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Cultist Simulator

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3.7/5

( 124 Reviews )

3.7

124 Reviews

中文(简体), English & 1 更多
19.9919.99
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Cultist Simulator
介绍
逐忌宝,唤异神,创密教。 《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。 在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。...
评论
50 %
推荐
Eurogamer
Recommended
PC Gamer
85/100
Screen Rant
4/5 stars
用户评论

3.7/5

( 124 Reviews )

3.7

124 Reviews

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产品详细信息
2018, Weather Factory, ...
系统要求
Windows 7 / 8 / 10, 2GHz or better, 1 GB RAM, 1280x768 minimum resolution, Version 9.0c, 500 MB avai...
DLC
Cultist Simulator: Original Soundtrack, Cultist Simulator: The Ghoul, Cultist Simulator: The Dancer,...
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
介绍

逐忌宝,唤异神,创密教。





《密教模拟器 (Cultist Simulator)》是一款有关天启与渴慕的游戏,来自《堕落伦敦 (Fallen London)》与《无光之海 (Sunless Sea)》的制作人 Alexis Kennedy。玩家将扮演一名探索邪恶奥秘之人,而背景则设立在一个拥有隐世诸神与多重秘史的世界的1920年代。或许,你是想追求知识、力量、美貌或者复仇,又或许,你不过是想了解隐藏在世界表皮之下的色彩。

在这部 roguelike 式的叙事卡牌游戏中,你所找到的事物将会永久地改变你。你每时每刻所做的选择,不仅仅只是在推动剧情发展,而是在塑造剧情本身。

成为一名无形之术的学者。搜寻梦境,找到那些会扭曲心智的仪式。合成物品,召唤灵体。向无辜者灌注你的思想。作为新时代的先驱者来攫夺属于你的一席之地。

主要内容

在约莫20-40个小时的游戏时长中,你可以:

  • 在这个充满野心,食欲与厌恶的洛夫克拉夫特式的复杂世界之中,通过组合卡牌来讲述属于你的故事。腐蚀你的朋友。进食你的敌人。历史并非只有一重。

  • 成立密教,追奉赤杯、双生巫女,或者白日铸炉。招募信徒,然后将他们提升为门徒,令其成为你麾下的窃贼,研究者与爪牙。利用你的门徒,靠他们供养自己——或者沦为他们的给养。

  • 揭晓奥秘,解开那些不为人知的秘密。翻译魔法书,收集其中的秘密传承。寻找并劫掠被星辰击碎的神殿。刺探司辰的领域,在祂们麾下赢得一席之地。或许,如果你足够狡黠,甚至能够一瞥漫宿的真容。

  • 用智力战胜敌手,调查人员以及越来越起疑的当局。你自己被改变的胃口很可能会迫使你做出令人憎恶的行为,但你的大业绝对不能停下。

  • 剧情驱动的继承系统能使你超越死亡。或许,你的后继者能够完成魂之埚仪式。或许,他们会在愉快的日常工作中获得安宁。又或许,他们能够带来拂晓。

社交媒体


所有成就
包含内容
内容
Standard Edition
Anthology Edition
原声音乐(WAV)
原声音乐
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
18.5 hMain
40 h Main + Sides
109.5 h Completionist
31.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.0+)
发行时间:
{{'2018-05-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
317 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
русский
音频
文本
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最有用的评论

Posted on: June 3, 2018

A S

验证所有者

游戏: 95 评论: 2

Not a good game, but an interesting one.

Cultist simulator is neither good, nor bad. But it's not bland either, and it can be addictive. The core mechanics is similar to clicker games, with timers and resource management. You have cards with various attributes, that you drop into slots to initiate a timed process, which sometimes can be further interacted with by adding more cards. It's a tried-and-tested way to keep you glued to the screen, but it can feel shallow and manipulative. As far as I can tell after a few hours of playing, 99% of the game takes place on a table, on which you're free to arrange your cards and the timed slots as you please. The free-form placement is not terribly optimised, and you may end up repeatedly shifting the same pieces around, which detracts from the fun. The lack of tutorial other people have been complaining about seems very much intentional. The game wants you to experiment, bumble around, learn as you go, and generally not immediately know what you're doing, what does what, or what do the symbols mean - while you strive for your nebulously-defined goal. Much like an actual cultist would do, I presume. There is quite a bit of well-written text to build the Cthuluesque - but original - atmosphere, and give vague clues as to what you can (maybe) get from doing something or other. However, the somewhat tedious resource management mechanics tend to overshadow the writing after a while. The good aspects can be really fun, the bad ones can be really annoying. Best for people who like figuring things out, don't mind addictive time-wasters, and want to feel like a cultist. People with aversion to obscurity, tedium, and poor UI design may consider giving it a pass. I don't think the asking price is adequate, though. Half-off would be closer to what you're getting.


