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In Pathfinder: Wrath of the Righteous you can create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. You can choose from 25 classes and 12 races, but what if you could come up with your own character, apart from those that already exist?

Share your idea for a new Pathfinder class or race in the comments and get a chance to win one of 20 keys for Pathfinder: Wrath of the Righteous!

The contest ends on September 13th, 6 PM UTC.
Good luck to all
I would like to play as an assasin dracolich. A huge, cunning and horrible nightmare for anyone who becomes his target. With phase shift and max stats claws, alongside a formidable amount of deception spells and brute force, one of the most powerful beings ever to exist...(even if it is dead)
Class or race... I'll go with class.

Class concept:

** Empathic - you are very attuned to feelings and actions of those surrounding you. Skills and powers receive a bonus dependent on your group composition. On higher levels, you can even 'borrow' exclusive abilities from your comrades.


Archetypes:

-- Pep-talker (buffs);
-- Introvert (in tune with magic items, not people);
-- Social Vampire (greatly enhances borrowed power, imposes penalties to allies);
-- Scumbag (infuriate allies for rage-like bonuses; taunts enemies in order to attack a specific party member)
-- Comedian (crowd controller)
-- Impostor (can access some dialog options from other classes/alignments/races/etc. [not all options, just some])

I think it would make a nice pnp class, and it would ve fun to see how a mostly social butterfly would fare in a crusade against demonic hordes.
HOBO CLASS

Gains the master of many faces / disguises
Has the ability to find food at no cost
Knowledge City skill
Has the ability to cast a stink aura at 1st level - 2 to attack and Armour class -4 at Level 10 and so on
Gift of the gab or tongues as a inmate ability
Master haggler reduce the cost of items buy 50 % @ 1st level level 10 reduce the cost of magic items by 10 %
has access to rogue skills
has access to rogue weapon
has Hide in plain sight
at higher level has the ability to cast the forget spell
and can cast charm person the person has a neg 2 to save

Just an idea i could add more abilities but i did not want it to be to overpowered
Post edited September 10, 2021 by jando50
Sage.

Like a wizard on steroids. Be uselessly floating around most of the time just distracted with learning everything, and not really participating in fights, but then those two PITA bosses at crucial stages of the game go from neigh impossible to trivial because of some obscure knowledge of weaknesses, or some absurdly powerful ancient ritual or incantation.
Soothsayer
Prestige Class

Some people are lucky, others just know what's going to happen. A Soothsayer can predict what will happen within the next few seconds almost perfectly. Some people say they can actually see in to the future. Most Soothsayers are either Bards and Sorcerers due to the chaotic nature of the class. Some Chaotic Neutral Druids take up the Soothsayer as well. Rarely Clerics or Wizards become Soothsayers because they tend to be more focused personalities. Sooth is an archaic word meaning "truth" or "reality".

Alignment: Adjusting your actions in a split second requires a Chaotic personality. Lawful and even Neutral characters are too immalleable for this class.

Hit Dice: d6

Requirements:
* Alignment: Any Chaotic
* Skills: Perception 5 Ranks, Sense Motive 5 Ranks
* Feats: Alertness
* Spells: Able to cast 3rd level divine or arcane spells

Class Skills:
The Soothsayer's class skills are Appraise, Bluff, Craft, Fly, All Knowledges, Perception, Sense Motive, Spellcraft, and Use Magic Device
Skill Ranks Per Level: 4 + Int modifier.

Class Features:
All of the following are Class Features of the Soothsayer prestige class.

Weapon and Armor Proficiency: Soothsayers gain no proficiency with any weapon or armor.

Base Attack Bonus: Same as Sorcerer: [Slow]

Saving Throws: Same as Rogue. [High Reflex]

Spells per Day/Spells Known: When a new Soothsayer level is gained, the characters gains new spells per day as if they had also gained a level in a spellcasting class they belonged to before adding the prestige class. They do not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known, and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Soothsayer, they must decide to which class they add the new level for purposes of determining spells per day.

Sooth: At 1st level the Soothsayer can magically predict what will happen in the next six seconds (1 round). As a free action, a Soothsayer can select a target creature they can see. For the rest of the round, the Soothsayer receives a +1 dodge bonus to armor class against all attacks made by this creature and a +1 to hit all attacks against this creature. This bonus increases to +2 at level 5 and +3 at level 9. This ability is usable once a day per Soothsayer level.

