't it prompt more big studios to create their games mod friendly? Just a thought. I'm now getting increasingly more curious what's going to happen when all of this stabilizes.
might happen
what I fear is that more and more mods will be tied to the steam workshop. And even if the game is sold here, it will be without mods.
this is already happening, but it will just get worse
Yo, here's the perfect case of the whole matter:

The next updates of the overly popular mod "SkyUI" will be in "paid mode" only

http://www.nexusmods.com/skyrim/mods/3863/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D3863%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D499516&pUp=1

As probably everyone who owns Skyrim has downloaded and used it (we're talking about millions here), it's a good example of "should it be free or not"/"does he deserves a compensation?" and yadda yadda....
I guess that Valve really wants to win that "worst company" title from EA..