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Hybrid Class: Fey Knight
Parent Classes: Druid and Barbarian
There are many reasons Fey Knights find themselves in the service of their noble. Some Fey Knights are born into the roll, some volunteer, others find themselves conscripted as part of a debt, and few are abducted as children and pressed into servitude. The training is harsh and includes, martial, magic, and court manipulation. Your Fey Lords and Ladies tolerate no errors. After the process, your prowess on and off the battlefield make you a force to be reckoned with.
Role: The Fey Knight executes the will of their Fey Master using a variety of combat and non-combat techniques. They are allowed significant amounts of discretion so long as their Master's goals are achieved.
Hit Dice: 1d10
Alignment: Any Neutral
Armor & Weapon Proficiency: Simple and Martial weapons, light armor, medium armor, and shields (except tower)
Skills: Acrobatics, Bluff, Climb, Diplomacy, Handle Animal, Knowledge (Nature), Perception, Sense Motive, Spellcraft, Survival, Swim
They take base attack bonus from the barbarian.
They cannot rage, they were trained in discipline. These kinds of outbursts are unseemly.
They keep uncanny dodge and the damage reduction from Barbarian, the harsh combat training has given their bodies otherworldly powers.
They have the saves of a druid, poisons and games of the mind and will are commonplace among these Fey.
Trackless Step, Resist Nature’s Lure, A Thousand Faces, And Timeless Body are all brought from nature by the Fey and bestowed upon the Knight.
They can only cast spells up to level 4 using the same progression as a Paladin or Ranger might. The Knight is taught magic, but nothing powerful enough to challenge their Master.