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Johnathanamz: Windows 10 will end up being 40%+ of the PC gamer market in 2 years or 3 years
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shmerl: With Windows 10 MS will shoot themselves in the foot. People won't be eager to upgrade to some new Windows which will be required for DX12. On the other hand Vulkan will work on all versions of Windows and on Linux and OS X. Which will result in DX being used less and more potential for cross platform games.
Then why will I be upgrading to Windows 10? I will be purchasing 3 Windows 10 copies when Microsoft releases Windows 10 for sale. I don't go for free I'm not a free loader. So I will wait for 1 year to pass so I can purchase 3 Windows 10 copies. I need Windows 10 on my home PC's especially for when I do work at home. Since Windows 7 support will end around 2020. It will be better to just upgrade to Windows 10.

Windows 10 is expected to have around 600 million copies after it gets released and this is combination of both free and paid copies for both businesses and video gamers upgrading to Windows 10.

DirectX 12 will be better than Vulkan. Unreal Engine 4 will support DirectX 12, Nitrous engine will support DirectX 12, Frostbite 3 will support DirectX 12, CryEngine will support DirectX 12, Source 2 will support DirectX 12 VALVe has DirectX 12 support on their road map, and the Gaebryo engine will support DirectX 12.

Screw cross platform API's, support DirectX 12 on Windows and OpenGL, Vulkan on Mac OSX and Linux.

Stop thinking Linux is going to grow and take over Windows.

Linux will remain dominant in the mobile phone market, but it looks like Microsoft is gaining market share with their Windows phones. Microsoft said that first quarter financially their Windows mobile phones sold better and earned them a lot of profit compared to 2014, 2013, and 2012.
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IronArcturus: Is there a reason why it was only DRM-free for a limited time? Why would they lose that version on the Humble Store?
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shmerl: No idea. I get an impression a lot of these major publishers have some irrational fear of releasing their titles DRM-free. Irrational because it goes against all common sense.

This one doesn't say anything about DRM-free, so it's not:
https://www.humblebundle.com/store/p/bioshockinfinite_storefront

The one in the bundle had a clear DRM-free icon and those who bought it have it now in their HB digital library.
The Bioshock 1 game has the same icon http://www.humblebundle.com/store/p/bioshock_storefront
That's why I don't understand why it says it has all this activation. That's basically DRM.
I would be happy to get BioShock 1 and 2 again if they offer them here. As far as Infinite goes? Meh, they can keep it.
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shmerl: With Windows 10 MS will shoot themselves in the foot. People won't be eager to upgrade to some new Windows which will be required for DX12. On the other hand Vulkan will work on all versions of Windows and on Linux and OS X. Which will result in DX being used less and more potential for cross platform games.
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Johnathanamz: Then why will I be upgrading to Windows 10?
You can ask yourself why :) I'm not using Windows at all. But from many people who do I hear that they aren't interested in upgrading to some new junk interface MS botches up every time. Once they are used to something, they want to stick to it. I.e. many Windows users are conservative. MS just messes them up with each release. It's good for us, Linux users, since it increases the number of those who ditch Windows out of frustration.

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Johnathanamz: DirectX 12 will be better than Vulkan.
No, all experts say it won't have any edge over it. At last we are seeing real competition coming. And MS will be hit by it. Which is good, it will reduce their lock-in on the industry.

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Johnathanamz: Screw cross platform API's, support DirectX 12 on Windows and OpenGL, Vulkan on Mac OSX and Linux.
Stop thinking Linux is going to grow and take over Windows.
You got it wrong. MS will get jitters from developers using Vulkan and ditching DX12. And then MS will really panic when someone will write ANGLE like Vulkan → DX12 translation layer (just because it's actually would not be that hard), and developers will start using Vulkan to write games for Xbox and Windows Phone. Then MS lock-in will really start to crumble. It won't translate into Linux overtaking Windows in an instant. But it will translate into MS facing strong competition on merit instead of dirty lock-in tactics. And that's good for everyone.

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IronArcturus: The Bioshock 1 game has the same icon http://www.humblebundle.com/store/p/bioshock_storefront
That's why I don't understand why it says it has all this activation. That's basically DRM.
Ah, indeed. I didn't notice that. It's weird. I have no clue what it means. You better contact HB to clarify that.
Post edited March 18, 2015 by shmerl
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IronArcturus: Is there a reason why it was only DRM-free for a limited time? Why would they lose that version on the Humble Store?
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shmerl: No idea. I get an impression a lot of these major publishers have some irrational fear of releasing their titles DRM-free. Irrational because it goes against all common sense.
Even if it did make short term sense, at some point you have to think somebody would have the thought that there isn't anything left to lose. I mean, Bioshock 1 has been out for years, and years. It's been sold to everyone for peanuts that had any interest in it at all. Anyone that couldn't stomach the idea of paying 2$ for it, and had ANY impulse to pirate something has had ample time to act on it. It's stale bread at this point, just let go of it all ready.

