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high rated
Vaporum

#### Patch 9 (30 May 2018)

Hey guys!

We had to roll back the controller support, as we found issues with it in the
current form. We will put it back into the game when it's 100% done. We're
sorry for the confusion!
The following offline installers have also been updated:
-> Unforeseen Incidents to version 1.0.3
high rated
Gulp! I completely forgot about the updates... :S

---------------------------

Games included in this batch:

· Alien Nations
· Dying Light: The Following - Enhanced Edition
· Eador. Imperium
· Eador. Masters of the Broken World
· Machinarium Collector's Edition
· Night in the Woods: Weird Autumn Edition
· Regalia - Royal Edition [Premium]
· STAR WARS™: X-Wing Special Edition

---------------------------

[Part 1 of 2]

---------------------------

A game has been added: Regalia - Royal Edition [Premium]

---------------------------

Alien Nations has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_alien_nations_2.05_(13087).exe *TO* setup_alien_nations_2.05_hotfix_(21104).exe --- Size *FROM* 195.6 MB *TO* 213.8 MB --- Date *FROM* Thu 29 Jun 2017 07:17:23 GMT *TO* Tue 29 May 2018 08:41:52 GMT --- Version *FROM* 2.05 *TO* 2.05 Hotfix

* File changed: Windows installer, French --- Name *FROM* setup_alien_nations_french_2.05_(13087).exe *TO* setup_alien_nations_2.05_hotfix_(french)_(21104).exe --- Size *FROM* 194.8 MB *TO* 215.9 MB --- Date *FROM* Thu 29 Jun 2017 07:16:56 GMT *TO* Tue 29 May 2018 08:42:15 GMT --- Version *FROM* 2.05 *TO* 2.05 Hotfix

* File changed: Windows installer, German --- Name *FROM* setup_alien_nations_german_2.05_(13087).exe *TO* setup_alien_nations_2.05_hotfix_(german)_(21104).exe --- Size *FROM* 195.3 MB *TO* 221.1 MB --- Date *FROM* Thu 29 Jun 2017 07:17:49 GMT *TO* Tue 29 May 2018 08:42:03 GMT --- Version *FROM* 2.05 *TO* 2.05 Hotfix


[CHANGELOG UPDATED]
Update (30 May 2018)

- Added the missing intro video for the German version of the game.
(Full changelog)

---------------------------

Dying Light: The Following - Enhanced Edition has changed


[CHANGELOG UPDATED]
Update Content Drop #10 (30 May 2018)
Content Drop #10 is here.
Become a mysterious survivor known only as Badlands Rider. Chase down enemies in your signature buggy and bury them deep with a new machete, crossbow and shotgun.
(Full changelog)

---------------------------

Eador. Imperium has changed


[FILE UPDATES]

* File removed: Patch 2.72.3 [Windows]

* File added: Patch (2.65.4 to 2.65.5) [Windows] --- Size: 2.0 MB --- Version: 2.65.5

* File added: Patch (2.65.5 to 2.71.2) [Windows] --- Size: 9.0 MB --- Version: 2.71.2

* File added: Patch (2.71.2 to 2.72.3) [Windows] --- Size: 2.0 MB --- Version: 2.72.3

* File added: Patch (2.73.3 to 2.74.1) [Windows] --- Size: 3.0 MB --- Version: 2.74.1

* File changed: Windows installer, English --- Size *FROM* 1.1 GB *TO* 1.1 GB (+1.0 MB) --- Version *FROM* 2.73.3 *TO* 2.74.1


[CHANGELOG UPDATED]
Patch 2.74.1 (30 May 2018)

New:
- Tweaked the balance of some units as suggested by the players:*

Bowman:
- HP 10 > 12
- Exp modifier 140 > 100
- Price 60 > 40
- Upkeep 12 > 8

Pikeman:
- Stamina 10 > 11

Crossbowman:
- HP 10 > 13
- Ranged Defense 2 > 3
- Exp 23 > 16
- Exp modifier 150 > 90
- Price 60 > 50
- Upkeep 12 > 10

