Posted August 10, 2015

CheeseBoar_
DRM Destroyer
Registered: Sep 2009
From United States

Talya Mouse
gog n' cogs
Registered: Mar 2013
From United Kingdom
Posted August 11, 2015
Personally I'd prefer not to use such tools.
I'd much prefer VALVe to allow one account to be used simultaniously on multiple machines (like they did for the first 5 years) or to remove the library lock from Family Sharing.
However they're got my games held hostage and the publishers refuse to honour their side of the license agreement.
The publishers for every game we play have been fairly compensated, and games like UT2004 which 4 of us play simultaniously they've been compensated 4 time over.
I'd much prefer VALVe to allow one account to be used simultaniously on multiple machines (like they did for the first 5 years) or to remove the library lock from Family Sharing.
However they're got my games held hostage and the publishers refuse to honour their side of the license agreement.
The publishers for every game we play have been fairly compensated, and games like UT2004 which 4 of us play simultaniously they've been compensated 4 time over.

CheeseBoar_
DRM Destroyer
Registered: Sep 2009
From United States
Posted August 12, 2015
So, I know this isn't technically a game, but since it's kind of needed to play almost everything we talk about here, I figured it'd be a good idea to post about it anyway:
From what I can tell, Windows 10 itself seems to be completely DRM-free, and it never needs to be activated.
To test this, I installed Windows 7, 8, 10 Technical Preview, and the final version of 10 in a virtual VMWare environment. I then set my actual PC clock ahead 30 years to see what would happen. Windows 7 immediately started to throw up notifications, kindly informing me that my unactivated copy isn't genuine, and that my grace period had expired. Windows 8 did the same, but required a serial number to even install it in the first place, and even Windows updates were disabled. The Windows 10 Technical Preview outright expired, and it wouldn't even boot the system unless I turned the clock back again (so technically, you can use the Technical Preview forever as long as your system clock remains between July 1, 2015 and October 1, 2015).
Windows 10, the final version available for free as an ISO straight from Microsoft, did NOTHING differently. No popups, no non-genuine warnings, no mention of a grace period... Everything functioned identically to "30 years" ago. I thought it was just me, but someone else online has tested installing a copy without a key as a PC's main OS, and nothing happened there, either.
The only restriction I've noticed is that the customization options are disabled (wallpaper, color scheme, etc.), but it's so easy to manage that stuff with third-party software that it isn't even funny. I really think we finally have an actual DRM-free version of Windows (if you don't mind the purely aesthetic restrictions), and that just makes me giddy. I've upgraded my copy of Windows 8 directly through Microsoft, but a future-proof Windows with no cracks makes me smile.
From what I can tell, Windows 10 itself seems to be completely DRM-free, and it never needs to be activated.
To test this, I installed Windows 7, 8, 10 Technical Preview, and the final version of 10 in a virtual VMWare environment. I then set my actual PC clock ahead 30 years to see what would happen. Windows 7 immediately started to throw up notifications, kindly informing me that my unactivated copy isn't genuine, and that my grace period had expired. Windows 8 did the same, but required a serial number to even install it in the first place, and even Windows updates were disabled. The Windows 10 Technical Preview outright expired, and it wouldn't even boot the system unless I turned the clock back again (so technically, you can use the Technical Preview forever as long as your system clock remains between July 1, 2015 and October 1, 2015).
Windows 10, the final version available for free as an ISO straight from Microsoft, did NOTHING differently. No popups, no non-genuine warnings, no mention of a grace period... Everything functioned identically to "30 years" ago. I thought it was just me, but someone else online has tested installing a copy without a key as a PC's main OS, and nothing happened there, either.
The only restriction I've noticed is that the customization options are disabled (wallpaper, color scheme, etc.), but it's so easy to manage that stuff with third-party software that it isn't even funny. I really think we finally have an actual DRM-free version of Windows (if you don't mind the purely aesthetic restrictions), and that just makes me giddy. I've upgraded my copy of Windows 8 directly through Microsoft, but a future-proof Windows with no cracks makes me smile.
Post edited August 12, 2015 by pedrovay2003

AHF1349
Expired account
Registered: Jun 2012
From Germany
Posted August 13, 2015
You know that the Windows 10 license from the "free upgrade offer" ist tied to your hardware ID and not to your product key? That's why you don't have to enter a key (they are all the same generic ones) for reinstallation.
And you are right, it's not a game, it's not on Steam and it's everything but DRM free.
And you are right, it's not a game, it's not on Steam and it's everything but DRM free.