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Posted on: June 7, 2018

cjriches

验证所有者

游戏: 24 评论: 4

A great game, though not for everyone

After 16 hours of play, I have achieved one of the victory conditions. These are my thoughts having experienced most of the game one time through (I shall be playing again). The main attraction is the worldbuilding and storytelling. If you're not interested in reading every bit of flavour text and trying to interpret the clues hidden in the writing, you will likely neither enjoy the game nor learn how to play it properly. However, if you are interested, this is a game unlike any other I've seen. The writing is fantastic, and I found myself immersed in the game world to the point where I could not sleep in real life for all the half-understood secrets buzzing round my head. Will the Inspector uncover evidence of my latest atrocities? What could be the missing piece that I need to finally summon a Hint, whatever one is? Is summoning one even a good idea? How do I persuade the Peacock Door to open? A lot of these questions stem from figuring out the game mechanics, which are woven tightly with the story/lore. The game has no tutorial, and zero hand-holding. This does mean you occasionally feel like you have no idea how to achieve your goals, or even what they are. I would argue that this is a good thing. It means you are not only playing a character who is trying to uncover secrets and gain understanding, but you actually are uncovering secrets and gaining understanding yourself. Learning to play the game is half the point, and it (mostly) works brilliantly. Sometimes, it is slightly too opaque for its own good, and during the endgame I did resort once to the internet for summoning recipes. My advice is: go into the game as blind as possible, and resist the temptation to look up guides until the very endgame, and even then only if you’re desperate. tl;dr A fantastic atmosphere/story driven game that requires immersing oneself into the lore to get past the sometimes clunky and repetitive game mechanics, and is definitely worth doing so. Embrace your imagination.


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Posted on: June 1, 2018

BotaZnohy

验证所有者

游戏: 249 评论: 2

How deep does the rabbit go?

Pretty deep, as you probably already know from the trailers. But how does it play and how do you survive navigating yourself through it? Lets start the review with a quick summary. What this game is: - Literature - Resources managment - Roguelike - Demanding What this game isn’t: - For everybody - A card game Wait, it must be a card game if you use cards to play it, right? Right, only the cards… aren’t really cards. They are more like representations of various people, creatures, knowlege or information and there is no "hand" you can play it from at your leisure. In fact you only have partial control over them. However, you indeed do use them to play the game, mostly by moving them to "verbs", which are a sort of action slots (the Study verb, for example) and combining them together. This may sound simple and boring, but it is actually quite complex and surprisingly fun. It delivers the feel simililar to 4X games, when things click together and the structure you’ve built finally start working. I also said the game is demanding. And while there certainly is a steep learning curve, the true challenge comes in a form of the need to use your imagination and intelect. You have to piece the big picture together from hints. The terrible truth behind them is shrouded by obscurity. It goes without saying that the whole game is briliantly written and to me personally, it delivers an amazing sense of truly discovering something huge. All and all the game totally meets the goals it has set for itself. What can put someone off is the price tag, which may seem a bit high at first. But even though Cultist Simulator looks like a small game, it actually isn’t and if the premise renonates well with you, I can provide countles hours of gameplay… Because the rabbit hole goes very, very deep.


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Posted on: November 29, 2018

Myrth1

游戏: 140 评论: 21

Grinder Simulator

It's from Alexis Kennedy. So a masterful world-building and atmosphere and absolutely crap gameplay that just forces you to mindlessly grind for hours to achieve any sort of progress. This eventually undermines the atmosphere, making you bored and makes the game simply tiresome. So like always with Kennedy's games, feel free to cheat and play it for atmosphere alone, where it really shines.


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Posted on: June 7, 2018

Lost in the dark; Reading A LOT

If you like figuring things out and trying things, all the while not knowing what you are doing, you might like this game. Unless you dislike reading, then you most likely won't. My first game was very interesting - and very short. I died of bad health and had no idea why, because I earned money to cover my living expenses, but still got sick. Well, like in reality you just get sick sometimes. The trick is to find a way to counter whatever obstacle pops up throughout the game. When you start the game, you have a few cards, a few "action" slots to put them in and see what happens and an event that gets your story started. Every card/slot has an info box, that pops up, when you click them. And every time you pick up a card, the slots it can be put in get highlighted. It all starts very simple, but gets more complex soon. The fact, that there is no tutorial, no manual and no one telling you what to do, makes it an exciting journey and lets you wonder about what may lay ahead. Unless you hate poking around in the dark. Then you will hate this game. You get new/more cards and slots as you progress. Cards and slots can be permanent or temporary. Temporary cards have timers on them, showing, when they will disintegrate. The slots have timers running, too, but are a litte more unpredictable. They pop up and "search" for specific cards, they automatically draw in. As far as I have seen in my 4 games, most of the time that is a bad thing you have to counter. Read the texts (some change later). When I started my third game, I grabbed pen and paper and started writing down how to get specific cards, because I can never remember, when I end up needing them. So far I have played 4 games, died 3 different deaths and had a lot of fun. -1 star, because a) Slots sometimes pop up and go unnoticed, because they end up outside of my view, even though there is still plenty of room within my view for those slots. b) Moving the Info box to where I want it doesn't stick. c) No music.


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