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Update 1.2 brings Universal Cloud Saves, the option to fully customize the Client to your needs, and much more!



NOTICE: The update is now live for everyone. Make sure to check it out and tell us what you think!



GOG Galaxy, our gamer-friendly Client, is coming out of beta with a major new update that greatly improves and enriches the user experience by introducing many long-awaited features. Let's take a closer look at some of them:

The highlight of Update 1.2 is, of course, the Universal Cloud Saves. This new feature makes it possible to add cloud saving functionality not only to new games but also to titles that never offered cloud saving before. Thanks to this, excellent games like Planescape: Torment, Heroes of Might & Magic® III, or Vampire®: the Masquerade - Bloodlines gain the benefits of saves syncing and cloud backup for the first time ever. Of course, if you prefer to keep your precious saves close at hand, your data is still saved locally for you to use, while GOG Galaxy also lets you download a backup of your saves at any time.

This huge Update introduces the option to customize the Client to your needs by selecting which features you want to use. In addition, there is a brand new hibernate mode that cuts down on Client CPU usage while playing a game and saves resources as well as battery life when idling in the background. We also went through the GOG Galaxy community wishlist and packed Update 1.2 with some of the most-requested features, including bandwidth limiting and scheduling, FPS counter, screenshot capturing, a sleek in-game overlay, achievement rarity, desktop and in-game notifications system, a new chat, and more!


The GOG Galaxy Update 1.2 is now available for all users. To download GOG Galaxy or see what’s new and improved visit <span class="bold">GOG.com/Galaxy</span>.
If you run into any issues, feel free to submit them <span class="bold">here</span>.
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GOG.com: Of course, if you prefer to keep your precious saves close at hand, GOG Galaxy also lets you download a backup of your saves data at any time and use it as you see fit.
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Wishbone: Why doesn't it simply do both? This sounds like if I start a game that uses cloud saves, and I want to continue it later at a time when I won't have an internet connection, I have to remember to manually download a backup of my save data beforehand. If this is the case, the cloud save functionality seems pretty useless.
If you'll play offline - Galaxy Client will sync your saves later when you're online.
You can just download your cloud saves as a backup to a single folder - as an additional feature.
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Johny.: If you'll play offline - Galaxy Client will sync your saves later when you're online.
You can just download your cloud saves as a backup to a single folder - as an additional feature.
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MarkoH01: Does this mean that no matter if you are offline or online the game will be saved in the regular (game assigned) folder as well?
Game saves will stay in the game assigned folder. Those files are "just" (pretty complicated stuff here) synchronized with the cloud. Also, if you play on another machine

As for the saves backup download - you can download them e.g. along with installers to have your own backup bundle for later offline installation. :)
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Johny.: Game saves will stay in the game assigned folder. Those files are "just" (pretty complicated stuff here) synchronized with the cloud. Also, if you play on another machine

As for the saves backup download - you can download them e.g. along with installers to have your own backup bundle for later offline installation. :)
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Jemolk: That suddenly makes sense. I still say these new features are useless to me because there's no Linux version though. Can we get an update on how that's coming, please?
Unfortunately I can't give you any concrete update about that.
I think I can say it's not an abandoned idea as some may think. :)
Post edited March 22, 2017 by Johny.
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adaliabooks: Anyone else finding that loading the games in library seems to take a while? Like a minute or two to load up?
Are you talking on the initial loading of the library, when you first start Galaxy, or in general?
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anothername: Thanks for clearing that up! For me thats perfect; I do not need any autoupdate whatsoever :)
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MarkoH01: I turned auto updates off to see what the game page would look like. To tell the truth: Now I am not sure if I am correct. In theory it should work the way I said (given what "auto update" means ect.) but given how the game page looks it suggests that there won't be any updates at all if auto update is turned off which would be another fail imo! Take a look at the attached screenshot. Maybe Johny can clear this up.
Here you go: if you disable auto-updates as a whole feature in settings - games won't get updated without your confirmation, but you are still going to get information about an update - just like when you would disable auto-updates for this game only in GOG Galaxy 1.1 (which you can still do in 1.2).
When an update is available - you will see a blue dot next to your game name, blue "MORE" button, and a blue "update now" option when you right-click on the game in the sidebar (same as in "MORE" button).
Post edited March 24, 2017 by Johny.
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budgie1967: Po instalacji beta 1.2.1 i odinstalowaniu, nie można już wrócić do wersji 1.1. Beta 1.2 nie da się pobrać znikąd, a 1.1 już nie działa jeśli wcześniej była 1.2. Tym samym pozostałem bez GOG GALAXY i muszę czekać do kwietnia (pewnie będzie to 30 kwietnia). Gwinta już też nie przetestuję. Czy można coś zrobić aby beta 1.2 była gdzieś dostępna do pobrania?
Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\Galaxy\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.

Odpowiedź po polsku:

To prawdopodobnie przez niekompatybilność bazy 1.2 z klientem 1.1, usuń proszę ten folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
najczęściej
C:\ProgramData\GOG.com\Galaxy\storage\

Następnie będziesz musiał użyć funkcji skanowania i importowania (menu po kliknięciu w górne logo Galaxy), żeby gry pojawiły się w kliencie Galaxy.
Post edited March 27, 2017 by Johny.
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Johny.: Answering this question: Why 1.1 doesn't work after updating to 1.2?

