Johnathanamz: WebGL Microsoft ignoring it was a whole different story.
shmerl: Same story. MS lost the browser wars and were hit by the sledge hammer named competition. Now they fall in line and instead of sick lock-in run to implement open standards in the browser. Same will happen with general graphics with time.
I don't know what Bing uses and I don't care what Bing uses, but it looks like Bing is starting to gain momentum from google.com.
But yeah good job on ignoring that VALVe is adding DirectX 12 support to Source 2 in probably 2016 and the 6 other major video game engines that will support DirectX 12.
Johnathanamz: How about instead of arguing over and over you and shmerl wait until, lets say March 2016 and see which API gets used more on PC. DirectX 12 or Vulkan ok?
Lets see if DirectX 12 will be used a lot on Windows while Vulkan will be used fro Linux and Mac OSX.
Deal? Or do you want to keep arguing. I already named 7 major video game engines that will use DirectX 12 on Windows.
hummer010: I never mentioned anything about DX12 vs Vulkan. I said you're fooling yourself if you don't think cross platform matters. How many of those 7 engines you've mentioned are going to be cross platform?
All of them will be cross platform supporting both DirectX 12 and Vulkan.
Still does not change the fact that all of them are supporting DirectX 12.