Things were going well for Azra, the sheltered Royal Librarian. There were books to sort, dust, and put away, important royal documents to transcribe. All this was swept away by the deadly plague that devastated the Kingdom of Ash. The plague killed quickly, so quickly that no one has the time to bury the dead, instead they are thrown, without ceremony, into the Pit. Azra, infected with the plague, is cast into the Pit. Soon, she finds herself in the Half-Way World, the place between life and death and learns of her true power--that of being able to bring anyone into the Half-Way World with her. Now, she must traverse the Pit in the hopes of finding the cause of the plague and must fight to not only save herself but the Kingdom as well.
Defender’s Quest is a tower defense and RPG hybrid that features classic tower defense gameplay intermingled with RPG mechanics. Recruit your troops and pick the ones that best fit your needs as you’ll have a wide variety to choose from: berserkers, archers, healers, mages, and many more. Upgrade their skills, items, and abilities and watch your party grow in power.
Minimum system requirements: Windows XP / Windows Vista / Windows 7, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 2GB HDD, Mouse, Keyboard.
Minimum system requirements (Mac): OS X 10.7.0 or later. Processor: Intel Core Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled Patched to version 1.1.47
Posted on 2012-11-04 15:45:01 bylarsiusprime:
**REVIEW EDITED BY GOG.COM TEAM**
The issues mentioned in this review have been addressed and this game's latest build no longer suffers from any of them. We're letting the original review stand, though, because our policy is to only remove reviews that are obviously spam.
There's no way for me to respond directly to scgog, so I'll just try this. Admins - if this violates aread more site policy, feel free to delete it!
Scgog had some legitimate concerns about our game, and here is our response to these. Feel free to discuss this with us further on the GOG forums.
1) The game does use Adobe AIR, but we just discovered a way to compile the game that does not require the player to install this dependency. If there's enough demand for it, we will gladly provide GOG with a special "AIR-less" build.
2 & 3) The game "phones home" only to send basic gameplay metrics, such as which levels people have reached, etc. It collects no personally identifying information and can be totally disabled. If you so desire, please post in the game's forum and I will provide you a full list of all the information the game is tracking.
The only other outgoing connection is to poll the auto-update server so that we can deliver patches and updated content. If this is an important enough issue for people, I will gladly add an option to let the user disable this in the future as well.
Lars A. Doucet
Level Up Labs
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Posted on 2012-10-30 07:22:51 bylowyhong:
Defender's Quest is one of the more impressive tower defense games I've ever played. I must admit I never much liked the genre, but I ended up playing this for 4-6 hours a day since buying it a few days ago, so hopefully that says something about its quality.
First impressions are important, and admittedly DQ doesn't make a hard-hitting impact in that regard. The graphics are reminiscentread more of games you find on Newgrounds and Miniclip, and the first two levels don't really show much of the game's potential.
Once you move on to later levels, however, the game quickly shows off some terrific gameplay. Billed as a hybrid game that combines Tower Defense and RPG, you follow the story of Azra (or whatever you want to name her), the Royal Librarian who has the Plague. The game starts off with her being carted off into the pits. From there, you will encounter unique characters - characters who lead others of their classes - who will join you on your journey. There are a total of 6 classes, including (but not limited to) Knight, Cleric and Ranger. Without going into spoilers, I only have this to add: the last character class is epic ;)
(of course if you've seen GOG's screenshots, you probably already know what it is)
So anyway, instead of towers, you place characters on the map. This is where DQ resembles a tower defense game the most. Enemies begin emerging from a number of exits varying with the difficulty level and map, as they try to get to Azra, and your people will be hammering them with swords, arrows and spells as they pass. As you progress through the game, you can recruit more followers with the scrap (money) you've earned, and purchase more weapons. You will also find more unique items that can be upgraded in New Game+ (the game mode that escalates the difficulty once you finish the normal game).
Characters can also be leveled up over time, and this change will be carried over from one level to the next, unless you decide to respec them. My problem with the RPG aspect here is that character skill trees are too simple. There are passive and active skills that can be leveled, but there's not much in the way of choice early on. Certain skills work better in certain situations/levels, and it's not hard to figure out which skills are optimal. I would have liked to see more diverse skill trees.
Regardless, as your characters level, some of their stats like health and attack speed also automatically increase. Azra herself cannot engage directly in combat the same way the other characters can, but she can use spells to hurt/push enemies at the cost of Psi (which is also directly related to upgrading and summoning your characters on to the map) or frenzy/heal characters. Combat can get really intense as enemies start flooding in, but at the same time it's never really unfair. You will die a lot, especially on harder difficulties, but the sense of satisfaction is tremendous once you get past the hurdle.
Another point I have to give the developers credit for is the writing. The story is full of generic fantasy cliches, but it doesn't take itself seriously. At all. The writing is great, and I'm not just highlighting this because it's an indie effort. Character banters are hilarious and very appropriately timed and placed, and each unique character has a well-developed personality. It would be a gross discredit to the rest of the game to suggest the story is the reason to play on, but it does indeed hold up well alongside the solid, frantic gameplay.
So yeah. Buy this. Now. Or at least give the demo a try. It doesn't matter if you like tower defense games or not. I have an inexplicable dislike for such games, yet I found myself drawn to this, hooked even. It's excellent, and more than worth the money it asks for.
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Posted on 2012-11-04 07:19:25 byNettle:
Really enjoyed the game. It is quite apparent that someone put lot of thought and effort into making the game. It is a blend of RPG (in that you have separate characters and skill tree for all of them) and tower defence (in that you summon your characters on map to stop waves of attacking creeps) and it blends superbly.
And of course then there is the story. It is not very usualread more for TD games to actually have a story (yes, I can think of few, but it is often too shallow), but Defender's Quest lays out quite nice, epic and funny storytelling. Main characters have distinct personalities and comment on the plot often(actually most of the plot is made out of dialogues). There isn't much in the way of choice on how to make the story progress, but then again - having a good story on a TD game is good enough for me.
As the graphic goes - It is quite nice pixel art with enough animations to both look alive and to let player distinguish between different attacks and abilities. Music is also nice. Not great but works with the rest of the game very smoothly.
Finally there is negative comment (you do not have to read further if you do not care about security that much): For a game that is DRM-free it needs you to do quite lot of stuff you probably don't want to. Then again you can disable part of it without much effort.
1. It requires you to install Adobe Air. I personally don't like it and it can be seen as potential danger to your PC. There is nothing you can do though. DQ is an Air application.
2.At every start-up it tries to connect to its home website to download updates. You can still play even if it is unable to connect, but there is no option to turn this off. You can disable its internet access through firewall but that makes it one more thing to worry about when you actually want to update - why they don't have a way to opt out auto-updates is a mystery to me.
3.It automatically "tracks anonymous play stats". Which is nice for them, but I only found out there is a way to disable it in the options menu after I completed the game. So, yes, you can disable it, but it is on by default and if you didn't read through whole EULA there is a chance you don't even know about it.
All in all it is a very nice game with cool story and great replayability. Only problems are those minor limitations in field of security. I give it 5/5 since I do not find them that problematic - but it would be very nice if creators of this gem thought of that not everyone thinks it is great to send their play data or to connect to internet every time they start an off-line game.
One last sentence: Thanks for reading this far and please forgive me those grammatical mistakes I surely did in this review - English is not my native language.
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