mqstout: Once again, just because
you don't consider it to be DRM does not mean it's not. And once again, just because
you don't consider it to have a meaningful impact on the game does not mean it doesn't [for others].
I agree, but the same goes to you. Just because you see absolutely anything locked being an online login does not mean that whole thing it bust. this is why I said, if you define DRM as "any form of online requirements for ANYTHINg in the game" then that discussion need be had. I think Hitman breaks that line quite hard, I debate if Synthetik does. It isn't this black and white no online ever, unless you think Spore need be barred from GoG forever because it uses online subsystems for its creature sharing.
mqstout: Do you not realize that there are entities out there using EXACTLY this VERY SAME excuse to say that the DRM in Hitman is absolutely fine? Let's try this exercise:
0: (start)
1: Select a random not-already-locked-behind-DRM item that exists in Cyberpunk 2077.
2: Remove that item from the game and add to the MYREWARDS program.
3: Is this too much DRM for you?
4: Branch: If no, go to 0. If yes, go to 5.
5: Become upset and post as others were when it was "only" a few items.
So either you're perfectly content with the entire product being hidden behind DRM, perfectly content with NONE of that feature existing (at which point it's an entirely different game), or you eventually break out. Where people break out is different, and there's NO WAY to come to a formula to predict or understand the evaluation check at step 3 outside of "gut feeling" or "emotional response". No logic can apply there.
Locking items that already exist would indeed be wrong, but only because it's maliciously removing parts of the product. DRM doesn't even need to come into question there. The scenario your using isn't even about DRM, it's about actively stealing from customers. If they advertise a live service with new updates and dedicated services, but say anything outside of base game will require an always online, then I will call false advertising. DRM doesn't even come into the picture here, they aren't providing the advertised services.
In addition, there is a way to break in step 3, discussion. I argue that Stellaris, unlike Crusader Kings 2, is not a DLC trap. Stellaris base is an excellent game and much of each DLCs development is applied for free to the regular game. Meaning some of the money you spend on the DLC is development given to everyone. But, the latest DLC, nemesis, hits to DLC trap. The new spy system is now mandatory even if you don't have the DLC, and make strategic decisions leagues harder for no real reason. Much of the mechanics to slowly increase your maximum information on people is locked behind the said DLC, as is the ability to keep the information after your spy leaves. This makes the system effectively break to the point of non-function, and means a critical part of the game is no longer functional. and there, I have, entirely logically, broken out of step 3.
mastyer-kenobi: If you consider any lockoff of any kind for any reason to any degree, to be DRM then fine. But "we added a user-creation system for maps, but it must be online for obvious reasons.
mqstout: Separate post. "Obvious reasons"? user creation systems existed long before DRM (online or otherwise) was around, and continue to exist without being locked or gated. "simple" systems like appears to be the case in Hitman (where you're placing items on an existing map and toggling states of doors) could be a simple copy-and-paste share string that numerous games have.
Here you're trying to excuse and rationalize away DRM. Which is the very reason developers implement this features: to get people to buy into their locked-down, restricted systems with arbitrary online features that were added only to bring this lock-down to the product.
A copy-paste sharing requires it to be hosted on a third party site, unless you think people making fan pages on gamefaqs or things like The Hive whatever for Warcraft 3 maps to be "integrated user-creation systems." Someone had to pay for that site, it wasn't some free thing handled by the company. If the company is spending network and money making a website, it becomes more secure, easier to manage, and has more options like a custom UI if integrated, to the point you'd be stupid not to. There are times when the only viable option is to just integrate it rather than try have a separate development team for a website.
To repeat, and for the last time since I once again do not wish to turn this into a personal argument thread, you and mean do not share the same definition for DRM. And even when I do play your term where it lies, it becomes obvious as some level we can't just declare all online lockoffs of anything to be in the same realm as what steam does. It's disingenuous at best, and a complete lie at worst.