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Cultist Simulator

已在库内

3.8/5

( 125 Reviews )

3.8

125 Reviews

中文(简体), English & 1 更多
19.9919.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Cultist Simulator
介绍
逐忌宝,唤异神,创密教。 《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。 在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。...
评论
50 %
推荐
Eurogamer
Recommended
PC Gamer
85/100
Screen Rant
4/5 stars
用户评论

3.8/5

( 125 Reviews )

3.8

125 Reviews

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产品详细信息
2018, Weather Factory, ...
系统要求
Windows 7 / 8 / 10, 2GHz or better, 1 GB RAM, 1280x768 minimum resolution, Version 9.0c, 500 MB avai...
DLC
Cultist Simulator: Original Soundtrack, Cultist Simulator: The Ghoul, Cultist Simulator: The Dancer,...
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
介绍

逐忌宝,唤异神,创密教。





《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。

在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。

成为一名无形之术的学者。搜寻梦境,找到那些会扭曲心智的仪式。合成物品,召唤灵体。向无辜者灌注你的思想。作为新时代的先驱者来攫夺属于你的一席之地。

主要内容

在约莫20-40个小时的游戏时长中,你可以:

  • 在这个充满野心,食欲与厌恶的洛夫克拉夫特式的复杂世界之中,通过组合卡牌来讲述属于你的故事。腐蚀你的朋友。进食你的敌人。历史并非只有一重。

  • 成立密教,追奉赤杯、双生巫女,或者白日铸炉。招募信徒,然后将他们提升为门徒,令其成为你麾下的窃贼,研究者与爪牙。利用你的门徒,靠他们供养自己——或者沦为他们的给养。

  • 揭晓奥秘,解开那些不为人知的秘密。翻译魔法书,收集其中的秘密传承。寻找并劫掠被星辰击碎的神殿。刺探司辰的领域,在祂们麾下赢得一席之地。或许,如果你足够狡黠,甚至能够一瞥漫宿的真容。

  • 用智力战胜敌手,调查人员以及越来越起疑的当局。你自己被改变的胃口很可能会迫使你做出令人憎恶的行为,但你的大业绝对不能停下。

  • 剧情驱动的继承系统能使你超越死亡。或许,你的后继者能够完成魂之埚仪式。或许,他们会在愉快的日常工作中获得安宁。又或许,他们能够带来拂晓。

社交媒体


所有成就
包含内容
内容
Standard Edition
Anthology Edition
原声音乐(WAV)
原声音乐
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
发行时间:
{{'2018-05-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
317 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
русский
音频
文本
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用户评论

Posted on: November 4, 2021

curlymcdom

验证所有者

游戏: 144 评论: 5

Two games at war with each other

The score reflects the ultimate user experience, though there are really two games here: your initial intrigue as it unravels itself from nothing, followed by a masochistic grind that sabotages any lingering goodwill. As an opening the first game is fantastic. Fundamentally it’s an idle clicker game with multiple timers. You feed each timer with slowly materialising cards, so your “work” timer might consume your “passion”, eventually spawning money. You are presented with very little initially, and the story mostly plays out in your imagination through colourful card prompts. The flexibility of the system works brilliantly- many cards have multiple applications, and once “dreaming” is unlocked they can be used in creative metaphorical ways. “Dreaming” of “health” or “studying” “vitality” for instance. Slowly you acquire occult knowledge and magics, and your side-job of founding a mystical society can begin. This curiosity is then dramatically undercut by the second game, the Grind. You need money and followers to explore and expand, which you can barely keep supplied by repeating your in-game job. However you are constantly being thrown arbitrary obstacles. Suddenly a countdown of “dread” is ticking that kills you unless fleeting, difficult to acquire cards are fed to it. A timer literally called “time passes” consumes your funds lest it punishes you with hunger and death. However it randomly causes you injuries even if well-stocked, costing you more funds (or death). These artificial stumbling blocks, some completely unprovoked (expeditions need a random amount of funds, sometimes seemingly infinite), eat up your resources and crush any sense of progress. It’s a downward spiral that feels completely unwarranted. Truly it is INFURIATING game design, more infuriating as it sabotages the first game, the one with the fun sense of wonder. Because the second game is actively obnoxious to the point that I don’t want to play further.


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Posted on: September 1, 2022

nonameform

游戏: 评论: 3

Seems Better Than Plays

I played the game for around 3-4 hours and had a chance to try different origin stories. Eventually I realized that the game mechanics are not for me. Even though you can stop the time at any moment, sometimes RNG will kill you anyway as you won't be able to gather the needed card in time (be it health, money or something random). Though the game feels deep at first, it gets annoying pretty fast if you are not willing to learn the rules on your own by constant experimenting. And even if you learn the rules, you might still get struck by RNG. Of course there are wiki sites available that will lay all the rules for you, but that's like buying an external map for CP77: that information has to be in game is some shape or form that is easier to understand than cryptic tips on the cards/actions.


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Posted on: June 1, 2018

ZombieSheep

验证所有者

游戏: 53 评论: 2

Better UI or a tutorial plz

Just clearer indication of what happend or what is going on would be nice. Or auto pause when an event finish and automatically zoom and pop up the card. Something that actually gives player a nice view of the result of their action, would greatly imrpove the game play experience. This game feels like it's over tuned for some one that played the game 1000 times and had read all the text before. Reflexively click collect all? well the result text is gone. Weren't there when a card transform after timer is up? you now lost context on the text, was there a card you could have sloted in? or was it just progress of time? it's now a mystery until next time.


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Posted on: August 15, 2022

The Idea is Better Than The Reality

I wanted so badly to like this, because I was hoping I would be lured into a creepy story disguised as a card game. It's so atmospheric and charming, you start to feel there must be more to it, but even after an hour or more in it still just seems to be just a really weird (and possibly unplayable) card game. One so opaque that figuring it out just isn't fun. But dang I wish it were!


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Posted on: June 20, 2018

iampagan

验证所有者

游戏: 237 评论: 4

Underwhelming and confusing

After about 5 playthroughs and 1 minor victory, I can’t recommend the game for the full price. As others have already said, the mechanics aren’t very intuitive and definitely aren’t clearly explained. But that’s not the biggest problem, you can still learn the basics with a bit of patience. The main flaw of the game is how random it feels, and how frustrating it becomes when you have those moments like “how could I know I would need that later?” or “how was I supposed to know this action would consume this card?” or “how the heck do I get more Glimmerings?” or, worst offender of all, “what am I supposed to do about this death countdown, if there’s no card to put in this slot?”. Even after you establish your cult, it all feels kinda tedious and not that much fun. I wanted to summon Cthulhu, not focus on paying the rent. Even after maybe 4-6 hours with the game, I am yet to experience anything truly paranormal (weird dreams and occult musings don’t count). The only thing I really enjoyed about this game was the atmosphere (the flavour texts) and the overall premise (I wanted to like it so badly…). I guess the first hour or two were sort of fun, because I enjoy figuring out new mechanics. Other than that, though, I’d recommend you to wait for a major discount before you buy the game. You might like it, but chances are you won’t.


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