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Somehow managed to find time and willpower to blitz through my backlog recently.

Since 2023/05/15 (ISO 8601, anyone?), I've finished:

8Doors: Arum's Afterlife Adventure
Super Dungeon Boy (Steam)
hocus (Steam)
SkyBoats (Steam)
Monaco: What Is Yours Is Mine (Steam)
Pill Baby (Steam)
2 or so DLsite freebies
SUMETRICK (Steam)
ENDLESS™ Space 2
VVVVVV
Explosionade (Steam)
Strangers of Power (Steam)
Redeliver (Steam)
BlackJack Math Cross Numbers (Steam)
BlackJack Math (Steam)
Lozenge (Steam)
Blue Horizon (Steam)
Memorise'n'run (Steam)
Lighthouse Keeper (Steam)
River City Girls 2 (Switch)
Dungeon of Elements (Steam)
UNLOVED (Steam)
MegaRace
Notrium (Steam)
CastleStorm (Steam)

From those, to me, all were ok/nice/good besides BlackJack Math, Blue Horizon, hocus, one of the freebies overall, and the other freebie was only good for the story and gameplay. So pretty good two months and a half, I'd say!
Post edited July 29, 2023 by _Auster_
After some longer break from the game due to my busy work schedule, I have finally acquired Platinum Trophy in Tales of Arise on my PS4 today. This game has one of the most balanced roads to Platinum Trophy, I have ever achieved. I had no need for any kind of excessive grinding. Just now and there going back to some easy to get material for weapon crafting or few minutes of fishing. Even the post game was one straightforward way to level 100 while clearing all new content. Both post game quests have been fun and challenging, and I had not feel burned out from for a single minute during whole 111 hours of gameplay. That's what I call quality game design!

Full list of my finished games can be found here :)
Post edited July 29, 2023 by MMLN
Dishonored: Definitive Edition

I just finished the third and last Witches expansion. I tried Dunwall Trials for a few minutes - but it's just some challenges. I'd rather play the sequel now.

Anyway; loved it!!
Immortality, Jul 31 (Xbox Gamepass)-A solid experience with an engaging plot. It suffers from the same flaws as Her Story and Telling Lies in that organic play, ie clicking on something that seems interesting is not an effective way to play the game and will result in significant portions of footage being missed. The most effective way to play is to click on every interactable in a scene, exhausting all options before moving on to the next scene. And this ends up being rather tedious. So you're stuck between tedious gameplay or an severely incomplete experience. I thought it was interesting and I always like new ways of storytelling but it did not rise to the same heights for me as it did for most others who played it.

Full List
Northern Journey. An FPS with a Norse folklore vibe. You control a guy lost among the fjords when his rowboat in punctured and he has to land on a nearby island. A strange man playing a flute basically blackmails you into helping him get some stuff that was stolen from him, so you go off to explore the island and fight tons of giant bugs. There are some other things you fight, but mostly it's bugs. Many games might have one type of giant spider you fight, but this game has like a dozen distinctly different types of spider coming after you. The worst are the giant ticks that silently drop down on you, suck your blood, and then give birth to several more ticks that will do the same thing to you. Parts of this game had me tense in ways that I haven't been in a long time, but it's also very beautiful in certain ways, mostly just in how the scenery looks.

The weapons are an interesting selection of non-firearms. Your basic weapon is a sling and it's a good weapon to use throughout the game. It's a bit slow to use but it always does good damage. There are also some crossbows, throwing axes, spears, and swords that you, uh, throw. You have to be careful aiming because your projectiles move relatively slowly - no hitscan weapons - but it's hard to hit stuff when the freaking bugs are skittering at you so fast.

You can backtrack to other levels, but mostly it's about keeping you moving forward quickly and making sure you see something new and interesting. You'll have a really combat-heavy level and then a cooldown level with no fighting at all, just exploration, and then later you'll have an underwater mission in which you're basically just playing defense the whole time. It's a very well-paced game.

