Posted on: May 30, 2018

eVinceW21
Verified ownerGames: 134 Reviews: 25
Starts Strong, Gets Rolling, Falters
Tyranny has all the signs of a game that was rushed in the 11th hour. A staggering concept to deliver more story and character choices than any RPG to date - and it does so effectively at that - in a morally ambiguous scenario that casts you as the "bad guy" in the quintessential crapsack world. The roleplay potential here is astounding. The meat and potatoes of this rich interactive story takes place in the 2nd act, with the 1st acting as a mere prologue and the 3rd being practically nonexistent. T isn't "short" it just has a stunted finale. Tyranny delivers an original fantasy setting in a way that's entertaining to explore, with a cast of very well written characters whose allegiances and dispositions will change dramatically based on choices. T offers some unique mechanics that are left largely unexplored due to the compressed time. Also left unexplored are essential character quests that are withheld for the overpriced DLC, with one character clearly set up for an arc and abandoned entirely. Character progression is skills based, with skills that improve the more you train them. While this lends plenty of versatility, it can end up with a party of homogeneous characters where defined roles don't matter. There is also a three companion party limit, which is at least one less than it should be. Once you start improving your spells, combat becomes a breeze regardless of difficulty. The game is built to reward repeat NG+playthroughs so you can explore all the different permutations of the plot. The branching story also doesn't always allow for a comprehensive understanding of all plot elements because it can sometimes leave essential exposition in other story branches that you aren't currently following. TL;DR Tyranny is a well written, mechanically solid RPG masterwork that doesn't allow itself the time to shine that it desperately deserves.
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