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Done, done and done. You missed a second reference I had to "Nightly" patch :) But I removed it.

Thank you for your thoroughness Loobinex. Much appreciated!
Thanks.
Although I would still just extract KeeperFX to a separate folder, and point the launcher towards it to install it properly. That way you have two separate folders (and you're even free to uninstall the gog version).

You also mention TAB to toggle the GUI, but keep in mind that this is one of the interface changes in the alpha's, it's Ctrl+TAB now because so many people ask where there gui went. Here is a full list of new controls.
You'll also note that zooming and scrolling is just done with the mouse scroll wheel. Everywhere.
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Daminite: Im getting this error

[spoiler]
Dungeon Keeper FX ver 0.4.6.1752 (standard release)
LOG CREATED @ 17:32:46 13-11-2015

Sync: LbMouseChangeMoveRatio: New ratio 256x256
Error: LbScreenInitialize: SDL init: No available video device
Error: In source LbBullfrogMain:
1 - Basic engine initialization failed.
[/spoiler]

What does it mean
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Daminite: Im getting this error

Error: LbScreenInitialize: SDL init: No available video device
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mefistotelis: You don't have DirectX.
Use launcher to change video output of the game to "windib".
I had the same issue, same exact error. And Like Daminite, I also have DirectX 11. Even tried to install DirectX from Micorsoft's installer (just in case) and says that I have the latest version. So yeah.... But despite that, changing the video output to "windib" made KeeperFX finally work. Not sure why it wasn't detecting my video device, but at least it's working now with this workaround.
I think I successfully installed this, but now the intro movie is a much smaller resolution than it was before and I'm not sure I put in the music correctly.

Managed to get it working with someone else's assistance.
Post edited February 08, 2020 by Queenofdragons6
The link to the latin speech in the OP is broken.
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Loobinex: The link to the latin speech in the OP is broken.
It is now fixed! :-)