Same With Arkham Asylum WB. I get why they may be hesitant to throw up Arkham Knight on day one, but there 3 other games that have run their course to one degree or another. AA has even had its DRM and any client dependencies removed. Just let it let it go Bilbo. Let it go.
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shmerl: Please comment here if you are interested in bringing it to GOG:
http://forums.2k.com/showthread.php?1473556-With-Linux-version-out-please-release-Bioshock-Infinite-on-GOG!

2K should get a better idea that a lot of Linux users actually aren't using Steam, so they are missing out on many sales.
Linux users are minority. They aren't missing out many sales.
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Johnathanamz: Then why will I be upgrading to Windows 10?
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shmerl: You can ask yourself why :) I'm not using Windows at all. But from many people who do I hear that they aren't interested in upgrading to some new junk interface MS botches up every time. Once they are used to something, they want to stick to it. I.e. many Windows users are conservative. MS just messes them up with each release. It's good for us, Linux users, since it increases the number of those who ditch Windows out of frustration.

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Johnathanamz: DirectX 12 will be better than Vulkan.
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shmerl: No, all experts say it won't have any edge over it. At last we are seeing real competition coming. And MS will be hit by it. Which is good, it will reduce their lock-in on the industry.
This crap is not true and people need to stop believing Windows 8 sucks.

I myself hate the Metro tiles in Windows 8, but Windows 8.1 is so much better and faster than Windows 7 and it looks similar to Windows XP, Windows 7 again.

If Windows 8 sucked it wouldn't be at the 32% of the video games market it is at according to Steam's Hardware Survey. PC gamers should of switched to Linux if Windows 8 sucks, but nope Windows 8.1 is better than Windows 8 and it's why Windows 8.1 is leaving Windows 8 behind and it's why Windows 10 will pass Windows 8.1 in % of video game market because even Microsoft wants to put Windows 8 behind with it's stupid touch interface that does not belong on desktop PC's.

Trust me Windows 10 is absolutely fantastic go try out the preview builds. Ignore the bugs because it's a preview build it's not the full release.

Windows 10 will be even better than Windows 8.1 and will have more function.

VALVe has DirectX 12 support on their road map for Source 2. Why? Because VALVe will not abandon Windows.

Even the Khronos Group said it will be easier to port from DirectX 12 to Vulkan than porting from Vulkan to DirectX 12. The web site I linked below does not mention Source 2 it talks about the Khronos Group.

http://www.pcworld.com/article/2891613/meet-vulkan-the-powerful-platform-agnostic-gaming-tech-taking-aim-at-directx-12.html

DirectX 12 is better than Vulkan and will be widely adopted I told you names of 6 major video game engines that will support DirectX 12 including Source 2. I forgot to say Firaxis' video game engine will also support DirectX 12, you know the video game development company of the Civilization video games so that makes 7 video game engines supporting DirectX 12 soon.

I do 100% agree competition is good though.
Post edited March 18, 2015 by Johnathanamz
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Johnathanamz: Screw cross platform API's, support DirectX 12 on Windows and OpenGL, Vulkan on Mac OSX and Linux.

Stop thinking Linux is going to grow and take over Windows.

Linux will remain dominant in the mobile phone market, but it looks like Microsoft is gaining market share with their Windows phones. Microsoft said that first quarter financially their Windows mobile phones sold better and earned them a lot of profit compared to 2014, 2013, and 2012.
This is where you are missing the point. Cross platform is where it's at. Period. Developers are going to start to choose whatever is the easiest path to hit multiple platforms, including mobile devices. And why wouldn't they?
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Johnathanamz: This crap is not true and people need to stop believing Windows 8 sucks.
I trust those who don't want to use it because they can't stand it more than those who say how those who don't want to use it are all wrong about it ;)

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shmerl: Please comment here if you are interested in bringing it to GOG:
http://forums.2k.com/showthread.php?1473556-With-Linux-version-out-please-release-Bioshock-Infinite-on-GOG!

2K should get a better idea that a lot of Linux users actually aren't using Steam, so they are missing out on many sales.
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zeroxxx: Linux users are minority. They aren't missing out many sales.
A minority enough for them to make a Linux version to begin with. So it's just stupid to lose anything then when the Linux version is already here.
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Johnathanamz: Even the Khronos Group said it will be easier to port from DirectX 12 to Vulkan than porting from Vulkan to DirectX 12.
No, even the president of the Khronos group said it will be easy. Core ideas in these API are all the same, so I'll be surprised if most the stuff there won't simply have 1:1 match making wrappers in either direction or porting from one to the other pretty straightforward.
Post edited March 18, 2015 by shmerl
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shmerl: Please comment here if you are interested in bringing it to GOG:
http://forums.2k.com/showthread.php?1473556-With-Linux-version-out-please-release-Bioshock-Infinite-on-GOG!