Dwarf Engineer:
- Resistance 4 > 3
- Ranged Attack 6 > 5
- Morale 14 > 13
- Exp 30 > 35
- Exp modifier 150 > 170
- Price 85 > 100
- Upkeep 18 > 22
- Resource: iron > mithril

Hunter:
- Ranged Defense 4 > 3
- Morale 9 > 8
- Exp modifier 120 > 140
- Price 50 > 70
- Upkeep 7 > 14
- Removed 12th level upgrade “Armor-piercing shot”

Flagellant:
- Exp modifier 80 > 110
- Price 20 > 30
- Upkeep 4 > 6

Sentinel:
- “Control protocols” skill – removed “Tireless” ability from the 3rd level

Fixed:

- Fixed an error resulting in the hero’s army gaining boost to morale whenever they visit the “Temple of Light” site.
- Fixed an error in the “Golem Works” site which resulted in only the basic Golem being available for recruitment.
- Fixed an error causing a sequence of two battles when recapturing a province of rebellious Centaurs.
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Eador. Masters of the Broken World has changed


[FILE UPDATES]

* File removed: Patch 1.6.5

* File removed: Patch 1.7.0

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Patch (1.8.1 to 1.8.2) --- Name: patch_eador_masters_of_the_broken_world_1.8.1_(16596)_to_1.8.2_(21127).exe --- Size: 4.1 MB --- Date: Wed 30 May 2018 07:16:17 GMT --- Version: 1.8.2

* File added: Windows installer, English --- Name: setup_eador_masters_of_the_broken_world_1.8.2_(21127).exe --- Size: 1.4 GB --- Date: Wed 30 May 2018 07:16:52 GMT --- Version: 1.8.2

* File changed: DLC: Allied Forces: Windows installer, English --- Name *FROM* setup_eador_masters_of_the_broken_world_-_allied_forces_1.8.1_(16596).exe *TO* setup_eador_masters_of_the_broken_world_-_allied_forces_1.8.2_(21127).exe --- Size *FROM* 28.5 MB *TO* 32.6 MB --- Date *FROM* Wed 22 Nov 2017 12:37:10 GMT *TO* Wed 30 May 2018 07:17:00 GMT --- Version *FROM* 1.8.1 *TO* 1.8.2


[NO CHANGELOG]

---------------------------

Machinarium Collector's Edition has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.6.8 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.11.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)

>>> System requirements for OS X changed *FROM* OS X 10.6.8 or later, Processor: Intel Core Duo 1.66GHz+, Memory: 1GB of RAM, Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled *TO* OS X 10.11 or later, Processor: Intel Core Duo 1.66GHz+, Memory: 1GB of RAM, Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* machinarium_1.0.0.2.dmg *TO* machinarium_collector_s_edition_enUS_gog_1_21134.pkg --- Size *FROM* 354.2 MB *TO* 295.4 MB --- Date *FROM* Wed 17 Oct 2012 16:18:03 GMT *TO* Wed 30 May 2018 14:48:31 GMT --- Version *FROM* gog-2 *TO* 2943-A


[CHANGELOG UPDATED]
Patch 2943-A - Mac Definitive Version Update (30 May 2018)

- Completely new custom engine
- Improved full screen support
- 12 new achievements
- Support for MFi controllers
- Localization to 14 languages including Chinese, Japanese, Korean and Russian
(Full changelog)

---------------------------

Night in the Woods: Weird Autumn Edition has changed


[FILE UPDATES]

* File removed: Patch 404 [Windows]

* File added: Patch Night in the Woods 32-bit (Part 1 of 2) [Windows] --- Size: 1.0 MB --- Version: 406

* File added: Patch Night in the Woods 32-bit (Part 2 of 2) [Windows] --- Size: 1.5 GB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 404 *TO* 406

* File changed: Mac OS X installer, English --- Size has not changed (1.4 GB) --- Version *FROM* 404 *TO* 406

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 404 *TO* 406

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 1.4 GB *TO* 1.5 GB --- Version *FROM* 404 *TO* 406


