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I don't see how there's still people agreeing with this, IF it was 100% profit for the modder then it would be ok, sure, people would still complain (and honestly, even if i agree that modders should recieve something i also do believe that this is just opening doors for more nickel and dime) but let's think about it, Bethesda already recieved their money for the game sale, Valve already recieved their share from the sale so WHY THE FUCK should they recieve anything from the mod sale? The 5% for Valve would be more than enough for their part in the transaction, as it is it's just disgusting.
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synfresh: This is from the marketplace faq but may apply here as well.

What is the "Steam Transaction Fee"?
The Steam Transaction Fee is collected by Steam and is used to protect against nominal fraud incidents and cover the cost of development of this and future Steam economy features. The fee is currently 5% (with a minimum fee of $0.01). This fee may be increased or decreased in the future.
It may apply. So far many people more said something like 30%. Maybe there is another fee besides the Steam transaction fee or maybe they were wrong. The ones who should know ultimately are the devs. Maybe one of them can say anything. Otherwise I would assume that Valve takes more or that we do not really know how much Valve takes.
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Cyraxpt: I don't see how there's still people agreeing with this, IF it was 100% profit for the modder then it would be ok, sure, people would still complain (and honestly, even if i agree that modders should recieve something i also do believe that this is just opening doors for more nickel and dime) but let's think about it, Bethesda already recieved their money for the game sale, Valve already recieved their share from the sale so WHY THE FUCK should they recieve anything from the mod sale? The 5% for Valve would be more than enough for their part in the transaction, as it is it's just disgusting.
I don't disagree, I think this is Bethesda seeing how Valve monetized mods with their games (with great success I might add) and figured they can do the same considering the size of their mod community. Valve is more than willing to be a participant in this since it's also money to them.
How long until you have to pay a subscription fee just to use steam?

Lets not forget that by doing this, Steam makes buying digital mod-able games elsewhere a gamble. One of their ways to screw over GOG and Origin, etc...

How long until Nexus is gone? This is all a Pervasive Incentive to drive people to one platform, and maintain steam's dominance.

The end goal of steam, is you paying $10 a month to keep your hundreds of games.
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C17: How long until you have to pay a subscription fee just to use steam?

Lets not forget that by doing this, Steam makes buying digital mod-able games elsewhere a gamble. One of their ways to screw over GOG and Origin, etc...

How long until Nexus is gone? This is all a Pervasive Incentive to drive people to one platform, and maintain steam's dominance.

The end goal of steam, is you paying $10 a month to keep your hundreds of games.
This is going off the assumption that all mod authors, big and small, are greedy and want to be paid for their mods.

I don't think it's a fair or even accurate assumption.
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rodrolliv: The moment they officially announce Half-life 3, all this will be part of the distant past, and people who called for boycotts will be the first in the preordering queue. It has happened before, it's how it is.
Honestly i waited too long and lost my interest in Half-life 3 .
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Elenarie: Nice!

Imagine being paid for your hard work.

Whine some more.
So you also want people to pay for Mods that patches a buggy game? You want something like the community patch for Gothic 3 or whatever the mod patches for Vampires Bloodlines to be behind a paywall. And if that model succeeds AAA publsihers and Indies will start monetizing patch fixes.

Imagine Assassin's Creed Unity's Patches to fix the game cost $10-15 to install :P
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synfresh: I don't disagree, I think this is Bethesda seeing how Valve monetized mods with their games (with great success I might add) and figured they can do the same considering the size of their mod community. Valve is more than willing to be a participant in this since it's also money to them.
Indeed, Bethesda is the one getting the most money out of this arrangement when before they were getting nothing for the mods of their already sold games.
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C17: How long until you have to pay a subscription fee just to use steam?

Lets not forget that by doing this, Steam makes buying digital mod-able games elsewhere a gamble. One of their ways to screw over GOG and Origin, etc...

How long until Nexus is gone? This is all a Pervasive Incentive to drive people to one platform, and maintain steam's dominance.

The end goal of steam, is you paying $10 a month to keep your hundreds of games.
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synfresh: This is going off the assumption that all mod authors, big and small, are greedy and want to be paid for their mods.

I don't think it's a fair or even accurate assumption.
Its not being greedy, it's just simple psychology. Those with good mods are going to gate them off because some idiot, is going to make a buck on a color palette switch. And I can't blame the quality developers for wanting something in turn for their actions. Making a mod takes time and energy. We live in a capitalist society. But this can lead to Pervasive Incentives, and most likely will.

The Wealth of Nations describes mankind's quandary right now.

And also, if you want to get conspiratorial... less mods is better for publishers, more people buy their DLC. At the end of the day, the end goal with gaming is a service not a product. Consider the fact that gaming is no longer thought of as a toy, or a play thing for children.