This is happening probably due to incompatible database from version 1.2, please delete this folder:
%ALLUSERSPROFILE%\GOG.com\Galaxy\storage
usually
C:\ProgramData\GOG.com\storage\

Then you'll have to use scan&import (menu under the top Galaxy logo) function to see your games back in Galaxy Client.
(snip)
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thomq: (snip)
perhaps you could add that note of yours about needing to manually remove the database to the initial post of this thread?

I'm suggesting this because your info seems to be very helpful to a lot of people and has gotten repeated in this thread and in other threads. Having it added in the initial post of this thread would be very helpful because this thread always has the first post on each of its pages. I think your helpful advice would be seen more easily, the question asked less often, and the answer much easier to point out.
Thank you for caring for rest of our users. :)
Actually the information is already there in GOG GALAXY BETA thread to uninstall the client to go out of preview (my post is a quickfix), but we'll include that information next to the setting itself and not let the users break their client. :)
Post edited March 27, 2017 by Johny.
high rated
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Sude: Is there going to be official public documentation for the Galaxy API?
We would love to have the API open and documented but it of course requires time. So no promises :(

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Sude: Are you planning on updating all games to use generation 2 builds?
Just asking to know if I should bother implementing support for the generation 1 builds in LGOGDownloader.
All games should be eventually in generation 2.

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Sude: [url=https://content-system.gog.com/products/{product_id}/os/linux/builds?generation=2]https://content-system.gog.com/products/{product_id}/os/linux/builds?generation=2[/url]
Because that doesn't return anything I assume that the API doesn't support Linux yet.
Or was my guess for the Linux url wrong?
The API does not support Linux yet.
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thomq: (snip)
You are totally right, on MacOS you have to delete the storage manually.
rm -rf /Users/Shared/GOG.com/Galaxy/Storage/
We'll try to communicate that better.
high rated
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ShadowAngel.207: It always boggles my mind how arrogant Linux users are.
Linux has what? 2% market share on Desktop Computers? On Steam 0.77% of all users use Linux. So you guys are a forgettable minority and basically third class users/gamers (behind Windows and Apple) and yet you act like you're so special, precious and important that you can "demand" something.
Be thankful what you get and have and if you want more support, switch to an OS that isn't basically dead, unimportant and uninteresting to every developer and publisher out there...
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Jemolk: Arrogance? Perhaps look in a mirror. A Linux version was promised. A Linux version has yet to be delivered after multiple years. We do not even have news on it. Some of us are getting a bit understandably impatient with the foot-dragging.

As for switching to an OS that isn't "basically dead and uninteresting," the Linux market share has been rapidly growing, and the Linux community has quite the foothold here at GOG, and elsewhere. Most indie games lately have been released with a Linux version. Ubisoft, EA and the like haven't shown any signs of budging, that is true, but Ubisoft and EA are well known for the kinds of abhorrent business practices most of us are at GOG to avoid, so what do I care? And for the record, Squeenix isn't much better, if any.

I might also point out that the Linux userbase on GOG is likely higher than on Steam simply because of the confluence of ideals, where Linux is the OS best for user freedom, which bears a striking resemplance to DRM-free ideas. However, we do not have exact numbers for GOG, so I can't say for certain. What I CAN say unequivocally is that your numbers for Steam are old and no longer valid.

There is also a sizable Linux gaming community, and we do stick up for ourselves. Claiming that we deserve third-class status simply on the basis of bizarrely skewed numbers that have very little relevance for determining whether it would be worthwhile for a company to put in the (fairly minimal) effort to add support for us in exchange for a drastically increased likelihood of recieving our money is moronic. Use your bargaining chips as a consumer. Even those companies that go out of their way to make consumer-friendliness their brand aren't going to consistently act in your favor without prompting. Simply being grateful for the scraps tossed your way by those who have a great deal is for corporate slaves and fanboys. If you want something from a company above and beyond bland mediocrity, you frequently have to force their hand.

You insinuate that we act like we're entitled to this. No, we're just using our bargaining power as consumers rather than surrendering all control of our lives to faceless corporate entities. You have this bargaining power as well, and using it would be good for you. However, it is in no way the fault of anyone else if you opt to cede any semblance of autonomy to those with influence and funds in favor of not having to think about what's really in your best interests as a consumer. Just don't attack the rest of us for using said bargaining chip to improve things for everyone, yourself included.
The Linux version is very much still planned, but we don't have an ETA or any kinda timeline for it at this moment in time. We are, however, working on it. I suppose this won't really satisfy many of the Linux users here but I figured I'd at least let you guys know that it's not been ditched by any means.
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Shimazu1989: Can i opt out of beta cause when i updated last month it messed with my GOG client when i tried to stop receiving beta update.
You can go to settings and uncheck the beta updates safely.

When beta version is not reversable to non-beta with a click - the button will be blocked with a link to instructions.