[CHANGELOG UPDATED]
Patch 406 (30 May 2018)

- Removed Unity's hardware tracking. (that only ever went to Unity, not to dev team)
- Fixed the layering on Mae on the bar goers hats
(Full changelog)

---------------------------

STAR WARS™: X-Wing Special Edition has changed


[FILE UPDATES]

* File changed: X-Wing 1993: Windows installer, English --- Name *FROM* setup_star_warstm_x-wing_(1993)_1.0_(20412).exe *TO* setup_star_warstm_x-wing_(1993)_1.0_hotfix_(21128).exe --- Size *FROM* 20.7 MB *TO* 20.3 MB --- Date *FROM* Mon 30 Apr 2018 12:25:45 GMT *TO* Wed 30 May 2018 08:40:17 GMT --- Version *FROM* 1.0 *TO* 1.0 hotfix

* File changed: X-Wing 1993: Windows installer, German --- Name *FROM* setup_star_warstm_x-wing_(1993)_1.0_(german)_(20412).exe *TO* setup_star_warstm_x-wing_(1993)_1.0_hotfix_(german)_(21128).exe --- Size *FROM* 21.1 MB *TO* 20.4 MB --- Date *FROM* Mon 30 Apr 2018 12:25:37 GMT *TO* Wed 30 May 2018 08:40:24 GMT --- Version *FROM* 1.0 *TO* 1.0 hotfix


[CHANGELOG UPDATED FOR STAR WARS®: X-WING (1993)]
Internal Hotfix (30 May 2018)

- [WIN] restored missing CP folder in English version
(Full changelog)
I'd like an official explanation from a blue regarding Dying Light. Is the fact that the offline installer has not been updated since March due to an oversight, or is it due to DRM which unlocks content on a specified date? Is the content available if I install the game with the offline installer, or is it only available if I install it through Galaxy?
Post edited May 31, 2018 by finkleroy
avatar
finkleroy: I'd like an official explanation from a blue regarding Dying Light. Is the fact that the offline installer has not been updates since March due to an oversight, or is it due to DRM which unlocks content on a specified date? Is the content available if I install the game with the offline installer, or is it only available if I install it through Galaxy?
I would suggest you contact them (the blues) directly since they do not often watch this thread.
avatar
MarkoH01: I would suggest you contact them (the blues) directly since they do not often watch this thread.
Yeah, Judas checks it often, but not many other blues seem to do so very often. I'll open a support ticket.

EDIT: Support ticket #259395 has been submitted.
Post edited May 31, 2018 by finkleroy
I Just got 3 update flags for:
full_throttle_remastered
magicmaker
ruiner

All of them were updated 6 days ago, without update flags.
No new updates in past 6 days.

GOG did the same thing (one-week-delayed flags flooding) at May 1, 2018.
avatar
MarkoH01: I would suggest you contact them (the blues) directly since they do not often watch this thread.
avatar
finkleroy: Yeah, Judas checks it often, but not many other blues seem to do so very often. I'll open a support ticket.

EDIT: Support ticket #259395 has been submitted.
Judas ignore 50% of bugs that were reported here.
Post edited May 31, 2018 by kbnrylaec
high rated
Surviving Mars

#### Curiosity update (31 May 2018)

##### New Features:

* Five-part Tutorial - Comprehensive tutorial separated into five thematic sections, introducing the core gameplay concepts in the different stages of Surviving Mars.
* New Domes - Curiosity introduces five new Dome types. These are entirely new models with new shapes, functionality and costs. With one exception, they do not require new techs to be researched. The smallest domes do not allow Spire construction
* Infobar – Provides general overview of all the resources of the colony, including research progress
* Command Center - The Command Center is a handy new UI toolset that provides historical data for the colony and the ability to inspect and manage multiple buildings, colonists or vehicles without selecting them individually. It has been developed as part of our effort to reduce the micromanagement and to provide a more informative overview interface for certain gameplay aspects. The Command Center currently offers five different tools: Graphs, Buildings, Domes, Colonists, and Transportation.

