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adamhm: The Witcher 3 runs great on Linux now with Wine+DXVK :) For Nvidia GPUs the 415.x drivers are recommended.
Thanks. With confirmation from both the Linux lords, it should be safe to finally get it. Will upgrade to Nvidia 415 drivers too. Cheers.
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Pangaea666: I have Geforce 770 and picked the 410 drivers from the PPA. Do I need to use the 415s instead? Is it stable and suitable for GTX 770?
According to the list of supported cards here, 415.x should be OK. Though it's probably a bit below optimal GPUs for TW3 on Linux, considering that Wine / dxvk introduce some performance overhead. It also depends on your screen resolution. For sure disable hairworks in the game settings - it's just a performance drag.

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Pangaea666: I see adamhm has a Witcher 3 script, so I guess that would be safest approach?
I usually install things simply using my minimal prefix helpers (I posted them on Github), since I prefer to have explicit control over what's configured, but adamhm is doing a good job, so give that script a try if you like automated implicit configuration.
Post edited February 19, 2019 by shmerl
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shmerl: According to the list of supported cards here, 415.x should be OK. Though it's probably a bit below optimal GPUs for TW3 on Linux, considering that Wine / dxvk introduce some performance overhead. It also depends on your screen resolution. For sure disable hairworks in the game settings - it's just a performance drag.
Thanks. Have changed to Nvidia 415.xx drivers, and upgraded to the 4.18 kernel. Not played properly yet, but it started up fine and the intro went smooth as you like. A little concerned when you say GTX 770 is on the low side to run the game, but I hope it's fine. The hairworks is off by default I see, so I'll try to run the game like that and cross my fingers it won't stutter.

Very smooth experience upgrading to Mint 19.1 and setting things up for games.
-LGOG Downloader and get everything missing downloaded (for a game like Witcher3, it sure didn't hurt that we recently got the connection upgraded from 30/5 MBit to 500/500!! :D)
-Get all the dependencies from adamhm's script
-Use his script to install everything with one button-click. Went fine to install the game in another path too, using buildpath. It's rather big, haha. Had to ninja delete other stuff to make room while it was working on unpacking files etc.

Thanks go out to both of you for the diligent and hard work in supporting the Linux community, and getting these games to run as well as they currently do. I've seen your names in various wineHQ and suchlike threads, talking about every bug under the sun, workarounds, solutions, etc. Thank you.
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Pangaea666: Thanks go out to both of you for the diligent and hard work in supporting the Linux community, and getting these games to run as well as they currently do. I've seen your names in various wineHQ and suchlike threads, talking about every bug under the sun, workarounds, solutions, etc. Thank you.
Main thanks to work by Wine, dxvk and Vulkan drivers developers who made it all possible.

Here is an interesting related post: http://jason-blog.jlekstrand.net/2018/10/transform-feedback-is-terrible-so-why.html

Basically all the above made CDPR's promise of TW3 coming to Linux become reality, without CDPR's involvement.
Post edited February 19, 2019 by shmerl
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Pangaea666: Thanks go out to both of you for the diligent and hard work in supporting the Linux community, and getting these games to run as well as they currently do. I've seen your names in various wineHQ and suchlike threads, talking about every bug under the sun, workarounds, solutions, etc. Thank you.
As Shmerl said, the really hard work has mostly been done by the Wine+DXVK+driver developers :)
Good point well made, although I'd still like to thank you for the work in raising issues and so forth. All in all it's pleasing to see the development over the last year or so especially. Definitely moving in the right direction :)

About the wrappers, do you have plans to further expand the list of supported games? I'm for instance thinking about Theme Hospital, Sim City 2000 and Banished.
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shmerl: Basically all the above made CDPR's promise of TW3 coming to Linux become reality, without CDPR's involvement.
Tried posting this in the Witcher script thread, but I'll try here too, tagging you. I'm getting some sound issues in the game, after playing for a while. The sound will start crackling, or/and sound a bit hollow (if that makes sense). It's perfect when I start the game, but after some time it will 'degrade'. The first time I noticed it was after using Aard in combat, but that may just have been a coincidence. Do you (or anybody else) know what is the cause of this, and how I may fix it?

Unfortunately we don't even have spoiler tags in this ancient forum, so please excuse the wall of text:

inxi -Fxz
System:
Host: thunderstruck Kernel: 4.18.0-15-generic x86_64 bits: 64
compiler: gcc v: 7.3.0 Desktop: Cinnamon 4.0.9
Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic
Machine:
Type: Desktop Mobo: MSI model: Z87-G43 (MS-7816) v: 1.0 serial: <filter>
BIOS: American Megatrends v: 1.11 date: 05/09/2015
CPU:
Topology: Quad Core model: Intel Core i5-4670K bits: 64 type: MCP
arch: Haswell rev: 3 L2 cache: 6144 KiB
flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 27200
Speed: 1581 MHz min/max: 800/3800 MHz Core speeds (MHz): 1: 1401 2: 1400
3: 1400 4: 1400
Graphics:
Device-1: NVIDIA GK104 [GeForce GTX 770] vendor: Micro-Star MSI
driver: nvidia v: 415.27 bus ID: 01:00.0
Display: x11 server: X.Org 1.19.6 driver: nvidia
unloaded: fbdev,modesetting,nouveau,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: GeForce GTX 770/PCIe/SSE2 v: 4.6.0 NVIDIA 415.27
direct render: Yes
Audio:
Device-1: Intel 8 Series/C220 Series High Definition Audio
vendor: Micro-Star MSI driver: snd_hda_intel v: kernel bus ID: 00:1b.0
Device-2: NVIDIA GK104 HDMI Audio vendor: Micro-Star MSI
driver: snd_hda_intel v: kernel bus ID: 01:00.1
Sound Server: ALSA v: k4.18.0-15-generic
Network:
Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
vendor: Micro-Star MSI driver: r8169 v: 2.3LK-NAPI port: d000
bus ID: 03:00.0
IF: enp3s0 state: up speed: 1000 Mbps duplex: full mac: <filter>
Drives:
Local Storage: total: 4.15 TiB used: 2.44 TiB (58.8%)
ID-1: /dev/sda vendor: Kingston model: SH103S3240G size: 223.57 GiB
ID-2: /dev/sdb vendor: Seagate model: ST3320620AS size: 298.09 GiB
ID-3: /dev/sdc vendor: Seagate model: ST2000VX000-1CU164 size: 1.82 TiB
ID-4: /dev/sdd vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB
ID-5: /dev/sde vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB
Partition:
ID-1: / size: 219.06 GiB used: 21.29 GiB (9.7%) fs: ext4 dev: /dev/sda1
ID-2: /home size: 915.89 GiB used: 152.25 GiB (16.6%) fs: ext4
dev: /dev/sdd1
Sensors:
System Temperatures: cpu: 29.8 C mobo: 27.8 C gpu: nvidia temp: 33 C
Fan Speeds (RPM): N/A gpu: nvidia fan: 37%
Info:
Processes: 198 Uptime: 46m Memory: 7.74 GiB used: 1.40 GiB (18.1%)
Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 Shell: bash v: 4.4.19
inxi: 3.0.27
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Pangaea666: Tried posting this in the Witcher script thread, but I'll try here too, tagging you. I'm getting some sound issues in the game, after playing for a while. The sound will start crackling, or/and sound a bit hollow (if that makes sense).
Are you using stock Wine or some kind of Proton variant for it? Proton is using Faudio if I understand correctly, and it still can have issues. Try it with stock Wine and see if it makes a difference.

Another problem can be pulseaudio degrading due to weak CPU.

Also, please register on GOL forum when you have time. It helps others to see troubleshooting posts in the game dedicated thread.
Post edited February 24, 2019 by shmerl
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Pangaea666: Tried posting this in the Witcher script thread, but I'll try here too, tagging you. I'm getting some sound issues in the game, after playing for a while. The sound will start crackling, or/and sound a bit hollow (if that makes sense).
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shmerl: Are you using stock Wine or some kind of Proton variant for it? Proton is using Faudio if I understand correctly, and it still can have issues. Try it with stock Wine and see if it makes a difference.

Another problem can be pulseaudio degrading due to weak CPU.

Also, please register on GOL forum when you have time. It helps others to see troubleshooting posts in the game dedicated thread.
Sorry for the cross-posting, but I was a bit concerned about trying to get it to work. I reported back about it here

I added "tsched=0" to /etc/pulse/default.pa. I played many hours yesterday, so this appears to have done the trick - at least on my rig.

Haven't installed standalone wine yet since re-installing Mint (went from 18.2 -> 19.1), so I'm using whatever adamhm has in his script - which from my basic knowledge appears to be Proton? I hope that is (relatively) clean, because I can't stand Steam and have kept their madness out of my computer.

edit: I tried to register, but they use Google captcha, and I have blacklisted all google related sites I could come up with, so that will have to be postponed a bit.
Post edited February 24, 2019 by Pangaea666
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shmerl: Are you using stock Wine or some kind of Proton variant for it? Proton is using Faudio if I understand correctly, and it still can have issues. Try it with stock Wine and see if it makes a difference.
My wrapper for TW3 currently uses Proton 3.16-4, which does not include FAudio.
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adamhm: My wrapper for TW3 currently uses Proton 3.16-4, which does not include FAudio.
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Pangaea666: I added "tsched=0" to /etc/pulse/default.pa. I played many hours yesterday, so this appears to have done the trick - at least on my rig.
Yep, then it's what I was suspecting - pulseaudio wasn't getting enough priority.
high rated
All wrappers have been updated with some more small improvements and fixes.

Wrappers are now available for BioShock &amp; BioShock Remastered, BioShock 2 Remastered and Stories: The Path of Destinies.
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adamhm: All wrappers have been updated with some more small improvements and fixes.

Wrappers are now available for BioShock &amp; BioShock Remastered, BioShock 2 Remastered and Stories: The Path of Destinies.
Thanks! I've been waiting for these to appear :)
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adamhm: All wrappers have been updated with some more small improvements and fixes.

Wrappers are now available for BioShock &amp; BioShock Remastered, BioShock 2 Remastered and Stories: The Path of Destinies.
Thank you, adamhm! :)
hello, I don't want to be burden but how would I go on about making a wrapper for the original Splinter Cell? to my knowledge there is a proton fork with gallium nine patches [to use dx8/9?]. Would that work with the widescreen patch? Sorry for my english T-T