"Detroit: Become Human"
Playtime: ~11 hours
Was actually my first playthrough, even though I own the game since 2018 already (talk about a backlog, huh?)
I didn't achieve everything I would have hoped for (and I'm currently thinking about doing a second playthrough - which is extremely uncommon for me), but...
WOW! - what an experience.
I deliberately call it an "experience", not a "game", since - as any true David Cage "game" - it's more of an interactive movie than a "real" game.
But boy - what a great movie it is.
As pretty much usual with Cage's "games", gameplay consists basically of walking around, choosing between dialogue options and doing QTE's.
Now, I'm really not that fond of QTE's, but I found them to be pretty "solvable" in the vast majority of instances, despite having chosen the "experienced" option (wich apparently differs from the "casual" option, by offering the risk for characters to die - and die they will).
The main "problem" I had with the game, was that it features no free saving.
It's all done via fixed saving points (usually, yet not entirely exclusively, located between chapters), and if you (have to) quit the game between these saving points, all progress made up to that point is gone, and has to be repeated.
Of course - I understand the "why" behind that decision.
Just as in real life - you are supposed to live with the consequences of your decisions.
Though the game allows you to replay the chapters, either with new consequences saved, or not (second option is just to see, what would change, if you'd decided otherwise, I guess - didn't try it).
Unfortunately, and also as so often with "choose a conversation option" games:
it's often unclear (due to "single word" options), what any chosen option will trigger as a conversation piece in the end.
Which may cause a conversation to go in a direction, that you didn't plan/expect it to go.
Which, in return, may lead to conversations way shorter than you wish them to be, because an NPC blocks any further dialogue.
But overall, I really liked the "game", even though I would have wished for some things to be made different in details.
But, hey: if an interactive movie manages to squeeze out a few tears from a 50+ y.o., highly cynical, guy...it has to have done something well, I guess.
Would I recommend "Detroit: Become Human"?
Absolutely.
- IF you can live with the fact, that it is an interactive movie with a lot of QTE's.
But: if that's not your thing - stay the hell away from it.
Maybe watch a let's play instead. Because the story is worth being watched.
Edit:
did think quite a lot about a replay for the last few hours...but I'm really not sure.
One the one hand, I would like to get better endings for the "Androids" which I encountered and learned to like on the journey...on the other hand, I fear anything that I might change in a subsequent playthrough will only lead me to different (yet equally bad) situations, simply because the designers/developers decided so.
One example (pretty spoilerfree): I chose the "miss X" option in one chapter, in the hope of being able to avoid something...which ultimately lead me to a spot where I made the wrong decision (and how do I know if there was a good decision, at all?)
Would I choose the "don't miss X" option...would it result in a scenario where I will be facing the same choices? Or different choices, but with the same preset outcome?
That would kind of retroactively ruin my good impression of the "game".
Sigh...
Post edited April 21, 2023 by BreOl72