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MechWarrior 5: Mercenaries - JumpShip Edition

in library

3.8/5

( 20 Reviews )

3.8

20 Reviews

English & 3 more
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MechWarrior 5: Mercenaries - JumpShip Edition
Description
MechWarrior 5: Mercenaries - JumpShip Edition includes MechWarrior 5: Mercenaries including the year one update and the New Legendary update featuring melee and Mech switching, the first DLC Heroes of the Inner Sphere, Legend of the Kestrel Lancers Expansion, and the MechWarrior 5: Mercenaries Digit...
Critics reviews
55 %
Recommend
PC Gamer
80/100
IGN
8.1/10
Metro GameCentral
8/10
User reviews

3.8/5

( 20 Reviews )

3.8

20 Reviews

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Product details
2021, Piranha Games Inc., ESRB Rating: Teen...
System requirements
Windows 10 (64-bit versions), Intel Core i3-7100/AMD Ryzen 3 1200, 8 GB RAM, NVIDIA GeForce GTX 770/...
DLCs
MechWarrior 5: Mercenaries - Legend of the Kestrel Lancers, MechWarrior 5: Mercenaries - Digital Con...
Description
MechWarrior 5: Mercenaries - JumpShip Edition includes MechWarrior 5: Mercenaries including the year one update and the New Legendary update featuring melee and Mech switching, the first DLC Heroes of the Inner Sphere, Legend of the Kestrel Lancers Expansion, and the MechWarrior 5: Mercenaries Digital Extras. Step inside the JumpShip Edition to experience everything MechWarrior 5: Mercenaries has to offer.

MechWarrior 5: Mercenaries - JumpShip Edition Content Breakdown

MechWarrior® is a trade-mark of Microsoft Corporation In the United States and other jurisdictions and is used under license.

Goodies
Contents
Standard Edition
JumpShip Edition
MechWarrior 5 Mercenaries OST
MW5 Heroes of the Inner Sphere OST
Tech Manual
High Res Backgrounds
MW5 Legend of the Kestrel Lancers OST
MW5 Call To Arms OST
MW5 Rise of Rasalhague OST
MW5 Solaris Showdown OST
MW5 Dragons Gambit OST
MW5 Shadow of Kerensky OST
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2021-09-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rating:
ESRB Rating: Teen (Violence, Mild Blood, Language)

Game features

Languages
English
audio
text
Deutsch
audio
text
français
audio
text
русский
audio
text
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User reviews
Overall most helpful review

Posted on: November 12, 2021

xieliming

Verified owner

Games: 503 Reviews: 3

Modwarrior 5 - A Great Chassis

TLDR ignore the overly harsh haters, the Jumpship edition is worth it for the solid core gameplay foundation and native mod support. Ignore the overly harsh haters that bought the game at launch. Their gripes are legitimate but they aren't relevant for those looking to buy the Jumpship edition. With the DLC/patches, the AI is decent, mission variety is improved along with added story missions with tie-ins into the lore/Inner Sphere history, more weapon types and equipment, fun hero mechs to discover or earn from missions, cross-play multiplayer, open-ended career mode, and they even added melee! This is easily a Steiner scout lance worth of improvements! That said the DLCs and patches don't address all the issues. The original campaign and voice acting is still pretty meh as others have already pointed out, and there are some gameplay design decisions that were not fully thought out e.g. losing expensive upgrades on mechs when they go into storage, strict drop tonnages, lifeless hangar etc. This game could have been the greatest in the series if they had given some of these things more polish and thought since the core gameplay and graphics are great. Fortunately for us there is native mod support, and the mods on Nexus mods are amazing! Thanks to the dedicated modders, a lot of gameplay issues outlined can be easily remedied or enhanced! There's no penalties for using mods and they're easy to install: just download, unzip into mods folder and enable via in-game menu. Of course it would be nice if we didn't have to use some of these mods, but at the same time isn't is amazing that we can mod the game as we please? The devs can't undo the mistakes with the original campaign, but they did right with the fixes and features via DLC/patches. The rest is up to us via mods, and if we get a MW6. I can't wait for clans and you know what, I don't have to wait thanks to the mods already available. Modwarrior 5 Jumpship Edition. It's worth your time and C-bills.


