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Cultist Simulator

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3.8/5

( 125 Reviews )

3.8

125 Reviews

中文(简体), English & 1 更多
19.9919.99
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Cultist Simulator
介绍
逐忌宝,唤异神,创密教。 《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。 在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。...
评论
50 %
推荐
Eurogamer
Recommended
PC Gamer
85/100
Screen Rant
4/5 stars
用户评论

3.8/5

( 125 Reviews )

3.8

125 Reviews

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产品详细信息
2018, Weather Factory, ...
系统要求
Windows 7 / 8 / 10, 2GHz or better, 1 GB RAM, 1280x768 minimum resolution, Version 9.0c, 500 MB avai...
DLC
Cultist Simulator: Original Soundtrack, Cultist Simulator: The Ghoul, Cultist Simulator: The Dancer,...
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
介绍

逐忌宝,唤异神,创密教。





《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。

在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。

成为一名无形之术的学者。搜寻梦境,找到那些会扭曲心智的仪式。合成物品,召唤灵体。向无辜者灌注你的思想。作为新时代的先驱者来攫夺属于你的一席之地。

主要内容

在约莫20-40个小时的游戏时长中,你可以:

  • 在这个充满野心,食欲与厌恶的洛夫克拉夫特式的复杂世界之中,通过组合卡牌来讲述属于你的故事。腐蚀你的朋友。进食你的敌人。历史并非只有一重。

  • 成立密教,追奉赤杯、双生巫女,或者白日铸炉。招募信徒,然后将他们提升为门徒,令其成为你麾下的窃贼,研究者与爪牙。利用你的门徒,靠他们供养自己——或者沦为他们的给养。

  • 揭晓奥秘,解开那些不为人知的秘密。翻译魔法书,收集其中的秘密传承。寻找并劫掠被星辰击碎的神殿。刺探司辰的领域,在祂们麾下赢得一席之地。或许,如果你足够狡黠,甚至能够一瞥漫宿的真容。

  • 用智力战胜敌手,调查人员以及越来越起疑的当局。你自己被改变的胃口很可能会迫使你做出令人憎恶的行为,但你的大业绝对不能停下。

  • 剧情驱动的继承系统能使你超越死亡。或许,你的后继者能够完成魂之埚仪式。或许,他们会在愉快的日常工作中获得安宁。又或许,他们能够带来拂晓。

社交媒体


所有成就
包含内容
内容
Standard Edition
Anthology Edition
原声音乐(WAV)
原声音乐
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
发行时间:
{{'2018-05-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
317 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
русский
音频
文本
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用户评论

Posted on: June 2, 2018

Starmaker

验证所有者

游戏: 2516 评论: 6

If Amway sold lootboxes

[char limit, v condensed version] The main interactions in the game happen via a number of verb timer pods, like Work or Dream or Study. Put card(s) into a pod, start the timer, and in ~60s open the pod and take the cards out. Like a microwave. The bad: instead of placing cards into verb zones, pods have to be clicked open and closed, and cards taken out one by one. (You can click twice to take the whole lot, but then you'll have to look for them around the table, over or under other cards). Expenses are also a pod, one that auto-refreshes and grabs a Funds card every 60s. To not die, you need to produce Funds cards faster than that. Other pods pop up and spawn penalty cards you need to destroy before they trigger a loss. New characters have a choice of 2 jobs. One is menial labo(u)r, and produces 1 Funds each 50s (45 if you exploit a bug). It doesn't autorestart, so you have to pause the game as soon as it's done, or the cycle loses you money. Add the time to unload and load the pod and the time the pod is destroying penalty cards and not earning you money, and you're looking at 1 useful Fund every 15 min at best. 4 possibly productive actions for an hour of frantic clicking. (There's a 2x speed button, but it eats into your reaction time and penalties pop up twice as fast, so the end result is about the same for twice as much clickling.) For the other job to be at all profitable, your minion has to kill the boss. Minions are rare, recruiting attempts spawn penalties, and only 1 of 8 is a combatant with a chance to succeed (still small). Upgrading minions requires a lot of appropriate Lore, bought at random with Funds (hope you don't get a mundane book)... you see where it's going. It is a realistic cult sim, the cult in question being an MLM pyramid. If you're thinking about joining one, buy this game instead: same soul-crushing bankruptcy-inducing self-actualization BS but way cheaper than an IRL MLM entry package. Otherwise, avoid it like crabs.