The main downside is that you get hung up on the scenery quite easily, or the opposite in that the character will float over the ground while running for a long jump, both of which can cause some frustration in combat and platforming. And I guess if you're phobic about bugs, that's pretty big, too. It's a very impressive game, though, especially considering it's a one-man job and it was his first game.
Shadowrun: Hong Kong (XSX Game Pass)

They fixed one of the most glaring faults this time- you can usually begin combat on your own terms when you ambush the enemy. Unfortunately, they also ruined something that wasn't broken as well. I never did like the cyber space action very much in the first two games, hence the main reason I steered clear of playing as a Decker and simply using a Decker as a team member when needed. This time they took something I didn't like much and made it ten times worse. The Decking sequences are now a real time stealth "dodge the view cones" style of thing- like Commando's. It's terrible, the controls are just not up to the precision needed and the cyber combat is actually difficult- as opposed to the regular meat space combat that is actually really easy. Unfortunately, one of the final big missions is mainly a lengthy Decking mission, to a time limit. I only got through it by save scumming.

With the exception of that one terrible mission, the game was about on par with Dragonfall- with slightly better combat. Again, I played as a combat rifle specialist- since it worked so well for me in the other games. This game has a lot more walls of text, without being any more interesting. Add to that a couple of pretty major bugs that I needed to look up workarounds for online. These bugs have, apparently, existed since the game first released on PC- so are not new issues for these console versions, and these problems definitely should have been fixed.

The series overall has some good aspects and a great setting, but the games lack a bit of polish at the same time. I'm happy I played them all, but they are not classics that I'll ever return to.
Total War Warhammer 2 Mortal Empires - The outcasts of Nehakara something something.


High Fantasy Grand Strategy campaign set in a dynamic world with various rpg components.
Post edited August 01, 2023 by Zimerius
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CMOT70: Shadowrun: Hong Kong (XSX Game Pass)
I find it odd that you played it on gamepass when GOG gave away the games twenty-five months ago but maybe that 'XSX' means you played on a console and you currently only have a fifteen year old potato PC or some such.
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CMOT70: Shadowrun: Hong Kong (XSX Game Pass)
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Themken: I find it odd that you played it on gamepass when GOG gave away the games twenty-five months ago but maybe that 'XSX' means you played on a console and you currently only have a fifteen year old potato PC or some such.
Two reasons really. Yes, I have the games on GOG and Epic (I think). I'm 54 years old and have recently begun using reading glasses for close up stuff like book reading etc. For a game with a lot of smallish text, like the Shadowrun games I find that on my monitor it's right on the border of whether I should use reading glasses or not to make it comfortable, reading glasses distort the view and not using them becomes fatiguing. On the other hand, my XSX (which is way more powerful than my PC) is connected to a 55" 4K 120Hz HDR OLED display that I think looks better than the best gaming monitor I've ever seen, and it has Freesync 2, HDMI VRR and even G-Sync. Plus, I can lay back in total comfort in my dedicated gaming bed at a distance that is way beyond where I need reading glasses all whilst wrapped in an a nice warm doona- it's winter here. I could move my PC to the gaming room sure, but I use my PC for more than just gaming and it would be a hassle.

The second reason is a lesser reason, but using the Game Pass version means that I get 50 Microsoft rewards points each day I get an in game achievement. This helps me get yet another free month of Game Pass which is now out to the end of 2024 and I've never paid for it for over two years now. It all adds up. I could have also played the PC Game Pass versions, but I didn't because of the first reason already given.

Long answer, but you did ask.
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CMOT70: Long answer, but you did ask.
Oh, it really makes me understand so thank you. OLED is incredible, so fast, so crisp, so eye-watering expensive. A lot of us use reading glasses, me included.
After two years long break after my PC upgrade, I have finally found mood to try another attempt at the Zero Seed mission on Hard Difficulty in my GOG copy of Druidstone – The Secret of the Menhir Forest, which I was still missing for 100% completion of the game. To my surprise even after some moves, which I have messed up, I was able to finish it on first try, and defeated the final boss with one of her minions under Oiko's mind control :D .