##### Important changes and fixes:

* New Game Rule: Endless Supply \- the first Universal Depot you place will automatically fill with resources each Sol.
* Removed Request maintenance button and related functionality
* Vehicle pin icons now indicate battery level
* Added Home dome to colonists infopanel
* Updated Mouse pointer/cursor texts for Rovers, drones, and colonists
* Added rollover about colonists to Resource Overview
* Added stored food in service buildings to Resource Overview
* Added ticks to completed mysteries in pre-game menu
* Clicking on the HUD pause button toggles between pause and last used game speed
* More detailed cursor messages when trying (and failing) to place passages and ramps
* Fix for Reassign all button to no longer reassign uncontrollable drones (dead, disabled, embarked, rogue)
* Added new photo mode filter, Orton \- dreamy and saturated
* Added frame rate cap in options
* Fix for reborn colonists (Project Phoenix) to keep their traits, including their specialization
* Fix for biorobots specialization to allow college education
* Ctrl-click on drone prefab buttons converts five drones at a time
* Fix for colonists to properly select new home when current residence is turned off
* Fix for Psychologist commander profile to properly provide 5 Sanity boost
* Added Simplified Chinese language

##### Other changes and fixes:

##### UI:

* GDPR-related changes to Privacy Policy and Terms of Service, and in case you have been living on another planet the past two weeks, it is related to the mandatory EU regulation of the same name.
* Fix for Research UI to shield scrolling instead of pressing Outsource or Close buttons
* Controller: Workslot rollover now properly updates after firing a colonist
* Controller: Fix to go back in the Encyclopedia hints section with the back button
* Controller: In-game menu now handles safe area margins better
* Photo mode: Hide UI fix
* Fix for Rover infopanel to hide battery when Rover Command AI tech is researched

##### Mysteries:

* Added check to avoid spawning an anomaly inside dome
* Black Cubes: Fix for some remaining single Black Cubes, now properly collected
* Spheres: Fix for wrong positioning of sound sources when Spheres make cold areas

##### Passages and related issues:

* Fix for Passages and Ramps to return resources when demolished
* Tweaks to job selection logic in the presence of Passages
* Updated dome warning/error messages to work better in the presence of passages
* Fix for Passages to light up only if at least one of the connected domes has power
* Fix for a bug where colonists became suspended in the air and walk in place

##### Mods:

* Added Building Entrance Path to entities
* Documentation fixes and additional details
* Removed obsolete texture channels from Blender exporter

##### General fixes:

* Fix for proper calculation of Sponsor effects in launch UI
* Fixed certain cases of stuck drones, coming from reporting unreachable destinations
* Colonists can no longer eat from Rockets
* Colonists now wear space suits when exiting Rockets in all cases
* Pathfinding: fixed a bug where passage entrance/exit may be inaccessible
* Fix for missing palette when changing skins during dome placement
* Fix to prevent rovers from going into another rover that is uncontrollable (e.g. broken)
* Fix for Automated mode rockets to wait their inbound cargo to be fully unloaded before taking off
* Fix for Rockets takeoff, happening without refuel
* Fix for proper demolishing of Automated Depots
* Self-maintenance buildings are excluded from maintenance resource overview calculation (caused negative values)
* Drone controller load notification now displayed only for working Drone controllers
* Fix for in-dome sounds to be more prominent when in-dome or when a dome is selected
* Fix for resources not displayed on the construction depot when placing a building on a pile of resources
* Fix for Triboelectric Scrubber to stop resetting its cleaning cycle every time it is selected
* Fix for a pathfinder bug leading to drones stuck near dome entrances
* Fix for better handling of unreachable buildings by drones
* Drone reassignment and packing/unpacking streamlined; added to RC Rovers and their infopanels
* Malfunctioned and dead rovers block other units' movement
* Fix for anomalies and surface deposits which blocked constructions around them in a too wide radius
* Fix for assigning of workplace/residence with right-click
* Fix for colonists to stop going outside domes when food depots are empty
* Fix for drones getting stuck in Rockets in some rare circumstances (yet again)
* Fix for flickering elements of construction hex grid
* Fix for meteor cycle button notification
* Fix for the negative resource amounts in depots
* Fix for a water production bug happening when upgrading a Water Extractor with Fueled Extractors
* Fix for proper effect of Storage Compression tech for water tanks
* Numerous fixes for to RC Transport right-click actions
* Fix for negative water consumption of farms in certain cases
* Fix for Dome working state leading to x icon on Dome pin
* Fix for yellow grid appearing under domes
* Fix for Rocket alignment when landing
* Fixed a Rocket launch condition which led to take off in automated mode during dust storms
* Fix for misaligned cranes when rotating mechanized storage depots
* Fix for a non-refreshing infopanel re. electricity
* Clicking the Hints button now opens the Encyclopedia on the last dismissed hint
* Fix for colonists to look for workplace considering specialist filtering
* Gamepad: Invert look option now properly applies to zooming in and out
* Fixed scaling of Space Elevator rope
* Fixed missing launcher icon on some Linux installations
* Fix for mod radio stations to work properly on some Linux installations
* Fixed double click on Linux
* General performance improvements
* Sound fixes and improvements
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for May 2018:
Total updates: 80
Games updates: 62 (Some games have multiple updates, daily basis)
Flags I got: 56