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Posted on: July 25, 2018

Cinzazul

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游戏: 197 评论: 1

54+ hours playing; still not enough

After finally reaching a victory condition, i'm impressed to say that i still want more... The visuals are neat, with a simplistic art-style and a well drawn interface, i was amazed at the show of colours that was my "deck" after some hours playing. I couldn't be more satisfied with the visuals, a real pleasure to my eyes. The soundtrack is pretty good, and it fits well with the game's theme. There is not so much to talk about those, so yeaahh... The challenge factor is pretty rough at the start, and can be a bit overwhelming and frustrating, but after some progress it does gets a lot easier, to a point where some "challenges" aren't even a problem anymore. Here, the replayability factor is real! After going through so many frustrations and finally achieving a victory condition, i still want more, and it is what amazes me the most, i don't recall playing any game that made me feel like that before, and i'm sure that i'll have a blast playing again soon. In the end, it has got to be one of the best (if not the best) indie game i have played in my entire life, and it surely was a great decision of me to pick the "perpetual edition". I can't recommend it enough for anyone who likes exploration games, even if it is mostly through texts. Thanks for reading, and have a insightful dream, fellow cultist.


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Posted on: December 21, 2018

teorems

游戏: 评论: 29

Dark vibes

This game, so much as it is aesthetically pleasant and it features an astounding soundtrack, has a bit of an unealthy vibe to it. Gameplay is complex and unguided.


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Posted on: February 7, 2021

DeepOne90

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游戏: 230 评论: 2

I have parted the Veil, now I see.

The game had me hooked on his themes from the get go: the synthesis of Lovecraft's "Dream Cyle", Clark Ashton Smith's saturnian tales, Chamber's "King in Yellow" and Machen's nightmares, what's not to love? Unfortunatly until recently I just couldn't crack it's mechanics, which so seemlessly complement and enhance it's themes. They just felt too obtuse, too arbitary, too opaque to actually have an internal logic; I just couldn't get past them. This though didn't prevent me from thinking of the game, of it's wonderful writing and it's simple but bewitching art style. I kept mulling on my failed early tries and I sporadically kept getting back to it, full of hard-headedness for being so constantly defied by it's unyielding apparent irrationality. The fact that the game kept pushing back against my efforts felt so right with how it is to actually study ancient philosophy and esoteric societies that I kept going at it, as the first, and only, hint of the game suggests. Now I've started speaking it's language and I feel like a modern Hermtes Trimegistos, with it's tantalizing possibilities and mysteries opening up to me. Just keep going and the Veil of Maya will part, opening up one of the most unique and frustatingly enjoyable games I've had the pleasure of experiencing.


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Posted on: March 29, 2019

Calanor001

验证所有者

游戏: 63 评论: 2

A somewhat flawed gem

As an HP Lovecraft-enthusiast, "Cultist Simulator" immediately caught my attention when I by pure chance stumbled upon it. However, when I started my first game I had pretty much no clue whatsoever of what I was doing, which was one of the main reasons to why I exited the game right after I quickly lost. However, the next day I felt that I should give it a second chance. This time around I felt intrigued. Although I still didn't have much of a clue of what was going on, I could discern the glimmer of a good game somewhere behind all of the confusion. After a couple of additional attempts at figuring out the game, I finally started to truly appreciate it. The game itself is basically an abstract, bizarre and rather surreal card game, one unlike any other I've played. Its Lovecraftian inspiration is of course obvious, but I can't help but wonder if the devs also have a genuine interest in esoteric and mystical matters. The game's lore is engaging enough to serve as the base for a full-fledged RPG, with the dream world "The Mansus" playing a central role. Elements such as insane painters, occult manuscripts and artifacts, abandoned hospitals and, of course, clandestine cults fit the Lovecraftian theme perfectly and so does the game's haunting music. The graphics are functional, yet the stylised portraits add some kind of otherworldliness that suits the game quite well. The cryptic nature of the game is intentional, but I feel that the devs overdid things a bit. However, the game does provide hints and I really recommend new players to read all text carefully. Also take note of if and when the texts change due to your actions. Clicking on cards and card slots will list various properties related to that card or slot, information that might very well might be crucial if you wish to get the hang of this game. All in all a confusing, but ultimately rewarding game for those that have the time and patience to give it an honest chance.


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