Posted June 27, 2014
PincushionMan: Since you are taking of Xcom, let me give you some advice, I've been playing Xcom since the early 1.0 days when you had to lookup codes in the manual to start they game. They fixed that in the 1.3 patch, but they hosed the sound.
Before entering a tactical mission or re-entering the geosphere, make sure to save. I don't know how many times I've CTD (crash to DOS) when switching from one mode to another.
There's a hard-coded 80 item limit in the vanilla Xcom, and guns have a lower index value than ammo in most cases, so it is completely possible that you may have guns and no ammo in certain mission types.
If you have the Windows Xcom CE, make sure to use f0dder's loader. (link dead?)
The XcomUtil was nice, also. Cool, he's moved off of his AOL page :)
Finally, if you want run time control over your graphics, plus a platform independent engine, use openXcom There are plenty of mods, and they may even restore the more awesome sounds of Xcom 1.0. While it doesn't handle Xcom: TFTD yet, give it time. They're working on it. Other notable features: If you control a downed/landed UFO for 5 turns with no active aliens, you 'win'. No more scouring the map for that alien with no gun hiding in the corner. Yay, the 80 item limit is lifted!
[url=http://ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)]Here's the rest of the fixes[/url]
I've got XCOM collection on Steam and just playing the stock game. I've bookmarked OpenXcom though a week or so ago and figured I'd poke at it some time. Played the game quite deeply in the 90s and don't remember any item limit, or if there was I don't remember it affecting game play per se. Still, cool nonetheless though. But with 70+ hours put into the game already and OpenXcom not able to read XCOM's save games I don't think I want to start over from the beginning again at least this time around. :)Before entering a tactical mission or re-entering the geosphere, make sure to save. I don't know how many times I've CTD (crash to DOS) when switching from one mode to another.
There's a hard-coded 80 item limit in the vanilla Xcom, and guns have a lower index value than ammo in most cases, so it is completely possible that you may have guns and no ammo in certain mission types.
If you have the Windows Xcom CE, make sure to use f0dder's loader. (link dead?)
The XcomUtil was nice, also. Cool, he's moved off of his AOL page :)
Finally, if you want run time control over your graphics, plus a platform independent engine, use openXcom There are plenty of mods, and they may even restore the more awesome sounds of Xcom 1.0. While it doesn't handle Xcom: TFTD yet, give it time. They're working on it. Other notable features: If you control a downed/landed UFO for 5 turns with no active aliens, you 'win'. No more scouring the map for that alien with no gun hiding in the corner. Yay, the 80 item limit is lifted!
[url=http://ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)]Here's the rest of the fixes[/url]