70% updates have an official flag. 30% are missing.
Since May 25, 87% are missing.

Last month, 50% flags were missing, and GOG tried to fix it.
They pushed a flood of delayed flags at May 1, 2018 [0],
but 30% of April updates are still have no any flags.

[0] flags flooding: https://pastebin.com/dyxDh4C0
[1] May 2018 record: https://pastebin.com/RtjR4qvc
[2] Apr 2018 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post19650

--
For past 10 months, May 2018 is the first month that GOG set all their countdown clocks of promo correctly.
I guess GOG finally hire someone that know how to set clocks right, and know the difference of AM and PM.
high rated
Warhammer 40,000: Sanctus Reach

1.2.3 (31May 2018)
Key changes:

Added Special Skulls unit.
high rated
Last updates of the week from Legacy MaGog?

---------------------------

Games included in this batch:

· Defender's Quest
· Divinity: Original Sin 2
· Production Line [In Dev]

---------------------------

Defender's Quest has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* defender_s_quest_en_dx_2_2_2_hotfix_18276.sh *TO* defender_s_quest_en_dx_2_2_5_21179.sh --- Size *FROM* 337.1 MB *TO* 341.7 MB --- Date *FROM* Wed 31 Jan 2018 11:24:38 GMT *TO* Fri 01 Jun 2018 10:49:04 GMT --- Version *FROM* DX 2.2.2 (hotfix) *TO* 2.2.5

* File changed: Windows installer, English --- Name *FROM* setup_defenders_quest_valley_of_the_forgotten_dx_2.2.2_(18260).exe *TO* setup_defenders_quest_valley_of_the_forgotten_dx_2.2.5_(21176).exe --- Size *FROM* 783.5 MB *TO* 516.8 MB --- Date *FROM* Wed 31 Jan 2018 11:07:12 GMT *TO* Fri 01 Jun 2018 08:48:31 GMT --- Version *FROM* 2.2.2 *TO* 2.2.5


[CHANGELOG UPDATED]
Patch 2.2.5 (01 June 2018)

- Fixed crash in recruit screen if you try to hire someone you can't afford
- Fixed overlapping "buy" and "can't afford" buttons in shops


Patch 2.2.4 (01 June 2018)

- Fixed missing cutscene art in legacy art mode
- Fixed healer bug where boost-1 level healers wouldn't heal a defender placed after then damaged by thorns
- Fixed upgraded special armor items that were missing their special abilities


Patch 2.2.3 (01 June 2018)

