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Stars Beyond Reach, a cancelled game from Arcen (creator of AI War). It was supposed to be a new take on the Alpha Centauri formula, but it never came to be.
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ElPrimordial: This is the one that hurt me the most! The trilogy that never happened...
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amok: The good news is that BG&E 2 is a record breaker. it has now been in development for one year longer than Duke Nukem Forever.
You monster! Why you mock me like this? T_T
Thief 2 Gold, Heretic 3, Quake 1 Part II, Bioforge Plus, Gothic 1 Gold, Shadow Warrior Deadly Kiss, Shogo MAD Shugotenshi + Legacy of the Fallen, Hannibal The Game, Leisure Suit Larry 8, Corridor 8, C&C Renegade 2, Commander Keen Episodes 7-9,
BC was the big one for me - couldn't WAIT to get my hands on this game.

Sort of like a village / management lite / monster hunter-ish game, where you built up your tribe developed new tech and explored the environment while levelling up your guys and wrapped in an action RPG Conservative Christian package where humans ran around with dinosaurs heh.

I guess Far Cry Primal and the Horizon series sort of scratch the itch. But this one always seemed so ambitious and cool. I have Ark, but never played it (seemed a bit overwhelming and too MMO / Raid heavy). I'd love to see the concept reborn and released some day.
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lukaszthegreat: guess they run out of money around book 2 or so and had to massively cut on what they planned.
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neumi5694: I hope that episodic games will be all but a memory one day.
When Telltale started that hype, it seemed to be the saviour for small developers, but it has proven to be quite catastrophic when it comes to constant quality and coherent story and riddle design.
Dreamfall chapters cut nice puzzles from episode one and two because of feedback they thought was common. made book 3 and 4 quiet simple if i remember correctly.
A Streets of Rage game in 3D, with tripe-A graphics, probably with a combat system similar to Sleeping Dogs, but recreating SOR's movements and enemies.
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pacgoger: A Streets of Rage game in 3D, with tripe-A graphics, probably with a combat system similar to Sleeping Dogs, but recreating SOR's movements and enemies.
Spiderman (2018), minus the Spiderman superpowers, would fit pretty well for that description.
Has it been mentioned that if a game has never been announced, you wouldn't know about it - unless you work(ed) for the company that made it.
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teceem: Has it been mentioned that if a game has never been announced, you wouldn't know about it - unless you work(ed) for the company that made it.
Well, the thread's title is "Are there any (canceled or never announced) games you wish would become reality?"
Remove the brackets and their content, and you have "Are there any games you wish would become reality?"

Apart from that:
There's actually a book (series?) about "Games You Will Never Play".
I think they had it in a "Story Bundle".

Though I found it to be a bit misleading (in parts), since (if my memory is correct) it featured a lot of examples like:
"We'll never play Game X on System Y"...whilst completely ignoring the fact, that "Game X" was never meant to be released on "System Y" in the first place.
Realms Beyond Ashes of the Fallen looked interesting but it's been in development h-e-double toothpicks for years.

Last I heard it was hanging out at a bar with Winds of Winter.
Post edited April 27, 2023 by Gerin
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BreOl72: Well, the thread's title is "Are there any (canceled or never announced) games you wish would become reality?"
Remove the brackets and their content, and you have "Are there any games you wish would become reality?"
I didn't say anything about the "cancelled" part. ;-)

These days, I don't often follow news about games in development. I used to be a lot more excited about upcoming games
when I didn't have such a backlog.

Anyhow (OT)... first one that comes to mind: that Warcraft p&c adventure.
The third Adan Jensen Deus Ex springs immediately to mind.
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Vainamoinen: Ragnar Tørnquist's true successor to The Longest Journey, called "The Longest Journey Home" in the 2013 Kickstarter for Dreamfall Chapters, promised pure 2D graphics and point and click adventure gameplay.
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lukaszthegreat: I got disappointed by Chapters. The game seriously breaks down in book 4 and book 5 is just info dump, to try to conclude the storyline, completely disregards anything happening in one of the worlds (NOTHING MATTERED THERE. not just action of the character, with fake illusion of choice. but the whole part could be removed from the game and no plot would have been affected nor end of the game)

guess they run out of money around book 2 or so and had to massively cut on what they planned. not to mention their unity issues and upgrade to new version probably took a lot of time hence more budget.

I do hope TLJ Home will be done one day. even if not by Rangar. Love the world.
My main point and definite gripe with Chapters is that it sacrifices the gameplay pitch that was explicitly advertised on Kickstarter - point & click adventure game puzzles - for something that tries to be Telltale like plot choice mechanics, but never even rises to Telltale's particularly low level.

They did really well in world creation, characters, dialog, and music, although the story gets needlessly convoluted, almost as if being convoluted was a goal for the story to achieve in itself. Some characters and quotes are very memorable, and they've taken great pains to get the original voice actors back.

I wouldn't agree with the theory that they ran out of money. In fact they were able to start work on their following game right away. But I share the disappointment in a game that could have been so, so much more if the developers had focused more on gameplay instead of heaps and heaps of story.

Ragnar still writes great characters and great dialog, and I am in awe of that talent, but with every new game of his, I'm kind of wondering whether he should have been a film maker instead of a game designer.
Well... Vangers from K-Dlab was fantastically interesting game. It had great story and a world with its own language, or at least a big number of words and terms you had to understand during completing a story.
Not too bad gameplay, similar to driving at 2D GTA, well maybe with some problems on small cars, called Raffa, but otherwise interesting and innovative. As example - interesting interface at Escaves(aka Lairs) where you can dig through screen and find some items.
And a nice and interesting endings, of which all 3 were interesting to get and see. I always hoped there`ld be a 2nd part. And it can add a multiplayer also.
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lukaszthegreat: I got disappointed by Chapters. The game seriously breaks down in book 4 and book 5 is just info dump, to try to conclude the storyline, completely disregards anything happening in one of the worlds (NOTHING MATTERED THERE. not just action of the character, with fake illusion of choice. but the whole part could be removed from the game and no plot would have been affected nor end of the game)

guess they run out of money around book 2 or so and had to massively cut on what they planned. not to mention their unity issues and upgrade to new version probably took a lot of time hence more budget.

I do hope TLJ Home will be done one day. even if not by Rangar. Love the world.
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Vainamoinen: My main point and definite gripe with Chapters is that it sacrifices the gameplay pitch that was explicitly advertised on Kickstarter - point & click adventure game puzzles - for something that tries to be Telltale like plot choice mechanics, but never even rises to Telltale's particularly low level.

They did really well in world creation, characters, dialog, and music, although the story gets needlessly convoluted, almost as if being convoluted was a goal for the story to achieve in itself. Some characters and quotes are very memorable, and they've taken great pains to get the original voice actors back.

I wouldn't agree with the theory that they ran out of money. In fact they were able to start work on their following game right away. But I share the disappointment in a game that could have been so, so much more if the developers had focused more on gameplay instead of heaps and heaps of story.

Ragnar still writes great characters and great dialog, and I am in awe of that talent, but with every new game of his, I'm kind of wondering whether he should have been a film maker instead of a game designer.
Oh I agree on the puzzles. They even removed one from chapter 2 before book 5 was released.

I could tolerate that though if the storyline was consistent.

Maybe I am wrong about the money running out but the book 5 was butchered! Their mind went elsewhere and I hated that twist. Came from nowhere!