It is those with the long plan that maximize their profits.
Post edited April 24, 2015 by C17
A quick unrelated look on Steam:

1. Accidental Runner is still up for sale => who gives a damn about basic quality anymore? "Exit button": what's that?

2. Blender is now there => kids nowadays can't even google blender and download it from the official site

Combine 1 and 2 and you get a picture of the Frankenstein monster that Steam has become.....
Also Skyrim regular and Legendary are among the bestsellers right now (dunno if it shows regional lists). And Cities Skylines, which I guess it's the next in the pipeline for this system.
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Lukaszmik: Modifications of the base game without explicit permission of copyright holders are illegal under current copyright implementation in any jurisdiction I'm aware of.
From this and your later posts it seems to don't have a very good understanding of copyright law. Copyright is a restriction on the reproduction and distribution of copyrighted content. Most mods do not include any copyrighted content from the game that they modify, so the distribution of these mods in not a violation of copyright. Additionally, Bethesda already doesn't allow mods to include any copyrighted assets from the base game, so there's not much more they can disallow on this front.

However, this doesn't mean that they couldn't still take steps to force modders to only distribute mods through the Steam Workshop. Specifically, they could design the modding tools they provide for future games to only allow the distribution of the resulting mods through the Workshop, or simply include in the license agreement for the modding tools that mods made using it can only be released through the Workshop. Modders that produced mods without the Bethesda-provided tools could still distribute their mods however they wished (and there's little Bethesda could do about it), but modding the game without the provided tools would be a much, much more difficult prospect.
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synfresh: This is from the marketplace faq but may apply here as well.

What is the "Steam Transaction Fee"?
The Steam Transaction Fee is collected by Steam and is used to protect against nominal fraud incidents and cover the cost of development of this and future Steam economy features. The fee is currently 5% (with a minimum fee of $0.01). This fee may be increased or decreased in the future.
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Trilarion: It may apply. So far many people more said something like 30%. Maybe there is another fee besides the Steam transaction fee or maybe they were wrong. The ones who should know ultimately are the devs. Maybe one of them can say anything. Otherwise I would assume that Valve takes more or that we do not really know how much Valve takes.
The modder gets 25% for his hard work.

Bethesda 45 %

Valve 30%
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75% for doing NOTHING

Bethesda has profited from modding all along, extending the lifetime of their game. Steam is only the mailman.

The real danger are the pitfall. legal pitfalls, and the company now forbidding modding without getting their share, killing of nexus and other mod sites for good. Modding was and is always a gray area. It needs only one DMCA takedown notice from Bethesda, to reach this goal now. So get your favorite mods NOW, and save them on your HD!

The refund policy violates the rights of the customers in europe. AGAIN.

If an update renders your mods useless, you are screwed, If some modders use the content of other modders, and do not ask them before monetization, they are screwed, too. Happenend already. The modder who violated the rights of a free modder, with his fishing mod, is in full damage control mode now, deleting all comments. Valve said to him, that will be NO problem, to use stol ... I mean free content.

Shitstorms in Reddit and steam forum rages already. Petition was started:

https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop

to stop this.

In my oppinion is forcing a paywall is so wrong, that I am not able to find words for it, changing mods to 3rd party DLC. A donate button direct beside the subscribe button would be no problem at all.

But taking 75 % for themselves, doing nothing is theft, extortion or fraud. It should be at least 90% for the mod autor.
Post edited April 24, 2015 by mkess
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DarrkPhoenix: However, this doesn't mean that they couldn't still take steps to force modders to only distribute mods through the Steam Workshop. Specifically, they could design the modding tools they provide for future games to only allow the distribution of the resulting mods through the Workshop, or simply include in the license agreement for the modding tools that mods made using it can only be released through the Workshop. Modders that produced mods without the Bethesda-provided tools could still distribute their mods however they wished (and there's little Bethesda could do about it), but modding the game without the provided tools would be a much, much more difficult prospect.
Which has 'almost' happened already, with companies being too lazy to upload the non-steam-bound mod tools. If mods can be charged for, then why not charge for mod tools and make them steam only anyway?
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synfresh: This is going off the assumption that all mod authors, big and small, are greedy and want to be paid for their mods.

I don't think it's a fair or even accurate assumption.
It's not what we wish, at this point. It's what the people put up with, and what companies wish. If the backslash is not big enough and companies think they can get away with this move, they will force us into steam exclusivity/paid content themselves, as that gives THEM profit. They will try to take free modding down as it doesn't help their wallets, they'll do all in their power to stimulate thieves and support just paid mods, until they force us out.
Post edited April 24, 2015 by DeathDiciple
Steam has a lot of power over the PC market now and I kinda seen this coming for a while, Just watch more crazy shit over years to come because steam has not competition... I won't take sides on this cause I seen the shit storms all over the place 0_0

Did steam come out and say anything about this?