The Sight: At 2nd level the Soothsayer can cast Augury as a cleric with the caster level equal to the character level once per day as a spell like ability.

Soothsay: At 3rd level the Soothsayer can predict the actions of others almost flawlessly. Once per day, as a free action, a Soothsayer can boost the save DC of any spell they cast with a verbal component by adding half the Soothsayer class level to the DC rounded down.

Evasion: At 4th level the Soothsayer gains the evasion class feature that functions just like the Rogue ability. This reflects the ability of the Soothsayer to be ready for an attack before it happens because they already saw it happen.

Uncanny Dodge: At 6th level the Soothsayer gains the Uncanny Dodge class feature that functions just like the Rogue ability. This reflects the ability of the Soothsayer to be ready for an attack before it happens because they already saw it happen.

Sooth Ally: At 7th level the Soothsayer can use Sooth on an ally within 30 feet as a move action.

Improved Uncanny Dodge: At 8th level the Soothsayer gains the Improved Uncanny Dodge class feature that functions just like the Rogue ability. This reflects the ability of the Soothsayer to be ready for an attack before it happens because they already saw it happen.

Cheat Death: At 10th level the Soothsayer can see their own death. Once per day when a Soothsayer falls below 0 hit points they are immediately restored to 0 hit points. This demonstrates the Soothsayer's ability to choose the best way to react to the situation they know is coming.

Disclaimer: This class is 100% my sole creation and anyone can and please use it in your Pathfinder campaigns, enjoy!
Post edited September 10, 2021 by det0x78
Wooo! Kaladin!

(This is a response to the above Stormlight mention.)
Post edited September 10, 2021 by mindmojo
Cthulhu like race
Class: Super
Race: Chicken

Super Chicken!!!!!
Race: every possible
Class: Neutral

At starting point he has no abilities and his stats are set to neutral (all the same and can not be changed). First ability (gained at 2nd level) will be "mimic", so he can choose race and class. But it will be limited only to the creatures, peoples he already met or someone give him extended knowledge about them (race is unchangeable with exception to the creatures, for example: if he is an elf he can not became human, but he may change race to imp, siren, triton etc. with their respective abilities).
If he choose not to "mimic" his stats will rise only when can be changed all at once.
He can reset himself whenever he wants, but "mimic" ability will be active after his second "level up" (for ex.: he reset himself at level 4 so the "mimic" ability will be active at level 6).
After every "reset" he looses every ability he gain from mimicked person/creature, also requirements for next two advance to the next level are significantly lower (but he can not instantly advance).
Every third level he can gain ability (from cell memory) of all mimicked persons/creatures.
After dead he became sentient (not "undead") skeleton of respective race, but looses everything he learnt (knowledge about peoples/creatures also) except single one ability (player can choose). Also his stats are reset to neutral and he is at level 1 so the fun can go on. But there is a catch: from now mimic ability can be used only once (and "reset" respectively), and as a skeleton he can advance to the next level only once.
A lycanthrope race would be cool. Innate shapeshifting into humanoid forms of different creatures with different abilities for each shape. It would allow for some cool min/maxing and versatility.
Empath

Can absorb/draw on the physical/mental traits of other nearby sentient characters without having to make physical contact and use these to one's own ends, i.e., weaken a specific stat or buff of an enemy, take on part of an affliction or adverse effect from an ally, etc.
Race: Lizard/Dragon folk.
Class: Necromancer. Sacrifice health to summon temporary undead minions. Steal life and apply debuffs like slow or frightened.
Class: Divine Chronicler

Class Basics: Somewhat of a cross between Cleric and Wizard. Like Wizards in that they're Intelligence based and have a spellbook they can expand with scrolls. Also Wizard HD/BaB progression. But they use the Cleric spell list and pick domains based on their deity. Interested in knowledge, they give buffs to their party or debuffs to enemies based on how much they know about their foes.

Possible Archetypes: Hermit Sage: Instead of using the Cleric list, swaps it for the Druid list. Maybe an Animal Companion instead of domains. Perhaps switch to Wisdom based.
Curse Chronicler: Loses buffing/debuffing for knowledge, gains some Witch hexes and bonuses to curse spells.
I’d like to play as the Avatar of Virtue, a callback to the classic Ultima games (four through seven.) So this character would be lawful good jack of all trades, spellcaster and warrior. I’m not sure how well it would integrate into the Pathfinder rule set, but it would set up some very interesting role playing opportunities.