Posted April 21, 2023
I'd be all over this. Shogo was probably the most fun I had in an FPS outside of Duke 3D.
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Here's an abstract one:
The hypothetical game Final Fantasy 13 could have been if they actually had unified leadership set on making a good product. (Instead of the "Random hodgepodge of different systems and art styles riveted together to try to make something resembling a release title.")
It would probably still have sucked (It is, afterall, following the really not very good 12). But it wouldn't be offensively bad. (That still would have had to wait until 15 instead of starting at 13.)
Toriyama stated that the release of the demo, which was not in the original development schedule, helped the team recognize a shared vision for what the game should look and feel like, a problem which had been plaguing the development team up until then. It helped the team prioritize the work that still needed to be done, which increased the development speed for the remainder of the project.
That demo released mid-April 2009, and the main game released mid-December 2009, so the last ~7 months of development were only when the game "finally came together"... for a title that began development early 2004.
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One under the "never announced": Dragon Quest Builders 3. I love 1 and 2 (both are worth playing, each has different strengths). I'm sure they were already paper-planning a #3 when the leads left Squenix. They're "Minecraft, but actually turned into a game instead of just an overly complicated directionless sandbox".
---
Here's an abstract one:
The hypothetical game Final Fantasy 13 could have been if they actually had unified leadership set on making a good product. (Instead of the "Random hodgepodge of different systems and art styles riveted together to try to make something resembling a release title.")
It would probably still have sucked (It is, afterall, following the really not very good 12). But it wouldn't be offensively bad. (That still would have had to wait until 15 instead of starting at 13.)
Toriyama stated that the release of the demo, which was not in the original development schedule, helped the team recognize a shared vision for what the game should look and feel like, a problem which had been plaguing the development team up until then. It helped the team prioritize the work that still needed to be done, which increased the development speed for the remainder of the project.
---
One under the "never announced": Dragon Quest Builders 3. I love 1 and 2 (both are worth playing, each has different strengths). I'm sure they were already paper-planning a #3 when the leads left Squenix. They're "Minecraft, but actually turned into a game instead of just an overly complicated directionless sandbox".
Post edited April 21, 2023 by mqstout