Triple Town is an award-winning original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree... until you've filled the board with houses, cathedrals and castles. Along the way, you'll have to outwit giant bears who will try to block your progress.
How large can you grow your dream city before the board fills and the game ends?
This is the ultimate hardcore version of Triple Town. There are no in-app purchases of any kind in the game. There is no DLC. When you buy the game, you get everything it has to offer with that purchase. We hope you enjoy it!
Minimum system requirements: Windows XP / Vista / 7 / 8, 2.33GHz or faster x86-compatible Processor, 1 GB RAM (2 GB RAM recommended), 100 MB HD space, (graphics card with 128MB of graphics memory recommended), Mouse, Trackpad or similar device.
Minimum system requirements (Mac): OS X 10.6 or later, Processor:Intel Core Duo 1.83GHz or faster, 1 GB RAM (2 GB RAM recommended), 100 MB HD space, (graphics card with 128MB of graphics memory recommended), Mouse, Trackpad or similar device.
Posted on 2013-10-24 12:02:33 bycarnival73:
I've had this on Steam for awhile now. Don't be fooled by it's initial appearance, it is not "Just another Match 3."
You have a main island which you are building up with monuments and resource factories and there are 5 to 7 other islands serving as puzzles (with slight variations) from which you earn your resources.
Every three similar items you place besides each other (inread more any direction) merge to create one grander version of that item and the goal is to merge up as many sophisticated structures (ie; Growly bears --> Tombstones --> Churches --> Cathedral ) before you run out of space.
Highly addictive and fun to play with little ones.
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Posted on 2013-10-30 06:48:19 byDNA42:
I'm deeply in love with the core game mechanic of Triple Town, the game looks and plays great, and if it felt like a proper standalone release, it'd be an easy 5-star candidate for me.
Unfortunately, while I'm glad that the developer removed any in-game purchase elements before releasing it on GOG (I wouldn't have touched the thing with a 10-ft pole otherwise), it quickly becomesread more apparent that the other scourge of “freemium” gaming is still intact: Namely, the amount of in-game currency that you get for completing tasks is so negligible that you have to play hours and hours to be able to buy a few measly extras. Of course, in F2P games this is usually done on purpose to coax you into paying real-world money to get ahead, but with that path gone, what's left is a puzzle game with great potential that's bogged down by a frustratingly grind-heavy progression balance.
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Posted on 2013-10-26 20:52:52 bymothwentbad:
The core game of Triple Town is a fairly straightforward match-3 mechanic with some sticky long-term considerations to be made. A quick trial play of the Facebook freemium version tells all you need to know, essentially. (However, there are money-unlockable turn limits on Facebook)
The gog.com version, on the other hand, is fully yours upon purchase, as usual. But it retains theread more overall feel of a Freemium game in other ways, such as with "lose to win" game mechanics requiring tons of farming in order to unlock enough "stuff" to have a chance of completing achievements; only the gatekeeper has been removed.
There aren't enough game modes in the PC release for my taste, and there is no "win to win" mode (that is, a mode where you successively unlock content by achieving stated objectives). Every game is a play-until-you-lose marathon. You pay coins to get bonuses to earn coins, making saving up seemingly impossible at first. The feeling of progress is somewhat absent, and you don't get much feedback on how you're doing in any form.
The documentation is non-existent. Though the basic gameplay is self-explanatory, the purpose of the Capital City and the breakdown on resource generation is not given anywhere that I know of.
Overall, it's a nice casual game that can sometimes take longer than you might hope. It can be hard to predict game length, but it should be less than 30 minutes typically.
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