2K should get a better idea that a lot of Linux users actually aren't using Steam, so they are missing out on many sales.
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zeroxxx: Linux users are minority. They aren't missing out many sales.
Bringing the BioShock games to GOG isn't just about Linux users.
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gooberking: I get why they may be hesitant to throw up Arkham Knight on day one, but there 3 other games that have run their course to one degree or another. AA has even had its DRM and any client dependencies removed. Just let it let it go Bilbo. Let it go.
Actually I don't see any difference between old and new titles here. DRM doesn't change anything for either of them in a sense of increasing sales. On the contrary, by not releasing them DRM-free from day one all they get are lost sales from those who don't buy games with DRM.

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Johnathanamz: DirectX 12 is better than Vulkan
There is no indication of that. MS took all the ideas from Mantle to make DX12. And Mantle was used to create Vulkan. Bingo.
Post edited March 18, 2015 by shmerl
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Johnathanamz: Screw cross platform API's, support DirectX 12 on Windows and OpenGL, Vulkan on Mac OSX and Linux.

Stop thinking Linux is going to grow and take over Windows.

Linux will remain dominant in the mobile phone market, but it looks like Microsoft is gaining market share with their Windows phones. Microsoft said that first quarter financially their Windows mobile phones sold better and earned them a lot of profit compared to 2014, 2013, and 2012.
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hummer010: This is where you are missing the point. Cross platform is where it's at. Period. Developers are going to start to choose whatever is the easiest path to hit multiple platforms, including mobile devices. And why wouldn't they?
How about instead of arguing over and over you and shmerl wait until, lets say March 2016 and see which API gets used more on PC. DirectX 12 or Vulkan ok?

Lets see if DirectX 12 will be used a lot on Windows while Vulkan will be used fro Linux and Mac OSX.

Deal? Or do you want to keep arguing. I already named 7 major video game engines that will use DirectX 12 on Windows.
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gooberking: I get why they may be hesitant to throw up Arkham Knight on day one, but there 3 other games that have run their course to one degree or another. AA has even had its DRM and any client dependencies removed. Just let it let it go Bilbo. Let it go.
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shmerl: Actually I don't see any difference between old and new titles here. DRM doesn't change anything for either of them in a sense of increasing sales. On the contrary, by not releasing them DRM-free from day one all they get are lost sales from those who don't buy games with DRM.

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Johnathanamz: DirectX 12 is better than Vulkan
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shmerl: There is no indication of that. MS took all the ideas from Mantle to make DX12. And Mantle was used to create Vulkan. Bingo.
I never claimed Microsoft took any ideas from Mantle or whatever did I now? No I did not.

I said DirectX 12 will be better than Vulkan that is all.
Post edited March 18, 2015 by Johnathanamz
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Johnathanamz: How about instead of arguing over and over you and shmerl wait until, lets say March 2016 and see which API gets used more on PC. DirectX 12 or Vulkan ok?
You were arguing that's DX12 is somehow better. So instead of speculating how about waiting and see in practice what's better? So far actual industry experts all say they'll be very closely comparable. Same as Apple's Metal.

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Johnathanamz: I never claimed Microsoft took any ideas from Mantle or whatever did I now? No I did not.
You didn't, I just let you know about it if you didn't know why MS suddenly decided to jump the gun and create DX12 out of the blue. MS don't innovate if they don't feel the pressure. Hint, hint. Mantle.
Post edited March 18, 2015 by shmerl
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Johnathanamz: How about instead of arguing over and over you and shmerl wait until, lets say March 2016 and see which API gets used more on PC. DirectX 12 or Vulkan ok?
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shmerl: You were arguing that's DX12 is somehow better. So instead of speculating how about waiting and see in practice what's better? So far actual industry experts all say they'll be very closely comparable. Same as Apple's Metal.
Very closely comparable true, but Microsoft has the money to spend on Research & Development (R&D) to further improve DirectX 12 than Vulkan.
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shmerl: You were arguing that's DX12 is somehow better. So instead of speculating how about waiting and see in practice what's better? So far actual industry experts all say they'll be very closely comparable. Same as Apple's Metal.
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Johnathanamz: Very closely comparable true, but Microsoft has the money to spend on Research & Development (R&D) to further improve DirectX 12 than Vulkan.
Vulkan is developed collaboratively and has way more backing than MS now. All MS money won't change that. Remember what happened with WebGL? MS tried to pretend they can ignore it. They failed.