CheeseBoar_
DRM Destroyer
Registered: Sep 2009
From United States
Posted August 13, 2015

And you are right, it's not a game, it's not on Steam and it's everything but DRM free.
The reason I posted it here is because a lot of people say that it doesn't matter if a game has DRM or not as long as the operating system itself does, and this totally does away with that worry. What good is figuring out what has DRM and what doesn't if we have nothing on which to run those games in the end anyway?
Anyway, just an interesting thing I found that I thought people would find interesting (and yes, it was in fact related to the main conversation here).
Post edited August 13, 2015 by pedrovay2003

coryrj1995
↑ Hey, that's me!
Registered: Jun 2014
From United States
Posted August 13, 2015
It appears with the latest patch, Dungeons 2 (Linux version) now contains DRM. Instead of continuing without finding steam, it auto starts steam now.

CheeseBoar_
DRM Destroyer
Registered: Sep 2009
From United States
Posted August 14, 2015
Oh, that's disappointing to hear. If you get the chance, can you try to rename the main Steam program file or folder and try to run the game again? The Dreamcast Collection version of Sonic Adventure did the same thing, but if the game can't find Steam, it still runs; it only launches Steam if the client is where it's supposed to be.

coryrj1995
↑ Hey, that's me!
Registered: Jun 2014
From United States

Ganni1987
'My Rewards' is DRM
Registered: Sep 2011
From Malta
Posted August 14, 2015

I have been able to get a few games (can't remember which ones right yet) running by replacing the original *.so files with the Half-Life 2 *.so files and it seems to work for a few games. I assume the HL2 libraries were drm free to begin with, and the new game just reads it as not needing Steam. I am sure that would work for the *.DLL's on Windows as well.

CheeseBoar_
DRM Destroyer
Registered: Sep 2009
From United States
Posted August 14, 2015


I think this might be kind of interesting to you and others, as I have not heard of anyone else doing this (or I am blind and didn't see it anywhere):
I have been able to get a few games (can't remember which ones right yet) running by replacing the original *.so files with the Half-Life 2 *.so files and it seems to work for a few games. I assume the HL2 libraries were drm free to begin with, and the new game just reads it as not needing Steam. I am sure that would work for the *.DLL's on Windows as well.
As for Dungeons 2, it looks like someone already updated the wikia, so we're good there. It's still too bad to hear about that, but I do know a couple of other games have done that in the past, too.
Post edited August 14, 2015 by pedrovay2003

Talya Mouse
gog n' cogs
Registered: Mar 2013
From United Kingdom
Posted August 14, 2015
There was an infurating person on the Steam Forum that claimed Steamworks wasn't DRM, its that programmers are refusing let the program run if the steam_init fails.

MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted August 23, 2015
I was gifted the game "Dark Arkana: The Carnival" (thank you again V3) and I can confirm that it does not need the Steam client to run, save, or store achievements (it has ingame achievements). The only thing you need to do is to rename the steam folder or the steam.exe file.
Post edited August 23, 2015 by MarkoH01

sherringon456
New User
Registered: Jan 2015
From United Kingdom
Posted August 24, 2015

I'd much prefer VALVe to allow one account to be used simultaniously on multiple machines (like they did for the first 5 years) or to remove the library lock from Family Sharing.
However they're got my games held hostage and the publishers refuse to honour their side of the license agreement.
The publishers for every game we play have been fairly compensated, and games like UT2004 which 4 of us play simultaniously they've been compensated 4 time over.
Post edited August 24, 2015 by sherringon456

the.kuribo
MushnutChestroom
Registered: Sep 2014
From Japan
Posted August 24, 2015
I added Kung Fury: Street Rage to the list, tested in Windows.

Talya Mouse
gog n' cogs
Registered: Mar 2013
From United Kingdom
Posted August 25, 2015

I'd much prefer VALVe to allow one account to be used simultaniously on multiple machines (like they did for the first 5 years) or to remove the library lock from Family Sharing.
However they're got my games held hostage and the publishers refuse to honour their side of the license agreement.
The publishers for every game we play have been fairly compensated, and games like UT2004 which 4 of us play simultaniously they've been compensated 4 time over.

Let me explain. I have 80 games and 5 children.
I've created an account for 3 of them, the last two are a little young. FOr privacy I'll call them child_1, child_2 and child_3.
If child_1 is playing one my games the other 79 are unavailable to child_2 and child_3.
If I start a completely different game child_1 will be given 5 minutes and get booted from their game.
If I'm playing none of the childrens account can use any of the 79 unused games.
THere is absolutely no way with out using hacks that child_1, child_2 and child_3 can play 3 entirely different games from my account at the same time.