OneFiercePuppy: Yeah, but tinyE asked how much data you can put on those disks nowadays. It seems wrong to exclude current tech just because it isn't as popular.
As an aside, my computer is now about three years old, and the DVD drive I had can read the 17GB DVDs, and the Blu-Ray drive I have can read the 100GB discs, so they're not *that* unusual. I didn't get very high-end stuff.
Depends on if one is looking for the practical answer or more pedantic one I guess. Dual-sided disks aren't popular and never were because you have to either flip them over or have specialized hardware that can read both sides. In addition to that they are much more expensive to produce, and since most hardware is single-sided it presents an inconvenience to use. So for the most part dual-sided disks are an anomaly that was generally only used on DVD video, often having for example the theatrical release on one side and the director's cut on the other side or similar. As such, the entire DVD industry pretty much stuck with using single sided disks which were cheap to produce in volume and double-sided dual-layer disks are for all intents and purposes a very rare anomaly.
As far as I'm aware, any DVD player can read the dual sided discs so that shouldn't be an issue. The issue is that practically nothing ever used dual-sided disks.
The thing is though that we're in a video game forum talking specifically about how much size video games take up, so the context is what size DVDs are in use in the PC video game industry. In that context almost all games come on 4.3GB standard single-layer single-sided disks because those are the cheapest to produce. Games that are larger than 4.3GB are much more likely to come on 2 or more 4.3GB disks than they are to come on a dual-layer disk or some other unusual expensive aberration. I don't even recall ever seeing a single PC video game come on a dual layer 9GB disc for that matter let alone a dual-sided dual-layer one, and I doubt any company would have ever produced one like that either simply because it would be much more expensive to do so.
So yeah, 17GB DS-DL DVD exists on paper as part of the DVD standards, and video discs have been produced in that format, but it isn't really relevant to video game distribution.
Similarly standard CDROM formats hold 650-700MB of data. The raw disk holds more data than that, and there are other oddities in CDROM form such as being able to record up to 800MB of data on many DVD burner drives with certain brands of recordable media. You wont find a video game distributed on that though either, and will instead find games that are more than 650MB in size split across multiple CDROMs that are themselves each 650MB max in size. Again, the reasons for this just like with DVD are the costs involved as well as maximizing compatibility with as much hardware as possible out there to avoid costly refunds at the cash register.
Update: Incidentally, while it might be useful to indicate that 17GB discs can exist, my reason for commenting about this is that if mentioning 17GB discs exist I think it is equally important to state that they are uncommon and generally unused, specifically with respect to video games. If someone is using this information to mentally think about how many discs a game could be distributed on in a practical sense, thinking that 17GB discs are common in the PC video game industry is going to yield mistaken calculations hypothesizing how many discs a given game would/should take up. My emphasizing the fact that the dual-sided discs are not used in video game distribution the facts can remain but the practical useful information is highlighted within context of the discussion.