Posted June 19, 2015

Your first paragraphs conflicts with the second one, besides, I was just pinpointing and being a shit about it while using a generalized way to describe the game, but in my defense, that game had some fucking drama when you just meet Aerith in-game's time with just, like a couple of weeks, but I am a Tifa or Barret kind of guy, so I can't judge why people would cry for a girl who is always bitching about her ex-boyfriend and all her Limit Breakear can be performed via Materia :P (I am trying my best to expand this conversation)
Well we got that cleared up, now let's use that to recognize other game's improvements, I mean you love the game, and acknowledge that, I am just making sure to know for myself you did that with other titles or series, but you are a human goddamn being, so of course you can
Come on, FF7 had that and that kind of thing emphasizes when the story stops and they force you to grind your way out to the next story point , remember Midgar? I am still salty I couldn't explore more for that, and had to fight Chimeras 20 or more times besides I want things cleared up and I am lonely :P
What is the conflict on what I said?
Yes, other games did some things better. Specially concerning mechanics. I believe I said how the party switching and support of Breath of fire IV was something I liked a lot, for instance. But when everything is said and done, FF7 is still on my sweet spot. The characters were very memorable, even those turks discussing about what girl on your party was hotter, while from BoF4 I remember the winged girl being annoying and nothing about the racoon tailed dude. I don't know what is worse.
And I don't recall stopping for grinding in FF7. I typically hate grinding, I have abandoned many games in the past for that reason and I doubt FF7 would have been an exception. That said, I was younger when I first played it and maybe more tolerant towards it, and when I've replayed it I already knew about things like enemy skills that can be so broken you need no grinding anymore. I do remember some dungeons being annoying/hard, but I always knew that when I beat it I would have some more story, so I was always motivated to keep going through it.