Full list of my finished games, can be found here :)

https://www.gog.com/forum/general/games_finished_in_2023/post183
Order of Battle - BlitzKrieg

Done...

Due to the format of the release, order of battle 'only' consists of dlc for the singleplayer part. Of which today I managed to clear the DLC blitzkrieg. Next up, Panzerkrieg.

I started playing order of battle when i was still pretty sick in a way that incapacitated me for work. Even gaming was sometimes a frustrating deal. For example, i did not manage to get past several different missions, even at their easiest. During the years that followed i played OOB on and off, but really, this is actually the first time i manage. Yay to me ;-)
Managed to beat Hard Truck 2 - King of the Road.
I really did need 24 drivers hired to win the game by having 51% of the market trucks and made a monopoly of it.
Now i am not sure i know each mechanic of the game. But certainly had my fun playing it on simulation and also wanted to beat this game. After you win you can get some bonus cars if you continue, i went with one over 220km per hour for the sake of it.
Did change a few trucks and also driven some cars. But upgrading your truck was nice since you could give it stealth paint meaning only a red light or if you crash into someone the police would bother you, radars can’t detect you then. Also there is some illegal cargo ingame so you need a cargo scanner.
And how you get more drivers, by winning either in a cargo transport being first or in a race, then you get licenses and you need to hire people with money.
Sometimes i got 2 licenses instead of 1 and these licenses are short timed.
Also refueling your truck takes a while dependent on the truck(simulation fault), storm was pretty fuel hungry with all the upgrades and it refueled longer.
There is even a mafia in this game and they annoyed me a few times, funny thing that happened they lay mines on the road and if you avoid them the mafia tries to go after you but land on the mine themselfs lol.
Also a few shortcuts which i abused to get licenses.
There was no proper competition regarding the truck shares the opponent think they were at 4% only 1 hired.
Post edited August 03, 2023 by Fonzer
Journey to the Savage Planet

I liked it a lot for the most part while I was playing it - it was quirky and had many incentives for exploration, a somewhat open world and a bit of that metroidvania feeling concerning abilities. But the end game was a bit of a letdown, because some things weren't really working for me.

For one, there are secrets/collectibles that also serve as level up currency, to increase your health. But after finding about 60% of them, you've hit max level, and that made me lose all motivation to go after the rest, since there were still so many left, but all I'd get for them would have been a completion stat. Not worth the trouble (especially since I guess it would have been an all or nothing deal). And losing interest in this part of the game also made exploration less fun and hunting for other collectibles less appealing.

The other, more serious but connected problem is that in the end it turns out you have two objectives to finish the game, and one is handled like the main story quest, the other is a secret/collectible that you have to find at least 5/10 of. In my whole playthrough, which I had thought throrough enough, trying to do everything I saw there to do, I only found 3. I finished the main quest, even saw credits roll (as a joke?), but then, to get the real ending, I still needed to search the whole planet for at least 2 more of those secrets/collectibles. And the ability supposed to help you locate collectibles felt lacking, to say the least. I was not really motivated to do this anymore either, this late into the game, and so I used a walkthrough to locate the two missing things. But of course, that wasn't very satisfying. I don't know, maybe it would have worked better if the main quest finale would have unlocked only after I had met the required collectible quota, because that way, I would still have had something to look forward to and the feeling that there is a point to what I do, while hunting for secrets, but having to do the latter after I already saw some credits roll was anticlimactic and felt like busywork. The endings you can get are also pretty abrupt, just one of two silly, not particularly good video messages and a short text.

So I guess this was more a case of "the journey is the destination", because I had fun while I still had some road to tread before me, but the closer I got to the ending, the less motivated I got to actually reach the end, and that also caused me to take a longer break from the game right before it, which didn't help matters when I finally decided to complete the game and be done with it. A bit of a pity, because it left a somewhat sour aftertaste, even though I've had so much fun before. Still a game worth playing, IMO, I'd just have done a few things differently about the end game.

