It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Rusty_Gunn: While I'm sure this true, doesn't GOG pretty much handle the Maintenance of their games?
avatar
Fenixp: I'm not sure who packs the GOG installers, but I do know that a dev has to create separate patches for Steam and for GOG version to keep it up to date on both services - thus the delay GOG gets on patches, coupled with the fact that GOG also tests them before putting them out. Some devs just don't think that the additional hassle is worth like 5% of market share.
Plus they can do whatever they want on Steam, with updates and sales, and they won't have to deal with refunds or anything of the sort.
avatar
Emob78: Who gives a shit what some guy who makes games think? You give those guys far too much power.
we don't, if I don't support this guy in purchasing his game he looses but again steam is there :/
avatar
realkman666: Plus they can do whatever they want on Steam, with updates and sales, and they won't have to deal with refunds or anything of the sort.
Aside from losing credibility of course, which is a fairly big issue in an indie dev's career. At any rate, I can guarantee you that the same person who "enjoys developing games" is not the same person who even gets that 'advantage' on his mind. Then there are cheap cash grabs, who don't give a shit about quality control of course, but those tend to be uncovered relatively quickly - unless they're on early access, in which case... Don't buy early access unless you're 100% sure that the product already done is worth the money is all I can say.
I find myself somewhat uninterested in jumping on this bandwagon and talking down the indie developers as a result of this.

I guess maybe because we have one guy's word that some indie developer that shall remain unnamed acted his idea of "douchebag" and that what he considers "douchebag" is anything close to what would be considered in general, without any specifics on the event.

So yeah. Indie developers. Ya never see em'. So hurting for exposure that even in threads about em' they're elusive. S'hard I s'pose.
avatar
Fenixp: You'd be surprised how many people just enjoy making games and want to make some money back, yet don't enjoy the hassle of increased maintenance.
Well, if what you say is true GOG should be king, as I don't see what can cause the extra maintenance except DRM and achievements, both of which GOG hasn't got.
avatar
johnnygoging: I find myself somewhat uninterested in jumping on this bandwagon and talking down the indie developers as a result of this.

I guess maybe because we have one guy's word that some indie developer that shall remain unnamed acted his idea of "douchebag" and that what he considers "douchebag" is anything close to what would be considered in general, without any specifics on the event.

So yeah. Indie developers. Ya never see em'. So hurting for exposure that even in threads about em' they're elusive. S'hard I s'pose.
no one is taking down any developer... Can you read what is going on? they are discussing a topic not bashing.
avatar
johnnygoging: I find myself somewhat uninterested in jumping on this bandwagon and talking down the indie developers as a result of this.

I guess maybe because we have one guy's word that some indie developer that shall remain unnamed acted his idea of "douchebag" and that what he considers "douchebag" is anything close to what would be considered in general, without any specifics on the event.

So yeah. Indie developers. Ya never see em'. So hurting for exposure that even in threads about em' they're elusive. S'hard I s'pose.
avatar
blastix: no one is taking down any developer... Can you read what is going on? they are discussing a topic not bashing.
Well, since I have all these rags and this gasoline right here, maybe...
avatar
blastix: no one is taking down any developer... Can you read what is going on? they are discussing a topic not bashing.
avatar
realkman666: Well, since I have all these rags and this gasoline right here, maybe...
oh boy lol get along :(
Post edited March 14, 2015 by DreamedArtist
avatar
DreamedArtist: second one to start acting like a total douche bag over me asking why they don't have gog as an option for their game
I wont say the name of this guy but my god are all these indie devs jerks or something?
avatar
rtcvb32: They are probably hoping the majority of their sales are on Steam...

Although on steam once it's off the front page, sales die down unless it's on heavy discount or a promo... (And with shovelware getting published 5-per-day or something, that seems like a bad way to get the coverage you need)

Here i'm sure it would receive more love (in relative comparison, not raw numbers), especially when on sale...
I'm glad that GOG has integrity and filters out indie devs who are looking to make a quick buck with a half hearted attempt of a game. That's why I've become disenchanted with Steam, especially with their Early Access program. Valve needs to establish standards for quality and not open the floodgates for anybody to sell a game on their platform.
avatar
Fenixp: You'd be surprised how many people just enjoy making games and want to make some money back, yet don't enjoy the hassle of increased maintenance.
avatar
Strijkbout: Well, if what you say is true GOG should be king, as I don't see what can cause the extra maintenance except DRM and achievements, both of which GOG hasn't got.
GOG requires extra work for expected features like multiplayer, mods and, yes, achievements. It's a completely different infrastructure setup, more work. After all that extra work, it's not a sure deal - the game could get rejected. GOG's also extra overhead and business expense.

DRM-free is vital, but GOG is not a one-size-fits-all service. Games not selling here is disappointing but understandable.
avatar
DreamedArtist: GOG has turned down a lot of these indie guys... I was talking with the guy who created ultiionus: a tale of petty revenge on desura and said to me he sent his copy to put on here and GOG refused his game saying it was way too short.... saying it needs to be 4 or more hours long for whatever reason.
It would annoy people if a game is too short... But then again speed-runners can make a game incredibly short even if it was never intended to be... (Morrowind in like 7 minutes or less for example)

Rather than refusing short games outright, why not lump 3-4 of them together as a bundle like they do the ultima 1-3 games? Preferable if it's all from the same company/devs or publisher, but if not then split profits evenly, perhaps gog can take a smaller cut from 30% to 20% to give more to the devs, and setting them to $10. I guess it depends on how willing they are willing to share the game as a bundle with another indie group rather than it standing on it's own...

