Tyranny - Standard Edition includes the following:
- Base Game
- Ringtones: three notification tones and one ringtone
- Commander Edition Forum Icon (for Paradox Plaza only)
- Forum Avatars (for Paradox Plaza only)
In Tyranny, the grand war between good and evil is over – and the forces of evil...
Tyranny - Standard Edition includes the following:
- Base Game - Ringtones: three notification tones and one ringtone
- Commander Edition Forum Icon (for Paradox Plaza only)
- Forum Avatars (for Paradox Plaza only)
In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm... even as discord begins to rumble among the ranks of Kyros’ most powerful Archons.
Players will experience the new world order under Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord’s forces -- roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.
Branching, unique stories in an original setting: The battle between good and evil has already taken place, and evil stands victorious
Choices matter – make world-altering decisions with far-reaching consequence: As a Fatebinder in the Overlord’s army you wield a vast amount of power in the occupied lands of the Tiers. Will you use that to inspire stability and loyalty, will you be feared, or will you seek your own power?
Challenging, classic RPG combat: Tactical real-time-with-pause combat with new party-driven mechanics and modern presentation
A rich original setting: Not just another “hero’s journey” -- Tyranny turns the archetypal RPG story on its head and allows players to explore a new take on good and evil
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By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
Please Note: In order to access the Paradox Plaza Forum Icons and Avatars please use your unique serial key that can be found under My Account and redeemed at Paradox Plaza.
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Just another perfect RPG from the good old gang - Avellone, Sawyer etc.
You will spend your nights thinking about the decisions you make!
I really liked the graphic - it reminds me of the Baldur Gates 1 and 2.
I wasnt sure of this game till i finished it, but with act 2 and going anarch route it was so much fun. Obsidian knows how to write story and world building and game with mechanic of making spells and talent tree is really nice. how choices impact world is crazy tbh i love it
Tyranny has all the signs of a game that was rushed in the 11th hour. A staggering concept to deliver more story and character choices than any RPG to date - and it does so effectively at that - in a morally ambiguous scenario that casts you as the "bad guy" in the quintessential crapsack world. The roleplay potential here is astounding. The meat and potatoes of this rich interactive story takes place in the 2nd act, with the 1st acting as a mere prologue and the 3rd being practically nonexistent. T isn't "short" it just has a stunted finale. Tyranny delivers an original fantasy setting in a way that's entertaining to explore, with a cast of very well written characters whose allegiances and dispositions will change dramatically based on choices. T offers some unique mechanics that are left largely unexplored due to the compressed time. Also left unexplored are essential character quests that are withheld for the overpriced DLC, with one character clearly set up for an arc and abandoned entirely. Character progression is skills based, with skills that improve the more you train them. While this lends plenty of versatility, it can end up with a party of homogeneous characters where defined roles don't matter. There is also a three companion party limit, which is at least one less than it should be. Once you start improving your spells, combat becomes a breeze regardless of difficulty. The game is built to reward repeat NG+playthroughs so you can explore all the different permutations of the plot. The branching story also doesn't always allow for a comprehensive understanding of all plot elements because it can sometimes leave essential exposition in other story branches that you aren't currently following. TL;DR Tyranny is a well written, mechanically solid RPG masterwork that doesn't allow itself the time to shine that it desperately deserves.
I just finished my first playthrough of Tyranny and I am exceedingly pleased with the quality of the game.
I would recommend this game to anyone who enjoys story based games with lots of tough decisions to make.
The combat is solid and the magic system is fantastic. If you're looking for a challenge in combat, definitely play Path of the Damned w/ Expert mode enabled.
I played on Hard w/ Expert mode and by the middle of the game, the fights were fairly trivial. I plan to start a new playthrough on Path of the Damned soon!
I don't really have any negative things to call out. I thoroughly enjoyed the game for what it was. Some day I hope to see a game with the story depth and decision making of Tyranny and the combat + vastness of Divinity: Original Sin 2. But, I expect I'll be dreaming on that for some time :)
I was intrigued when I first heard about this game and despite some of the surprisingly negative reviews online, I think it is utterly brilliant! It might feel somewhat overwhelming at first, unpolished in a few aspects and the abruptness of the ending comes as a surprise (two spires in one area, I'm looking at you) but in general, I just loved everything about Tyranny. The storytelling and lore are well thought out and the companions are interesting, but what Tyranny really shines in is being unique, both conceptually and in game mechanics:
First of all, you aren't here to protect the weak, help those who need it or save the world. You are just an underling of a seemingly omnipotent overlord and you are sent to do his (her?) bidding by ensuring that his armies crush a rebellion in one of the areas of the empire. You have options, yet none of them seem very appealing for "good" characters. Do you help the rebels, fanning the flames of a civil war that will cause immense suffering to countless people? And can you, even if you wanted? Or do you do as you're told, ally yourself with one of the Overlord's armies and help crush the rebels, leaving a trail of bodies behind you, assuring that at least there will be peace? Is the Overlord really evil anyway? In most cRPGs your choices affect the outcome, yet I haven't seen a game in which every single outcome could be changed quite as drastically as in Tyranny. I have also never before felt such a desire to immediately replay a game that I had just finished to see what can be done differently.
Secondly, the game mechanics are innovative and appealingly logical. You still spend points on "constitution," "intelligence" and so forth, skills, however, get upgraded as you use them - keep waving a sword around, you get better at it. It just makes sense. Spells are not learned from a defined list, instead they are constructed. I could go on and on but what I'm really trying to say is, this game is fantastic - give it a try!
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