Virginia (played on Wine Staging v2.21)
ciemnogrodzianin's and sebarnolds's recent thoughts on this game prompted me to try it, and I thank them for that as I liked it a lot.
I'm quite partial to narrative-heavy games, even if there's very little gameplay in them. In other words: I don't mind a
walking simulator, as long as the story is interesting. And basically a
walking simulator is what I was expecting from this game, with the quality of its story determining my final assessment of it. But to my surprise
Virginia turned out to be, if anything, the exact opposite of a
walking simulator, since: 1) your freedom of movement (and also of action) is severely limited, with you rarely getting to do any long walks, and 2) the amount of exposition, be it in spoken or written form, is completely nonexistant or extremely scarce.
Indeed: in a rather risky but in my opinion highly successful design choice, the creators decided to eliminate any kind of dialog from the game, and to reduce the amount of reading required by the player to a minimum. Instead, the story is told via imagery (either literal or symbolic), the characters' animation and expressions, and the superb musical score. This is a game for which the adjective 'cinematic' is actually fitting, as its presentation resembles more that of a movie than that of a videogame: it makes extensive use of cuts, be it to advance from one scene to another, to accelerate the pace of what would otherwise be a boring long walk, or to insert some relevant flashbacks. At first these unusual narrative tecniques took me a bit by surprise, but after a while I got totally used to them and felt very natural.
Even though there's so few exposition of the story, or perhaps precisely because of that, you've got to pay a lot of attention to every detail of what's happening in the screen (again, much like when you're watching a movie) as it can be extremely easy to miss important parts of the plot. For instance, at first I totally didn't get what the real mission of the protagonist was and I only realized it a good while later. Add to that the fact that the story is, in its creators' own words, "strange and confounding", and chances are you'll need a second playthrough to fully understand the whole thing. It's no biggie though: the first time around it took me barely 2 hours, and the second one less than 1 hour and a half.
I totally understand that a game like
Virginia may not be everyone's cup of tea, but if you like narrative interactive experiences and you approach it as is required (i.e. as if it was a movie that needs your interaction only every now and then in order to move the plot forward), I think you'll have a great time with it.
My list of finished games in 2018