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Shadow Warrior 2

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4.1/5

( 448 Reviews )

4.1

448 Reviews

中文(简体), English & 6 更多
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Shadow Warrior 2
介绍
影子武士2是Flying wild Hog不落俗套的第一人称射击游戏的惊人进化,故事承接前将军Lo Wang的不幸遭遇。现在,作为苟活在堕落世界边缘的隐居雇佣兵,这位令人敬畏的战士必须再一次动用枪支、剑戟、魔法和智慧,去推翻横行世界、势不可挡的恶魔军团。与四名玩家一起组成联盟共同作战,或是独自一人在程序生成的壮丽风景中完成大胆的任务,收集强大的新武器,盔甲,和神秘的传奇遗物。 距离Lo Wang撕毁他谎话连篇的前老板和影子联盟古神间的盟约已经过去五年了。尽管有着崇高的意图,Lo Wang消灭黑暗腐化世界的努力却促成了一种人类与恶魔并存,奇怪而野蛮的新秩序。这位曾让人惧怕的战士现在生活在远离敌...
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用户评论

4.1/5

( 448 Reviews )

4.1

448 Reviews

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产品详细信息
2016, Flying Wild Hog, ...
系统要求
Windows 7 / 8 / 8.1 / 10 x64, Intel Core i3-6300 (2 * 3800) or AMD A10-5800K APU (4 * 3800) or equiv...
DLC
Shadow Warrior 2 Deluxe Upgrade, Shadow Warrior 2 - Soundtrack
Time to beat
7.5 hMain
15.5 h Main + Sides
24.5 h Completionist
14.5 h All Styles
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介绍
影子武士2是Flying wild Hog不落俗套的第一人称射击游戏的惊人进化,故事承接前将军Lo Wang的不幸遭遇。现在,作为苟活在堕落世界边缘的隐居雇佣兵,这位令人敬畏的战士必须再一次动用枪支、剑戟、魔法和智慧,去推翻横行世界、势不可挡的恶魔军团。与四名玩家一起组成联盟共同作战,或是独自一人在程序生成的壮丽风景中完成大胆的任务,收集强大的新武器,盔甲,和神秘的传奇遗物。

距离Lo Wang撕毁他谎话连篇的前老板和影子联盟古神间的盟约已经过去五年了。尽管有着崇高的意图,Lo Wang消灭黑暗腐化世界的努力却促成了一种人类与恶魔并存,奇怪而野蛮的新秩序。这位曾让人惧怕的战士现在生活在远离敌人和奇拉控制下的霓虹闪烁大都市的荒野地带,仅仅是当地Yakuza氏族一个不起眼的雇佣兵。在一项简单的任务出错时,Lo Wang被卷入了天才青年科学家、他的宿敌Orochi Zilla和已经在世间极不稳定的恶魔力量之间的剧烈冲突中。毒舌的英雄必须重拾致命的刀剑、惊人的火力和古老的魔法来净化世间的邪恶。
  • 刀剑和子弹 – Lo Wang使用超过70种致命刀剑和爆炸火器,以及他残忍窒息的风格来对抗恶魔一方。化身钢与血的旋风,用剃刀般锋利的武士刀、短剑、新月弯刀、以及手爪,或者释放一场地狱般华丽的火器交响乐来摧毁你的敌人。
  • 四人合作模式 – 独自拼下众多战役,或是在在线战役模式中组成台风般毁天灭地的四人小队。解决挑战性的主线任务或惊悚的支线任务,同时使用定制盔甲,物品,以及获胜后贵重的战利品来保持你自己的忍者风格。
  • 自动生成的环境 – 人类与恶魔领域的冲突创生了多维次元联结,使得影子武士2的世界不断变化。自动生成的风景和路径会给曾经熟悉的地形和日常任务赋予新颖的变化。
  • 残酷伤害系统 – 根据眼前情况选择手边的武器,使用更先进的血液系统摧毁一切挡路者。用精准的刀法切下头和四肢,或者切换到重型法术在巨兽身上挖开大洞。
  • 自定义升级系统 – 升级你军火库中的武器,一次最多可以使用三块石头来提升性能或是赋予它们毁灭性的元素效应。收集业力,护身符和盔甲来增强Lo Wang的力量,将他的处死艺术转变为虐杀。
所有成就
包含内容
内容
Standard Edition
Deluxe Edition
原声音乐(MP3)
画册
系统要求
最低系统配置要求:

Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).

Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.

Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).

Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
15.5 h Main + Sides
24.5 h Completionist
14.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2016-10-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
13.6 GB
链接:

游戏特性

语言
English
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Deutsch
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español
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français
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polski
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Português do Brasil
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русский
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用户评论

Posted on: May 11, 2019

DerpSneak

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游戏: 评论: 2

A fun time with some annoyances.