Honestly i recently played Nihilumbra, and it was beautiful, short, simple platforming and puzzle solving, but it was mostly the story you were watching and listening to more than the game itself. The game was short, perhaps 3 hours worth; The second half (hard mode as a second replay) i didn't play. I certainly wouldn't want to buy the game by itself here, BUT if it was packaged with other games with a similar length or more focused on a story with you inching the character along, i'd totally go for.
avatar
sxnc: I'm glad that GOG has integrity and filters out indie devs who are looking to make a quick buck with a half hearted attempt of a game. That's why I've become disenchanted with Steam, especially with their Early Access program. Valve needs to establish standards for quality and not open the floodgates for anybody to sell a game on their platform.
Yeah... Some minimum examples of what they are willing to put up on the site would be nice, but Steam has... well... lost itself in that respect... :(

Here on GoG the minimum is probably, ummm... Actually with Zork here that sets the bar pretty low... at least with age and graphical levels...

Blocks that matter seems about as low as i'd want to go, and only as something to sorta cool down either before or after a heavier game. Not something i'd want to sit and play for hours and hours on end, more a time sink for a little while that's a good past time... Triple Town does this wonderfully

You can sorta weigh graphics and gameplay and trade them off, rouge-like games have gone ASCII and had huge world detail, or the opposite, Gone Home has a great graphical look & story but no other mechanics... (I haven't played it myself so i could be wrong on that)

But a certain minimum of different genres would be good...
Post edited March 14, 2015 by rtcvb32
Like some people have said. GOG rejects an awful lot of decent games, it's understandable for indie devs to dislike that.

What's the point of their little BS pro indie video anyway? Not to mention, what's the point of working on a DRM-free submission to GOG if they're most likely going to trash?

It sucks, but unfortunately not as surprising as it should be. =/
avatar
Rusty_Gunn: While I'm sure this true, doesn't GOG pretty much handle the Maintenance of their games?
avatar
Fenixp: I'm not sure who packs the GOG installers, but I do know that a dev has to create separate patches for Steam and for GOG version to keep it up to date on both services - thus the delay GOG gets on patches, coupled with the fact that GOG also tests them before putting them out. Some devs just don't think that the additional hassle is worth like 5% of market share.
A good chance that's probably part of the reason, but as a business guy myself I don't sneer at a 'measly' 5%. I'll take every bit that comes my way, in part because it helps to fund further growth. Sometimes a customer request leads to a lot of research that leads nowhere, but also sometimes it leads to a sale. Hopefully more devs will come understand that whole bit about "a bird in hand".

----

Ignoring the small bit of the market that demands DRM-free... well, that's revenue that will never see the light of day. That includes the 150+ titles in my library along with the ones I've given away. Multiplied by however many gOg users who operate the same way...

Let me point out this, though. If you spend 1,000 hours developing your game and it takes another 20 hours to make it work for gOg or any other DRM-free source, then the 5% extra market exposure makes up for the 2% extra time. Given that the lion's share of the work comes from the initial 1,000 hours of development time, anything after that - regardless of the source - is gravy.

Gotta keep in mind that these people are game creators first, and that doesn't have anything to do with being smart at business matters. And that's part of the reason why more stuff doesn't show up on this site: they don't know diddly-shit about running a business so they pass up this market opportunity. Not my problem, especially considering that this is a product I can absolutely live without.

So I'm not going to cry over those DRM-anchored titles I 'miss'. Plenty of other gems out there to enjoy.
avatar
DreamedArtist: GOG has turned down a lot of these indie guys... I was talking with the guy who created ultiionus: a tale of petty revenge on desura and said to me he sent his copy to put on here and GOG refused his game saying it was way too short.... saying it needs to be 4 or more hours long for whatever reason. and I know for FACT that I have games on my list that only last 1 hour or so and seems pretty odd to me.
Aww, that's a shame. I loved Ultionus and I definitely got way more than 4 hours out of it going for 100% achievements.

I guess it's stories like these that makes them hate on GOG...
Post edited March 14, 2015 by Pardinuz
avatar
Pardinuz: Aww, that's a shame. I loved Ultionus and I definitely got way more than 4 hours out of it going for 100% achievements.

I guess it's stories like these that makes them hate on GOG...
Hmmm....

I can't help but think of Megaman X, the first SNES game i ever played. A skilled player can beat it in a very short period of time, say, an hour... Maybe two... But someone not skilled and playing it, it will take several hours, or days to complete.

Hmmm... I really don't see everyone here as being super hard-core and being like me able to be Megaman X or Megaman 2 with no help at all, so why a 4 hour game is bad i'm not sure. Even if a game is short, if it was enjoyable and action packed you can play it again. I did this with Shinobi 3 a few times as well, getting far more out of those games than they are probably worth.

Actually i have Ultionus, apparently i bought it on HB a while back when i was funding Mighty No 9 and i could get some rewards through HB, but i haven't actually played it all... Maybe i should...