- Add "skip cutscene" option to misc. menu
- Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it
- Fix bug with status effects (removing one effect visually removes all)
- Fix range previews to be less wasteful/laggy
- Fix hotkey labels missing from spells in Mcguffin menu (regression)
- Fix crash when using original art mode during certain battle previews
- Fix cursor bug in keyboard/mouse mode
- Fix "knocked back enemy flies all over the screen randomly" bug
- Better sound management
- Fix various visual glitches due to improper rounding
- Fix "Need PSI" icons
- Performance optimizations, including but not limited to:
- Fix sorting algorithm in battle
- Optimize QuadTrees
- Inline lots of functions
- Font optimizations
- Optimize damage & regeneration signals to not be as wasteful
- Don't show battle numbers if speed >= 8x
- Fix various memory leaks
- Fix big memory leak in cutscenes
- Optimize cutscenes
- Clean up audio memory at end of cutscenes
- Use integer comparisons rather than strings as often as possible
(Full changelog)

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* File added: Patch (3.0.226.993 CN3 to 3.0.226.993 CN4) [Windows] --- Size: 8.0 MB --- Version: 3.0.226.993 CN4

* File changed: Patch (3.0.190.74e to 3.0.226.993 LOCA) [Windows] --- NOTE: the download link has changed for this file.

* File changed: Patch (3.0.226.993 CN to 3.0.226.993) [Windows] --- NOTE: the download link has changed for this file.

* File changed: Patch (3.0.226.993 CN2 to 3.0.226.993 CN3) [Windows] --- NOTE: the download link has changed for this file.

* File changed: Patch (3.0.226.993 LOCA to 3.0.226.993 CN) [Windows] --- NOTE: the download link has changed for this file.

* File changed: Windows installer, English (part 1 of 8) --- Size has not changed (1.0 MB) --- Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4

* File changed: Windows installer, English (part 2 of 8) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4

* File changed: Windows installer, English (part 3 of 8) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4

* File changed: Windows installer, English (part 4 of 8) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4

* File changed: Windows installer, English (part 5 of 8) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4

* File changed: Windows installer, English (part 6 of 8) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4

* File changed: Windows installer, English (part 7 of 8) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4

* File changed: Windows installer, English (part 8 of 8) --- Size *FROM* 3.3 GB *TO* 3.3 GB (-1.0 MB) --- Version *FROM* 3.0.226.993 CN3 *TO* 3.0.226.993 CN4


[NO CHANGELOG]

---------------------------

Production Line [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size *FROM* 313.0 MB *TO* 321.0 MB --- Version *FROM* alpha 1.50 *TO* alpha 1.51


[CHANGELOG UPDATED]
Patch 1.51 (01 June 2018)

1) [Gfx] New graphical changes, robots etc for when you upgrade visual inspection.
2) [Bug] Fixed crash bug when deleting large areas of the map, especially importers.
3) [Bug] Fixed crash bug relating to placing down a conveyor belt for cars (seemingly random).
4) [Bug] Possible fix for crash on startup relating to sounds not being found.
5) [Bug] Fix for 'SIM_SupplyStockpile.cpp' crash.
6) [Bug] Fixed bug where a placed and then bought blueprint would permanently block other blueprints from being placed on those tiles.
7) [GUI] Changed layout of component window scrolling so its LHS column then RHS column and not alternating.
8) [Gfx] Changed laser scanner animation so its less strobe-effect.
9) [Bug] Fixed crash when clicking a placed blueprint for a facility.
10) [Bug] Fixed bug where blueprints got duplicated when saving and loading the same game.
11) [GFX] Paint nozzle upgrade now adds extra cannisters to the top of the paint room.
12) [Bug] Fixed various glitches with display of the area delete tool.
13) [GUI] Shift-click to repeat place now also works on blueprints.
14) [Bug] Fixed smart junction UI crash bug.
15) [GFX] QA update now retains a partial inspection structure and qa robots and scanners are improved.
16) [GUI] Placing down an office-only facility will now only highlight unlocked and thus viable office zones.
17) [Feature] Cars will now happily go through a slot that carries out tasks they do not need, if this is the only direction they can go in.
18) [Bug] Prevent loading in or placing of duplicate resource conveyors, and fixed bug when area delete does not seem to remove all conveyors.
19) [Bug] Fixed crash relating to expenses pie charts in some unusual circumstances.
20) [Bug] Visual Inspection, Smart Junctions, and performance and emissions checks no longer cause existing defects to worsen.
21) [Bug] Doubled the resource object limit, for people who want insanely big custom factories
22) [Bug] Added a new texture atlasing system that can re-atlas the files and allow the game to run on older video cards that only support 2048 textures.
23) [Bug] UI for mini supply stockpiles now shows correct range for the slider.
24) [Bug] Fixed corrupt save game bug (very rare) happening if a save game happens between a vehicle selling and being removed from the vehicle list.
25) [Bug} fixed bug relating to heated steering wheel production.
26) [Feature] UI for vehicle details now has a crosshair icon that toggles a followcam on or off.
(Full changelog)
high rated
Golem