I did not finish the free Hot Garbage DLC, because I did not really like how it was integrated into the main campaign - it did not fit that while the theme of the main game is being hopelessly stranded on a savage planet, the DLC offered you to just teleport to another planet on the side. And having maxed out most stuff from the main campaign already also partially made collectibles in the DLC rather pointless. I think the DLC might have worked better as a separate compaign to be played after the main game, with new incentives regarding leveling up / new abilities. Even though it tried to introduce some minor new things, essentially it still felt like more of the same, but with less good story reasons than the main campaign.
Post edited August 07, 2023 by Leroux
Horizon Zero Dawn Complete Edition

Won in a giveaway by Doc0075 at the start of this year, thank you very much for your generosity, Doc!

On the one hand I absolutely loved it as an open world monster hunting game. It strongly reminded me of Far Cry: Primal, which I loved as well, combined with some modern, guided Tomb Raider platforming and good old, free-form terrain hopping à la Elder Scrolls. If you liked wreaking havoc with predators in FC Primal or if you liked playing the sneaky archer in Skyrim or Enderal, cheesing fights from spots where opponents have trouble to reach you, you will have a blast with Horizon Zero Dawn, too.

The setting (tribal hunters with machine animals) is silly but fun. The world is wonderfully crafted with lots of impressive vistas to behold and four different biomes. Your adventures are accompanied by a beautiful soundtrack and immersive sound design (IMO they exaggerated a bit with some of the animal noises when e.g. foxes screech like monkeys, but all in all the soundscape is very cool). You get a large arsenal of different weapons that encourage creativity and give you a lot of freedom in how to approach fights. You can even turn machines against each other or shoot off their powerful weapons and use them yourself (in the fight, not permanently as they are too heavy to carry around with you all the time, but you still have the option of acquiring them in one fight and using them for another, close by). And last but not least, the game has very fair and convenient fast travel and savegame systems in the form of campfires which are spread everywhere and allow you to save manually, on top of all the autosaving the game does. I hardly ever lost significant progress, not even on crashes. All of the above made this my number one go-to game for a longer period of time, which made me forget about all others, and I spent almost 115 hours with it, a lot more than necessary, just because I was enjoying it so much, using it as my playground.

Some of the open world aspects seemed a bit lacklustre. There wasn't that much variety in the structure of quests; it was usually "go there, find tracks, follow trail, fight some monsters and return", with very few surprises. And merchants tasked you to find random collectibles all over the world in exchange for small rewards and sold maps that showed their locations. At first I thought, why would I ever want to pointlessly collect these random things? But in the end, I did it regardless, because even though all these tasks seemed tedious on paper, I found they served a function of giving me a small incentive to visit parts of the maps I would not have gone to otherwise and experience my own open world adventures. So while the tasks in themselves were not memorable, what I saw and experienced on the way to complete them was, for me at least.

***

So, that was all of the good stuff. Free-form open world gaming at its finest. Now, on the other hand, if you go into this also expecting a well written and exciting story, I'd probably advise you to better look elsewhere. It starts off well enough with some dramatic scenes, but after the beginning, the main story quests are spread thin and on top of that follow two different plot lines, one pertaining to present political machinations (which was halfway interesting) and one pertaining to uncovering the past and a future threat (and this one I thought very dry and predictable).

Several quests connected to the latter were essentially walking simulators that had you traverse more or less linear paths through same-y looking frozen bunkers, just collecting all the lore about the old world that was dumped there, either in the form of optional text and audio log collectibles or in the form of obligatory hologram speeches. In between and at the end, you might get a fight, but most of the time you are just stepping from one long-winded pseudo tech babble speech to the next, and I found none of it truly exciting or surprising.

