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Yeah, 130 GB does seem huge, but if it's two games, then it's ~65 GB each (in any case, a split), which seems fairly normal nowadays (GTA V ~65 GB, Doom 4 ~55 GB).
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tinyE: Hey, how many GB can you get on a blank cd/dvd now a days?
Still the same as always.

CD: 700 MB
DVD: 4.3 GB
Blu-ray: 25 (or maybe 50) GB

(Note that you actually need a blu-ray drive to use blu-rays, and the DRM and region locking on commercial Blu-ray movies is enough for me not to support the format.)
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tinyE: Hey, how many GB can you get on a blank cd/dvd now a days?
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dtgreene: Still the same as always.

CD: 700 MB
DVD: 4.3 GB
Blu-ray: 25 (or maybe 50) GB

(Note that you actually need a blu-ray drive to use blu-rays, and the DRM and region locking on commercial Blu-ray movies is enough for me not to support the format.)
Well scrap that idea. :P Thanks greene.
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tinyE: This is the reason I had to get Sacred 2 on disc which really pisses me off because it doesn't have the add on like the GOG version.
You could go to the library or have some gogger download it for you and send you the USB. :P
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hyperagathon: Yeah, 130 GB does seem huge, but if it's two games, then it's ~65 GB each (in any case, a split), which seems fairly normal nowadays (GTA V ~65 GB, Doom 4 ~55 GB).
You think 65GB is normal? For a 5 hour long corridor shooter, plus some multiplayer maps?

Anyway, we don't know quite how it works. How even is the split. One of them is a remaster of a 10 year old game, but maybe being redone from scratch is enough to make it just as big as the new one.

Most importantly, the remaster isn't for sale. It's presented as a bonus on top of Infinite Warfare, so you can only get it if you buy these Legacy/Digital Deluxe editions. It's a single package when buying it, will it be a single package downloading it?

This is purely speculation on my part, fearmongering even, but I wouldn't put it past Activision to force you to download and install both even if you only wanted to play one.
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Titanium: Well, sure, storage and install sizes have always increased through time, and we should be hitting terabytes soon enough, but I hope bandwidth will keep up with the pace. My guess is not likely and not for everyone.
True, but as new & improved compression algorithms are developed there should be a cut-off in terms of texture, sound and video material size.

The main driver here I think is the wide availability of high-capacity storage drives in most computers. If there would be a need to create efficiently packed games and installers there are ways of achieving that, but as things stand now I'd guess that is not an issue at all for devs & publishers.
Infinite Warfare? More like Infinite File Size!
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Gengar78: Infinite Warfare? More like Infinite File Size!
How long did it take you to come up with that one? :P
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Gengar78: Infinite Warfare? More like Infinite File Size!
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tinyE: How long did it take you to come up with that one? :P
An infinity?
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dtgreene: (I actually felt this way even when Final Fantasy 7 came out. Why does the game need multiple CD-ROMs?
Original PlayStation uses Motion JPEG for video playback, and FF7 waste A LOT of space for cutscenes.
It is possible to fit FF7 in only one CD, but cutscenes have to be re-encoded.
So what exactly keeps increasing the sizes? I always kept thinking in the past like "ok so when games take 10GB, then that's it, they can't even produce so much data to one game that it would go over that", but they just kept going over each new limit...

So do games have even more textures, more speech (audio) etc. than before? Or do they have the same amount as before, but it is all just so much better detail now? Like, this newest COD has twice as detailed textures as the previous COD game, or what? And all audio is recorded in 256 bits sampled at 1 million Hz, instead of measly 16 bits at 44100 Hz like in old audio CDs?

I find this interesting also because modern games don't tend to use FMV cutscenes (that much), but even cutscenes are made with the game engine. I would have expected that to potentially decrease the game install sizes quite a bit, but no, apparently they have found other ways to "waste" space.

If there is a good reason for the increasing sizes, I guess I would be fine... but unfortunately this flux of SSD drives seem to have meant we have actually gone back a bit in "hard drive" sizes. If 50 terabyte hard drives (or SSDs) were a norm already now, I guess I wouldn't care if Cyberpunk 2077 takes 500GB to install. Ok downloading it would be quite painful for me over my 10Mbps line, though...
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DaCostaBR: You think 65GB is normal? For a 5 hour long corridor shooter, plus some multiplayer maps?
Yes to first, dunno to second question. Like I said, it seems like the standard size, but I have no idea is it or how is it justified here. But surely even corridor shooters have to have different textures and models, and those don't get smaller proportionate to the length of the game. Basically, there's nothing stopping them from making a full-fledged campaign, except for the knowledge people buy this stuff mostly for the MP anyway, so a token SP campaign is essentially a five-hour long tutorial.
Oh.... oh my. For a Call of Duty game? Now, granted, I haven't played any of them myself.

But 130 gb? Is this normal for modern games in general? Because my biggest file sizes I installed recently would be like Dragon Age at 15 gb ish, but I'm more used to dos games or the infinity engine games, and those massive rpgs still only need at most 3 gb.
AAA games are a massive mistake.

We need more AA and A games. More retraux that chases after the GCN era of graphics.
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advancedhero: Oh.... oh my. For a Call of Duty game? Now, granted, I haven't played any of them myself.

But 130 gb? Is this normal for modern games in general? Because my biggest file sizes I installed recently would be like Dragon Age at 15 gb ish, but I'm more used to dos games or the infinity engine games, and those massive rpgs still only need at most 3 gb.
Do you like your sound and graphics in raw uncompressed format? Then you like 130 GB.
Post edited October 11, 2016 by Darvond
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tinyE: Hey, how many GB can you get on a blank cd/dvd now a days?
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dtgreene: Still the same as always.

CD: 700 MB
DVD: 4.3 GB
Blu-ray: 25 (or maybe 50) GB
No to all three.
CDs can store a gigabyte (EDIT: though since you're surely talking about data, that's only 870MB)
DVDs can go up to 17GB
Blu-Ray can store up to 128 gig
Post edited October 11, 2016 by OneFiercePuppy