Posted March 15, 2015


Rather than refusing short games outright, why not lump 3-4 of them together as a bundle like they do the ultima 1-3 games? Preferable if it's all from the same company/devs or publisher, but if not then split profits evenly, perhaps gog can take a smaller cut from 30% to 20% to give more to the devs, and setting them to $10. I guess it depends on how willing they are willing to share the game as a bundle with another indie group rather than it standing on it's own...
Honestly i recently played Nihilumbra, and it was beautiful, short, simple platforming and puzzle solving, but it was mostly the story you were watching and listening to more than the game itself. The game was short, perhaps 3 hours worth; The second half (hard mode as a second replay) i didn't play. I certainly wouldn't want to buy the game by itself here, BUT if it was packaged with other games with a similar length or more focused on a story with you inching the character along, i'd totally go for.


Here on GoG the minimum is probably, ummm... Actually with Zork here that sets the bar pretty low... at least with age and graphical levels...
Blocks that matter seems about as low as i'd want to go, and only as something to sorta cool down either before or after a heavier game. Not something i'd want to sit and play for hours and hours on end, more a time sink for a little while that's a good past time... Triple Town does this wonderfully
You can sorta weigh graphics and gameplay and trade them off, rouge-like games have gone ASCII and had huge world detail, or the opposite, Gone Home has a great graphical look & story but no other mechanics... (I haven't played it myself so i could be wrong on that)
But a certain minimum of different genres would be good...