And, it's on!
3/1/2013 - Salvation Prophecy
12/1/2013 - Auditorium
28/2/2013 - Final Fantasy VI Advance
8/6/2013 - Penny Arcade On The Rain-Slick Precipice of Darkness 3
11/6/2013 - Metro Last Light
16/6/2013 - Max Payne
8/8/2013 - Saints Row 2
11/8/2013 - Saints Row: The Third
22/8/2013 - Mirror's Edge
23/8/2013 - Red Faction: Armageddon
26/8/2013 - Red Faction: Armageddon - Path To War DLC
27/8/2013 - Crysis 2 Maximum Edition
24/11/2013 - RAGE
Despite feeling bit repetitive, and AI being bit flaky, it's not a bad game. Environments are nice, and every planet has different one so it doesn't feel generic. Ground physics engine is superb.
Space shooting is good enough, but with artificial difficulty as AI cheats. Doesn't make it much harder, only annoying. Oh, battleships are OP. When attacking space stations, every single one can be destroyed singlehandedly by legal cheating and playing on not too smart AI card if that's your thing. Teleporting back to space station is nice touch as it saves tons of time. Also bounty missions are available, at almost any time. Ground combat is meh, guns sound like toys, and lack punch. Gets much better over time though, but still...
Until you become a leader, faction command has tendency to target most illogical places to attack, but that's not really a complaint as it hardly matters at that point. Once you get to faction leader, management and attacking is in your hands, and if you f-up, you may end up loosing game. Not likely, but still an option. Protip: Colonies are more important than space stations. ;) When you leave base defense to AI, it's pretty much a gamble whether they will win or lose, even if they are much more powerful than enemy. Ground upgrade system is limited, and not too good. Spaceship upgrades, on the other hand are much, much, much better, as you have plenty of upgrades to choose from. Inventory management system is a lie.
Developer is really nice guy, and as I managed to run into game breaking bug he was more than eager to provide me assistance and fix buggered up save. He seems to be happy to get feedback for his game as witnessed by Desura game page. Also he is aware of game's shortcomings, but budget didn't allow it to be better. It seems he is willing to work it up when/if game gets greenlit on Steam and he gets some money to allow him to work on it.
Game leaves a lot to be desired, but it's not too bad by any means. Go vote for it on Steam Greenlight.
Post edited November 24, 2013 by IronStar