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Devil's Hideout - A horror point and click adventure game
https://www.kickstarter.com/projects/shdon/devils-hideout-a-horror-point-and-click-adventure-game/

Devil's Hideout is a horror point and click adventure. Lauren learns from a mystic that her young sister is still alive, with cultists staging her death. Travelling to the hospital where her sister received care, Lauren plunges head-first into a nightmare.
The world of Devil's Hideout is pure horror - narratively, aurally, and visually. Playing as Lauren, explore an abandoned hospital and a nearby town to find her young sister. Solve puzzles with the help of her friend Atticus, as you delve the insidious shadows of Devil's Hideout.
OVERRIDER (25 days left, currently at 6667 out of 32000 eurodollars)

Trailer
Demo Gameplay Trailer
Website

"OVERRIDER is an action-adventure roguelike that combines the high speed thrills of SSX and Sonic but with the hardcore playstyle of Hades and Risk of Rain.

In a world on the brink of collapse, you step into the shoes of a young and reckless inventor who creates her own means of travel. Faced with a robotic onslaught threatening her family, she must master hoverboarding, execute tricks, upgrade her skills, and craft gadgets.

At the core of OVERRIDER is the satisfaction of movement. We created a fluid hoverboarding mechanic which when mastered becomes your most powerful tool. The board can perform a Rotor Shift - this reverses the airflow so that you can dive down instantly and gather momentum on slopes. Learn to utilize it and become blazing fast.

Engage robots by bashing them at high speeds, stomping them with Rotor Shift or hitting them with your homing attack. The faster you are, the more damage you deal.

Every run is unique. With procedurally generated levels and randomized items, you never know where the adventure will take you.

Explore mountains and fields, enter abandoned structures and uncover the secrets of the new world. Where you can go is limited only by your skills."

Wishlist entry
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Swedrami: Scribe (28 days left, currently at 6092 out of 50000 eurodollars)

Trailer
Website

"An action-, adventure-, and exploration-RPG created by a two-person team.

It features mechanics such as branched dialogues, quests, combat, crafting, stealth, archery, magic, and more, all presented in handmade pixel art graphics.

Players take on the role of a rogue Scribe on a quest to rediscover the true history of the Continent, a place where studying or even preserving pieces of true history results in the death penalty.

Our intention is to create a feature-rich RPG that combines everything we love from old point-and-click adventures, action games, and puzzle platformers of the late 80s, all of this without the constraints of old technology, and with a strong emphasis on exploration gameplay throughout. We want to push pixel art aesthetics to their limits and use present technology for gameplay features and content that would never have been possible in the early years of computer games."

Wishlist entry
Interview and Behind the scenes of developing Scribe

"Mikuláš Podprocký and his brother Tomáš Podprocký have been creating a small big RPG titled Scribe in the evenings for some three years. What will Kingdome Come: Deliverance's Art Director's open world pixel art RPG look like, referencing Prince of Persia and Monkey Island? There are 11 days left until the end of Scribe's Kickstarter campaign. Maybe this video will convince you into supporting it."
Free Stars: Children of Infinity just released on Kickstarter - https://www.kickstarter.com/projects/pistolshrimp/free-stars-children-of-infinity

It's the devs who did Ur-Quan masters, and it's a sequel in the same universe as far as I can tell. One of the stretch goals is a DRM-free release, maybe on GOG?
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Swedrami: Scribe (28 days left, currently at 6092 out of 50000 eurodollars)

Trailer
Website

"An action-, adventure-, and exploration-RPG created by a two-person team.

It features mechanics such as branched dialogues, quests, combat, crafting, stealth, archery, magic, and more, all presented in handmade pixel art graphics.

Players take on the role of a rogue Scribe on a quest to rediscover the true history of the Continent, a place where studying or even preserving pieces of true history results in the death penalty.

Our intention is to create a feature-rich RPG that combines everything we love from old point-and-click adventures, action games, and puzzle platformers of the late 80s, all of this without the constraints of old technology, and with a strong emphasis on exploration gameplay throughout. We want to push pixel art aesthetics to their limits and use present technology for gameplay features and content that would never have been possible in the early years of computer games."