#### Patch 1.0.0.4 (01 June 2018)

* Fixed a bug with the sounds effects volume controls
* Level 4 - Fixed bug where the golem could get stuck on the falling lift
* Level 4 - Fixed bug that allowed you to cross the final drawbridge before the windmill had been completely raised
* Level 5 - Lower pressure plate door now remains open once activated
* Level 5 - Mid-level cutscene now triggers as soon as the golem gets off the ramp
* Level 5 - Lever that controls ramp is now disabled while the golem is on it
* Level 5 - Fixed bug that allowed some of the pipes to get stuck in the air below the catapult
* Level 6 - Fixed an animation issue when the dog jumps over the block
* Level 6 - Fixed a bug that allowed you to move into a blocked area
* Level 7 - Fixed a scripting bug with a couple of the rolling pipes
* Level 8 - Adjusted the camera boundaries
* Level 10 - Fixed a movement bug with one of the stairsways
* Level 10 - Fixed a lever position
* Level 10 - Fixed playback of the cutscene on completion
The Curse of Monkey Island

#### Language Support Update (1 June 2018)

* Added language support for French, Italian, German and Spanish.
Wizard of Legend

#### Update 1.02E (01 June 2018)

* Enabled option for resolution select dialog (hold ALT when launching game)
* Adjusted some logic for enemy teleport skills (fixes Mentis Imperium in locked room bug)
* Added backup recovery save system for corrupted files
* Aiming with the Gamepad now maintains last input position when the analog stick is returned to neutral while using multiuse arcana
* Changed how locked room colliders are generated to help prevent accidentally using Chaotic Rift to exit the room
* Wizards have learned to not hurl themselves into pits while using Blazing Lariat
* Fixed a few edge cases where Wallet of Vigor had ambiguous interractions with other items
* Fixed outline on dialog portrait for Jade the Jeweler
FoxTail

#### Update 1.2.362.2047 (01 June 2018)

* Minor bugs from the latest update were fixed
Warhammer 40,000: Armageddon

#### Update v1.10.12d (01 June 2018)

* Added Looted Scout with Skulls
Fictorum -> not sure if they got the date wrong or not, but the offline installers were updated today with the same patch version

#### Patch 1.1.05 (01 June 2017)

* Frozen Spear should now correctly deal point damage.
* The Bug Logger can now be rebound (default key is L). You'll need to reset bindings to default to see the new binding option.
* Tutorial text and quest indicators will be easier to see
* The Tutorial is no longer affected by the current save slot difficulty
* Typos fixed in Rutilius and Gerolt events
* Gamepad slider visual will be hidden upon switching to mouse and keyboard
* The Options button in the main menu works again
The following offline installers have also been updated:
-> Surviving Mars to version Curiosity Hotfix 1 (Mac) and Curiosity Update (Linux)
-> Cosmic Star Heroine to version 1.17c
Post edited June 02, 2018 by WinterSnowfall
https://www.reddit.com/r/Games/comments/8nx5us/fallout_3_and_fallout_new_vegas_received_large/

claims that "Fallout 3 and Fallout New Vegas received large content patches in the last few weeks". Maybe this is stuff the GOG version already has to make the game playable on modern machines?
Fixes =/= content.
high rated
A new Weekly Digest is ready for you to look up at the usual place. :)