Conveying info via text and audio logs is one of the most tired videogames tropes at this point. It was kind of clumsy already when RPGs did it at the turn of the millenium, more than 20 years ago (e.g. miners writing down their thoughts in a journal and then text suddenly stopping due to the author being surprised by an attack). But HZD doesn't even know how to use these tropes in an engaging way (like e.g. Bioshock). It just dumps several audio logs close to each other, so your options are either (1) stop what you are doing, just stand still and listen to all audio logs in a row (which is not what audio logs were invented for, they should allow you to continue playing the game and listening on the side, but if you do that in HZD, you run a high risk of triggering more voiced lines which will then play all at the same time and you will miss half of what is said), or (2) you ignore the logs completely (because if you won't listen to them now, you won't later - even if you collect them, you will have a hard time finding individual items in your data collection again later, and on top of that, if you postpone listening to them, you will be overwhelmed by the sheer amount of them and their length). And frankly, if you go with (2), you won't really miss out on much. I wish I had done that, instead of letting OCDs & FOMO allow my time to be wasted with this tedious writing.

So yeah, there's not much of a story in HZD, IMO, but the less of interest it has to tell, the more words it uses for it. And if you think, okay, but those are just optional collectibles - no. You will also have to endure a significant portion of it in order to get through the main storyline. There were some optional side quests that were way more exciting and memorable than many of the main quests. I kind of wish, the game would have revolved more around the present, and the past would have remained more of a mystery, because anything that was mildly interesting about the past was drowned in all the trivial lore dumping and tech babble.

***

There also were a few minor things that I didn't like as much:

Your weapon selection wheel can only ever hold four different weapons, even though there are a lot more in the game. But this doesn't seem to be an intentional limitation to make you choose your weapons carefully before going into battle. Because at all times you can just go into your inventory menu and switch out weapons on the selection wheel. Meaning you basically have access to all weapons whenever you want to, but constantly going through the inventory menus to switch between them is very inconvenient and clunky. Why not just have a bigger weapon wheel and allow access to all of them, or at least more than 4 with the press of a single button?

Also, inventory space for resources is limited, so you have an incentive to upgrade and expand it, something to work for. Fine by me. But even when I had it fully maxed out, I constantly had to interrupt the game for inventory management, throwing away resources that I might end up missing later on because the inventory was clogging up again, and that was not the idea of expanding the space so I wouldn't have to worry about this anymore. At the same time, you can carry unlimited amounts of lootboxes with resources though. But you can only remove items from them, not put anything back inside. And the lootboxes (or reward boxes) felt kind of pointless anyway. They didn't really add anything to the game, IMO, and I never spent in-game money on them. The whole inventory system just felt unnecessarily cumbersome and time-consuming to me.

The hunting trials offered an opportunity to learn and practice new strategies of approaching fights, which I liked, but this good idea was kind of ruined for me by the addition of time limits and a three-star achievement/reward system that mostly reminded me of mobile games (try again for the gold star!). Some of the time limits also seemed pretty harsh, it sucked the fun out of what could have been enjoyable activities otherwise. Thankfully this part was entirely optional, and in the end I decided not to waste my time by trying to master it.

***

And on the technical side, I had a few crashes, but I believe that was mainly due to the game putting a strain on my rather old system. I'd definitely recommend 16GB over 8GB, my RAM usage was often dangerously close to 100% when running HZD. And in areas with a lot of NPCs, I got some heavy stuttering, not sure if due to insufficient memory or weak CPU. But I'm very happy that apart from these occasional inconveniences, I was still able to run the game just fine for the most time, and well enough to finish it.

What I could not explain though is that even after quitting HZD, the game's process was kept alive in the task manager for a long time, and often I had to manually kill it because it was hogging all my resources and slowing the PC down. This doesn't seem to have been connected to my system because a lot of others reported the same, so I assume it's an actual technical oddity of the program and kind of a serious issue. If you experience your system getting slower after running the game, check the task manager and kill the HZD process if it's still there!

***

TL:DR

+++ I strongly recommend it as an open world playground if you enjoy games like Far Cry Primal and Skyrim. That's why I loved it.

-- I don't really recommend it if you're mostly looking for a great storytelling game and don't care much about the open world part. It does have its moments and some decent characters, but not enough to justify spending so much time with it, and definitely not enough to justify all the tedium of tech speeches and lore dumps. And that's why I probably won't ever list it among my all-time favorite games, even though I had a lot of fun with it.
Post edited December 15, 2023 by Leroux