Vainamoinen: Ragnar Tørnquist's true successor to The Longest Journey, called "
The Longest Journey Home" in the 2013 Kickstarter for Dreamfall Chapters, promised pure 2D graphics and point and click adventure gameplay.
lukaszthegreat: I got disappointed by Chapters. The game seriously breaks down in book 4 and book 5 is just info dump, to try to conclude the storyline, completely disregards anything happening in one of the worlds (NOTHING MATTERED THERE. not just action of the character, with fake illusion of choice. but the whole part could be removed from the game and no plot would have been affected nor end of the game)
guess they run out of money around book 2 or so and had to massively cut on what they planned. not to mention their unity issues and upgrade to new version probably took a lot of time hence more budget.
I do hope TLJ Home will be done one day. even if not by Rangar. Love the world.
My main point and definite gripe with Chapters is that it sacrifices the gameplay pitch that was explicitly advertised on Kickstarter - point & click adventure game puzzles - for something that tries to be Telltale like plot choice mechanics, but never even rises to Telltale's particularly low level.
They did really well in world creation, characters, dialog, and music, although the story gets needlessly convoluted, almost as if being convoluted was a goal for the story to achieve in itself. Some characters and quotes are very memorable, and they've taken great pains to get the original voice actors back.
I wouldn't agree with the theory that they ran out of money. In fact they were able to start work on their following game right away. But I share the disappointment in a game that could have been so, so much more if the developers had focused more on gameplay instead of heaps and heaps of story.
Ragnar still writes great characters and great dialog, and I am in awe of that talent, but with every new game of his, I'm kind of wondering whether he should have been a film maker instead of a game designer.