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Maybe this is a stupid questions, but wouldn't you need games running on Linux with multiplayer support? I can't think of a reason a company would include the multiplayer part of a game (in the Linux version) when there is no Galaxy for Linux?
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dyrvere: Q: Will you be keeping the daemon in mind as core where the QT UI will be optional, I love when things have minimal dependencies to keep track of. Again, thanks a bunch for figuring this stuff out!
Yes, I am planning to keeping the daemon and GUI separated.
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john_hatcher: Maybe this is a stupid questions, but wouldn't you need games running on Linux with multiplayer support? I can't think of a reason a company would include the multiplayer part of a game (in the Linux version) when there is no Galaxy for Linux?
Of course we need the games to support it, but the client has to be developed first. I am aware that this project isn't very useful right now.
Post edited August 11, 2018 by Yepoleb
Hey, I finally bought the game and tried your client.

Works great! Lightweight, easy and quick to compile too.

Thank you.
Sorry in advance for the off-topic digression, Yepoleb. : )

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Ixamyakxim: Someone is going to get a C&D followed by a job offer ;)
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Yepoleb: I got the approval from GOG before going public, so legal action is very unlikely.
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Gekko_Dekko: I think, this person tried to say completely different thing. Something about "after such huge amount of work, CD project should hire you"
Old post, I know, but since nobody else clarified: "C&D" is shorthand for "cease and desist".
I haven't bought the game and I'm not even sure if that's really how it works, but...
Stellaris uses the Galaxy client for multiplayer (and a Paradox account), right? The game has a Linux version, so it should be a great candidate for Comet.

Does anyone know whether Comet allows online play for Stellaris, or could in the future?