PookaMustard: If I were scum...
You keep using that phrase... PookaMustard: That is the thing. I don't think the mod would happily announce that a serial killer exists. So my mode of operation is more or less, "assume there is a serial killer unless there is sufficient reason to assume there isn't." Right now, that no night-kill is favorable towards revoking that thought; as they have their own night kill, and I imagine using that power early on would reveal that there is one. We'll probably figure it out for real once we're at the end of the game.
And yet you considered it until just recently. I'm sorry I'm getting stuck on that, it's just that I have been burned (literally) buch such things before. There was a game where a
TOWN Arsonist (a serial killer for all intents and purposes) was given a sidekick who's personal winning goal was to keep them alive until the end while the SK was compulsively killing each night. So, sometimes certain people are told about such things and that knowledge can be a heavy burden.
Microfishd: The Zephyr is a famous (now-defunct) train. :-D
Still not a rock :P Anyway, blotunga already made his point which is reasonable to some extent.
Microfishd: The point being, it didn't need to be a doc who stopped the night kill--the mafia-member might not have been able to work, or a role or qualifier -- belonging to them or to the intended victim -- stopped the attempt.
This is very correct and I don't know why people are still trying to figure out what roles are in the game.
@SirPrimalform, what do you make of Today so far?