yogsloth: Let's do This!
LEEEEEEEEEEROOOOOOhhhh wait, that joke was already used last time.
Oh yes, we're going to get along just fine. Unless you're scum, in which case I'll need you to die.
adaliabooks: I knew you and Bookwyrm were the same person ;)
Ok, let's just get this over with we all know he has to be scum:
Vote Krypsyn Sorry ;)
And as the (second) person to try and steal my Krypsyn RVS vote reason:
Vote Adaliayogsloth: <Screw RVS phase>
That was quick. Guess I should
Unvote Adalia.
Since you've taken the lunatic raving, Yog, I'll try to cover the math. We have 11 town and 3 scum. There are 8 powers, so at least 6 people are straight up vanilla, and scum have at most 3 powers. And that's about it for math right now; looks like I got the easy job.
I figure it is probably safe to assume that scum didn't make a try for commuter. Most of the rest of the powers have some use, either directly or to deny them to town (like doctor).
Vengeful is at least as good a power for scum as Vigilante, if not better. We have to lynch at least two of them (3 if we didn't get the vig shot), and vengeful will either kill a townie on the way out or it will tell them for sure who has a power. Later: Aaaand I see that Trent mostly covered this in a post I hadn't read yet.
@Pilot: I'm not sure that scum will try role claiming just yet. Seems like a bit too much risk today.
@Sage: Wyrm works just fine for me. :) Also, Yog wants to skip the banter and move into more serious discussion. I'm good with this idea. I may not agree entirely with his analysis, but I like the idea of moving along.
One interesting thing I noted about the setup was that as people are lynched (what about NK?), we're going to lose discussion days. Before I separated out the NK count, a non-serious thought crossed my mind: "So if there's only 1 player left, (s)he has one day to decide who to lynch?"
Mod Question: Lynches reduce our discussion days. Do NK's (or vig/venge kills) also reduce the discussion day count?