Overall it was a fun Co-op experience with some downsides. This is based on a single playthrough on Hard and not going for that "true" experiecne of multiple Insanity runs to reach the highest of levels and maxed out gems. good: - sword combat is fun - explosive weapons combat is fun - missions are straight forward - some fun weapons to find - some fun gems/mods to find - some hilarious writing (that sometimes goes wrong too, which is also kinda fun though) annoying: - many weapons that don't add anything new or exciting over the other ones - the whole enemy immunity to elements system is just pointlessly annoying - no weapon is 100% accurate even on first bullet and modding for it is a waste which makes using guns that favor precision shooting aggravating - too much trash upgrade loot turning that system into busy work - most parts of the upgrades/gem related Userinterface - the [Powersimune] tag isn't a good way to balance out the spammable skills - the [Swift] tag on drones, ARGH - the [Physical Resist/Imune] tag on anything really - that ingame chat typing noise bad: - story progress is only recorded for coop host, not clients - coop partner would drop a few times at start of missions and had to be reinvited - coop partner on rare occation didn't recieve a reward from a mission ("Like the Wind" skill) - some boss tag combinations in the bounties result in ridiculous amounts of defense + constant self healing to the point of wanting to reroll the entire mission instead of suffering through that. - the ending is just... wat?


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Posted on: October 20, 2019

Jimthesfn

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游戏: 577 评论: 60

Great follow-up game with one flaw

I loved the first Shadow Warrior (2013) which I can recommend strongly and play it before this one. Not needed it will just make you understand some of the story better in this one. It has its main story missions, side missions and bounties. There are also something called Trials which is needed to be completed to unlock certain "upgrades" to the gems and weapons. These are not needed to complete the game. I did it on No Pain No Gain(insanity 1) with just upgrading weapons 1 time and did just fine damage wise. You can can fix up your weapons to do some great things with the gems you find in the game. The game has a lot of weapons and gems. This is the flaw I find in the game. It has way to many gems and weapons. I like variety but in this one it is just to much and time consuming to go through it all. The combat is fun and can quickly become utter chaotic. Music in the game is awesome. The characters are great. The puns are great. Graphically it is spot on. All in all a great game just with the flaw that it has way to many things that makes it time consuming to go through it all.


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Posted on: January 4, 2020

N0w3gg

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游戏: 594 评论: 26

Decent but underwhelming game

Shadow Warrior 2 tries to stride the line between RPG and shooter, and the result didn't impress me. When I first started the game, I was overwhelmed by the huge numbers of weapon enhancements you get at every turn and underwhelmed by the number of weapons, spells, and enemy behaviors I encountered. The magic system in Shadow Warrior 2 wasn't what I was playing for, didn't do anything overly impressive (you can't even use the most interesting abilities on bosses), and I quickly abandoned it in favor of just shooting and stabbing. The gunplay is serviceable. To get to the real meat of the weapons you'll have to dive into the enhancement system. However, there are enhancements that are objectively better than others, so you'll constantly be going over your weapons to make sure you've got the best options installed. It was only after a few hours of play that I finally got into it; before then, I was considering dropping the game entirely thanks to repeated deaths. If you want to survive, you have to upgrade. The main story of the game is serviceable, and the characters are fun. However, the side missions are often devoid of much character, and go on for way too long. I quickly game up trying to complete them. Finally, the foes remained fairly dull. Many are bullet sponges, and many just run straight at you. More interesting foes appeared later in the game, and you unlock better tools later in the game to make killing enemies fun. Still, it's the weapons that make this game more than the foes. Shadow Warrior 2 is a decent bargain-bin grab. If you're hurting for a shooter, or you want to swing a sword just like you did in the 2013 Shadow Warrior remake, this game will work.


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Posted on: October 11, 2020

zupashi

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游戏: 115 评论: 1

I've definitely got some wang.

This game is so cool, I felt like a badass playing on the highest difficulty. The combat is gritifyng and even the music makes you feel powerfull. This was a big improvement over the 2013 game (still cool but the combos were a nightmare).


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Posted on: December 24, 2020

rejzor

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游戏: 437 评论: 20

Significant improvement over first game

I must say Shadow Warrior 2 is a significant improvement over first Shadow Warrior game. But not in all aspects which is why I'm not giving it all 5 stars. They got away with absurd double tapping to trigger directional attacks and methods of execution, expanded upgrading and to my surprise, changed weapons and powers as well as stats upgrading more to Borderlands style. Lots of everything thrown at you and it's up to you to make the best combo that fits your style. And it's pretty good once you figure it out. Graphics and music great as always and combat is much more fluid and smooth. Very nice indeed. There are really just two things that went on my nerves hard. And they both relate to world design. The game tries at "open world" concept, but just becomes really repetitive and annoying to walk through same worlds over and over crushing enemies just randomly dropped on the map or always in the same spot with few exceptions. Hell, even the final boss fight is in a place you've visited like 6 times before. Don't get me wrong, the worlds are beautifully made, but you visit them all in like 1st quarter of the game and then it's just rehashing of the exact same areas with different basic tasks. In that regard, I actually liked linear progression through levels in first Shadow Warrior. At least you had this sense of progression and discovery of new world as you play through. The other issue I have with worlds are annoying and silly drops to death. Basically every time I died, it was because I fell into the void and not because I got killed. Usually coz I was chasing the path where to go and just dropped of. Or got pushed by an enemy and fell off. But oh well, at least you just respawn and not have to play all through again. I guess Shadow Warrior 3 that's planned for 2021 might hit those 5 stars given the progress they are making through games. Quite excited for it actually :)


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