Posted on: October 27, 2023

Friend1A
Verified ownerGames: Reviews: 36
Unfinished. Could have been cool.
Beaumont81's review sums it up. It is fun until you realize there are basic things missing.
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Genesis Alpha One © 2020. Developed by Radiation Blue. Published by Team17 Digital Ltd. Team17 is a trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.
Game length provided by HowLongToBeat
Posted on: October 27, 2023
Friend1A
Verified ownerGames: Reviews: 36
Unfinished. Could have been cool.
Beaumont81's review sums it up. It is fun until you realize there are basic things missing.
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Posted on: October 29, 2022
qwaszxq
Verified ownerGames: 133 Reviews: 1
I wish more space games tried this
I love being able to walk among the rooms of my ship and interact with its various features one-by-one. Space games that have you do everything via menus bore me. The fact that I can not only build my miner/storage/refinery layout the way I want it to, but also walk through those rooms in first person, interacting with terminals to do tasks - while also pulling out a gun and blasting aliens that try to infest my ship - is so much more interesting than just sitting in a pilot's chair controlling everything through a fake computer. This game isn't perfect and has flaws and shortcomings both, but I love this style of gameplay so much that I'm left wishing it went farther than it does, because regardless it's addicting. Why can't more space games do this?
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Posted on: July 27, 2023
cavalry221
Verified ownerGames: 65 Reviews: 5
Good concept
It's a good concept, but feels incredibly unfinished. I had an alright time, but I can't say I had a good time. The mechanics of ship infestations is really just frustrating. The only sure way to keep your ship free of critters or harmful substances it to allow it to be colonized by beneficial fungi. So if you want to design a clean ship, that is simply not possible. For the ranged enemies, they have super laser aim, and do not miss. Boarding actions/ derelict ships are cool, but it can take literal hours of drudging through accurate enemies/ comical levels of infestations for sometimes little gain. I've also run into ships where entire compartments can't be accessed as the RNG of their positioning had them separated from the rest of the ship. I got the game for free, and I can confidently say: save your money.
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Posted on: September 26, 2023
JMayer70
Verified ownerGames: 504 Reviews: 211
Suprised by this
Ok, 3.5 stars really (rounded it up as GOG won't let you give half stars), so that's a 7/10. There are a lot of bad reviews for this title, usually bad GOG reviews are more truthful / trustworthy than the 5-star raves, and I usually are over critical in reviews myself. But this was better than I first set myself to expect, once I got into it I was enjoying it. It basically is trying to be a very simplified No Man's Land........ and that's where it does fall flat for many, it's too simple, it's early 1990s level complexity, with 2010 level 3d graphics. Give it a proper chance though, and you may find yourself really getting into it like I did. Full price? Oh dear, HELL NO! £24! FAR TOO HIGH! Wait for a good sale...... which you always do, right? Me? I was one of the lucky ones who caught it when on a free offer! Yes, if I'd spent £24 on this, I'd be probably be giving a 1 or 2-star review here!!!!!
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Posted on: February 4, 2024
mrelusive603
Games: Reviews: 14
Linux Review
Works perfectly on Wine with DXVK installed through winetricks. The premise of the game is interesting. You manage a spaceship and it's crew, go on away missions to get resource to build up your ship while fighting off aliens. It's like Duskers meets Deep Rock Galactic. The bloom effects in this game are cranked up to 11. Every light source is brighter than the sun and there's no way to turn it off in the graphics settings. On planet missions, once your ship cargo is full, your AI companions will head straight back to the dropship. I'm still out here looking for an artifact site, why can't I order them to follow me? Your ship has a chance to get infested with aliens. The game doesn't tell you this, nor does it tell you where said infestations are. Your AI crewmates will not make any effort to combat it either, so have fun crawling below decks looking for critters. The player can do tasks in room of the ship; tractor beam in loot, refine planet materials into crafting materials, etc. You can assign AI crewmates to rooms to carry out these tasks instead. There's two major flaws with this system: 1. You can't assign crew duties from a menu or interface. You have to physically travel to the room and assign them while you're in there. Why is there no "crew management" menu or something that could do this? 2. The player can do the tasks substantially quicker than the AI. You have to go to each room anyway to assign AI, so you might as well just do it yourself while you're there! You get a pistol with infinite ammo. If you're remotely competent at shooting games, you won't need any other weapon in the game. Also why can I bring AI on planet expeditions but not when boarding spacecraft? I played about four hours of this game before I finally calling it quits. Go play Duskers instead. It has a similar premise, but much more polished than this garbage and it's cheaper.
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