Posted on: October 23, 2023

anarchistica
Verified ownerGames: 287 Reviews: 40
Bland and grindy
Playtime: 31 minutes (tutorial completed) ==Intro== GAO is a mix of FPS and ship management. You have a ship where you have to manage modules, crew, resources and threats - somewhat like FTL. You can also land on planets to gather resources while being attacked by aliens à la Deep Rock Galactic. ==Review== The first indication that this isn't a good game is the menu. It has wildly moving animations and loud music. The controls are also weirdly bad. I still have no idea how to close some of the menus. The game is also pretty vague when it comes to some elements. You can "reassign the crew on the right" or something like that, but i have no idea what they mean or how to do this. The worst thing is that the gameplay just isn't very good. I absolutely love building bases like in Fallout 4, Hinterland and Riftbreaker. But that aspect is incredibly basic here (no pun intended). You can just build pre-designed halls and rooms. The combat is equally basic with a vague promise of becoming more interesting later on. Presumably after a lot of grinding. ==Conclusion== I love the concept of this game, but the execution is bland and user-unfriendly. With pre-designed corporations and rooms there's basically no personal input. Everything seemingly interesting (like artifacts) has to be unlocked through luck and grinding. It's such a weird design choice. The whole thing feels half-baked, like some mod that got abandoned after a few months. Except if it had been a mod would probably have been better.
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