Wishlist entry
avatar
Swedrami: Interview and Behind the scenes of developing Scribe

"Mikuláš Podprocký and his brother Tomáš Podprocký have been creating a small big RPG titled Scribe in the evenings for some three years. What will Kingdome Come: Deliverance's Art Director's open world pixel art RPG look like, referencing Prince of Persia and Monkey Island? There are 11 days left until the end of Scribe's Kickstarter campaign. Maybe this video will convince you into supporting it."
https://www.kickstarter.com/projects/rawmeat/scribe-rpg-an-2d-open-world-action-adventure-rpg/posts/4078220

"In this update, we would like to show you an uncut gameplay clip from Scribe RPG. It's a simple exploration of a bandit's lair, featuring stealth, looting, inspection, and combat. Keep in mind that everything is still a work in progress, and there's a lot of tuning and fixing that needs to be done."

Scribe RPG Uncut Gameplay
Moon Samurai (29 days left, currently at 6028 out of 75000 eurodollars)

Trailer
Pre-Alpha Gameplay
Website

"Moon Samurai is an intense, engaging action adventure that slips players into the high tops of a young warrior on a mission to defeat a corrupted government in the dangerous lunar city-state of RAM City.

All characters, animations and environments are hand-drawn in pixel-art style by our talented artists. Respect and love for classic action movies of the 1980s and 90s fuels the deep and fluid martial arts combat system. Nostalgia and innovation come together in Moon Samurai, a gorgeous celebration of the beat-em-ups, brawlers, and classic action-platformers we grew up playing but want to see evolve for today’s players.

The breathtaking pixel-art world of the lunar city RAM City
Several dozens of diverse locations: streets and rooftops of the lunar city, a prison with embittered guards and prisoners, lunar artificial jungles, secret military laboratories, nightclubs, an out-of-control spaceship, terrifying open space, and others. Each level is filled with amazing details, NPCs and secrets to find. This is the kind of lived-in pixel world you'll want to explore again and again!

Over thirty different combat mechanics
Prefer fair hand-to-hand combat? Or ready to take up weapons? The choice is yours! Our main goal is to make the fights as satisfying and exciting as possible.

Fascinating platforming game with dozens of parkour techniques
Take a breather from the hurricane-paced battles to explore RAM City (and beyond) via realistic climbing, parkour and puzzle-solving to unlock new locations.

Boss encounters you won't forget!
Each boss has unique defense and attack skills. Each boss is a puzzle that needs to be solved. These epic fights not only test your strength and agility, but also your samurai wit."

Wishlist entry
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sergeant_citrus: Free Stars: Children of Infinity just released on Kickstarter - https://www.kickstarter.com/projects/pistolshrimp/free-stars-children-of-infinity

It's the devs who did Ur-Quan masters, and it's a sequel in the same universe as far as I can tell. One of the stretch goals is a DRM-free release, maybe on GOG?
I wish they could confirm GOG availability before ending the kickstarter, but itch.io would be second best option.
Lady Death: Demonicron (20 days left, already funded, stretch goals available)

Teaser Trailer
Website

"Lady Death: Demonicron is an all-new side-scrolling, sword-slicing, magic-wielding, 15 level beat-em-up that merges the best aspects of the 1990's arcade classics. A little bit of Streets Of Rage, a pinch of Golden Axe, and a dash of Mortal Kombat - all mixed together with a killer 90's industrial-metal soundtrack!

No time for tears...
All Lady Death wants is to mourn a fallen friend in peace. Then an infernal portal rips open and a throng of demon scum storms the cemetery gates. Little does Lady Death know, the most brutal battle of her undead life has just begun.

No place is safe...
Malevolent forces tear Lady Death from one realm to another... from the stinking corpse pits of hell to an undead heavy metal festival to a demonic dinosaur catastrophe to a cannibalistic, industrial nightmare. Through it all, one true ally stands at her side: Ravenheart, a haunted warrior armed with a savage sword and the touch of death. But will even his strength be enough?

No rest for the wicked...
Hunted through time and reality, Lady Death must slash and burn her way through horrific hordes while unraveling a sinister mystery. It will take every ounce of her courage, cunning, and dark sorcery just to survive. For in the end, Lady Death must face her most fearsome, most malicious, most lethal adversary yet."

Wishlist entry
Trench Tales (11 days left, already funded, stretch goals available)

Official Trailer
Website

"Step into the dark and mysterious world of Trench Tales, a gripping third-person shooter horror game set in a dark, alternative world inspired by the aesthetics of WWI and WWII.