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Posted on: June 21, 2022

Heavyweight7

Verified owner

Games: 6 Reviews: 1

Excellent gameplay, Miserable design

Game feels great to play, the size and power of the mechs are realized in an increadibly satisfying manner. Unfortunately the game is designed like its XCOM in that everything you deploy in a mission are all intended to be disposable and the mission difficulty reflects that with the amount of firepower your squad is forced to wade through. Ordinarily this wouldn't be an issue, Xcom is a fine game after all, however one of the disposable grunts that you are sending to their death is you. This issue is compounded with the fact that there are no standard difficulty options available. Instead the game opts for a more "diagetic" difficulty selection option in the form of a weight limit. Every mech in the game has a set maximum weight and each mission has a weight limit associated with them, you are allowed to go over the weight limit of a mission but doing so will incur a reward penalty (you do not get bonus rewards for going under weight). This allows players to effectivly brute force their way through any content that is otherwise too difficult for them as "difficulty" in MW5 is simply put more firepower in front of the player than they could reasonably handle if they were at limit. Or in the case of the non-proceduraly generated content have that firepower spawn on top of the player. I still cannot belive that only the non-randomly generated contet, i.e. the content that was designed by an actual human being, has enemies phase into exsistance right in front of the player. The only explanation for this is that the designers didn't want the player to be able to snipe enemies from a safe distance so that they would be forced to take damage. Baffling. Mech aquisiton is also awful, I don't have enough characters to go into detail why but just know that the starmap is miserable to navigate through due to the limitations put on it. Recommended for budding game designers wanting a both good and bad game to learn from and maybe MW vets, not recommended for anyone else.


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Posted on: December 29, 2022

Jnaathra

Games: 165 Reviews: 1

Steadily Improving

When this game first released it would have been a 3/5 when compared to past MechWarrior titles. With the continued production of DLC and an extremely active modding community it is starting to surpass those titles. Nexus has mods for everything that may bother you with the core game. Better AI, better pilot options, more mechs, expanded weapon systems, better mech lab, new biomes and even new mission types. Many of the mods are lore accurate which imo makes for an even more satisfying experience. If you buy this, expect to mod it.


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Posted on: January 24, 2022

Myrrh

Verified owner

Games: 621 Reviews: 3

It got better

Seeing a few reviews hereabout the initial launch on Epic, having played it on the Microsoft game pass around that time and later here on GOG, the game feels a lot tighter. I would look at the difference between the overall and the verified user ratings here- I suspect a bad launch on Epic to get the beta done has left a poor taste, I won't address all complaints but almost all of them in other reviews have been addressed. That said- The game looks decent enough, the mechs are cool and seeing the battle damage rendered on them is a nice touch, walking around the dropship does feel a little tacked on but it can give a sense of scale. The game controls much as any MW game after the first one, though finally melee attacks from the TT game has made it in and it feels incredibly satisfying hearing the deep CLUNG! noise as you punch out the CT of a Spider, not to mention literally walking through walls and buildings as if they were made of so much cardboard, seeing each individual floor of an office complex as you simple wade through it. The inclusion of VTOLs, tanks and turrets provides a better idea of just how deadly the battlemechs are- certainly they can be dangerous to you, they have access to most of the same weapons you do- but it takes a moment or two of your actual attention to dispose of them. The music is a little variable some of the tracks are simply fine- they provide backing music to the machine massacre- others tunes are great and always bring me a grin when they come on. The story is fine- the main character is a little Proganist McMain, Ryana is fun to listen to if nothing else and does display some actual character here and there. Your lance mates that you recruit vary wildly in the quality and the ham that the voice actors bring to the role and it can be amusing to listen to the most psychotic ones. Incidental characters that are only around for a single contract strangely enough tend to have more character growth and better acting that the others.


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Posted on: February 27, 2023

Battletech Sim -- if you mod it enough.

I've played Mechwarrior games for thirty years or so. I own Battletech books and I played Battletech on tabletop. I painted miniatures -- whole units' worth with their own paint schemes. I played Mechwarrior: Dark Age, and find myself mildly disgusted that "Mechwarrior" has become the title that people most recognize this franchise from, but whatever. The point is, I have standards when it comes to Battletech properties, and this did not meet them until I modded it to within an inch of its life. The base game is fine for awhile, but eventually becomes tedious and frustrating due to repetitive and/or bad mission design and fairy poor single player campaign design. Luckily, the developers had just enough wisdom to realize they weren't actually much good at their jobs, (Unreal engine? Do you want me to be impressed?) so they made it very easy to make and install mods. If you are willing to spend a lot of time on Nexus or Steam Workshop, you can tweak this into a very good Mechwarrior/Battletech title, maybe even the best ever. My gripe is that you absolutely have to mod this game to make it really feel like Battletech. There are so many arbitrary elements, like restrictions on tonnage, pilot development, etc, that it just blatanty reveals a failure on the part of the devs to understand what Battletech is or how it should feel. Part of being in a Battlemech is feeling powerful, for instance, but this game goes out of its way in vanilla to make you feel terrified all the time. Past the first few hours of gameplay, missions make the player feel weak and undergunned. Excuse me, *Piranha* Games, whose logo is for some reason a bull skull, but I am not supposed to feel scared in 75 tons of steel and dakka. If I wanted to feel scared and desperate, I'd play a horror game, not a giant robot destruction derby simulator. I'm out of characters, but the point is this: If you love Battletech, you can make this game evoke it, but you will need to spend time modding.


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