As the lone warrior summoned to a desolate realm by enigmatic forces, unravel secrets, confront malevolent powers, and battle relentless foes in an unforgettable journey. Explore haunting landscapes inspired by Gothic architecture amidst the chaos of the war-torn realm of Verden kingdom. Unlock diverse powers, customize your arsenal, and engage in tactical combat where every decision counts. Experience a rich, dark storyline that challenges your perceptions and delves into the depths of the human psyche. Will you emerge triumphant from the shadows, or succumb to the darkness that lurks within?"

Wishlist entry
Plus Ultra: Legado (16 days left, already funded, stretch goals available)

Reveal Trailer (ES)
Reveal Trailer (EN)
Website

"Plus Ultra: Legado is a 2D Metroidvania set during Mexico's inception in the 16th century. This exhilarating yet complex encounter between Europe and the Americas unfolds as a classical adventure. Using the Metroidvania genre to recount these significant historical events, Plus Ultra: Legado leads players into an exciting “comicvania” experience.

Embark on an epic adventure in which you'll see the ins and outs of one of history's most crucial events!"

Wishlist entry
The Wayward Realms (29 days left, currently at 119.705 out of 500.000 eurodollars)

Life of An Adventurer - A Gameplay Trailer
Website

"Welcome to The Wayward Realms, a Grand RPG by legendary game developers, Ted Peterson and Julian Lefay. A game that aims to bring the “old-school” design philosophies of Classic RPGs together with the latest technology and quality of life improvements, courtesy of Unreal Engine 5.

Get lost in a massive, beautiful open world, filled to the brim with adventure. Explore vast, realistically scaled cities, sprawling towns, deep dungeons filled with untold treasures, and a plethora of diverse environments. Discover populations of warring factions, dangerous creatures, and an expansive cast of characters that come to life the more you interact with them.

Spiritual Successor

In 1996, our founders—Ted Peterson and Julian Lefay—released The Elder Scrolls II: Daggerfall while working at Bethesda Softworks, pushing the envelope of what was possible with computer games. Still considered one of the largest games ever crafted, Daggerfall was massive both in its gameplay mechanics and its potential. Shortly after its release, Ted & Julian pursued other projects and new work, yet Daggerfall's impact and potential stayed with them throughout their careers.

Nearly 30 years later, they have teamed up once again to see that potential realized, bringing along fellow Daggerfall alum Eric Heberling, the original composer, to once again create a memorable and immersive world. Carrying forward everything that worked in Daggerfall, our aim is to refine and expand upon the systems that have kept players coming back to it for decades, as well as introduce new systems and quality of life improvements to create a modern classic – a true successor to Daggerfall.

Core Game Pillars

In line with our Classic RPG Design, we have established 4 Core Design Pillars that define and guide our plans for The Wayward Realms.

These 4 Pillars are Scope, Choices, Consequences, and Roleplaying.

Scope

The Wayward Realms offers a massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.

Likewise, the worldbuilding runs deep, with thousands of years worth of history. Through item descriptions, dialogue, lorebooks, and ancient rune stones that dot the land, players will be able to learn about the world, its history, the various factions, and the people who’ve chosen to make the Archipelago their home.

Choices

The Wayward Realms gives players truly meaningful choices, with the potential for lasting effects on the world and your experience of it. From your race, equipment, or skills, to narrative and gameplay tactics, or your involvement (or lack thereof) in world events – everything is a choice.

Meaningful choices go far beyond what sword you equip or how you choose to talk to an NPC. Our skill system is designed to encourage a wide variety of builds and specializations, as each choice shapes your character in unique ways. The more you invest in a skill, the wider the variety of options available to you in how you might utilize it.

Consequences

Player’s actions will have consequences, both good and bad. There is no such thing as a failed quest in The Wayward Realms, only results and future consequences, depending on how your choices affected the outcome. Whether those are positive or negative will be up to the world to decide, and for the player to experience, as every choice leads to some kind of change. You could improve or degrade your ability to join certain factions, the amount and kind of reputation you earn, and how the world reacts to your presence.

Roleplaying

While other RPGs railroad their players into specific roles, The Wayward Realms lets players decide what type of character they wish to play, who they would side with, and what actions that character would actually perform.

For this reason, we have chosen to forego a traditional “Main Quest'' in order to craft many smaller and more varied narratives for our factions, which will appeal to a broad swath of character types. The player can further shape their story by how they choose to deal with major World Events. They can take part and influence the outcome, or simply stand by and live with whatever consequences these events bring to the world.

Finally, our Virtual Game Master will take a character’s playstyle and tailor the quests, encounters, and rewards around them, much like a real life tabletop game master."

Wishlist entry