Jump Over the Age 是由 Gareth Damian Martin(they/them)创立的一人团队游戏开发工作室。Gareth 曾获 GDCA 和 IndieCade 奖项肯定,亦拿下 TGA 提名、多项 IGF 提名、GDC 提名和四项 BAFTA 提名,并被评为“杰出的游戏世界创造者”(《Edge》杂志)、跻身“最激动人心的独立游戏之星”之列(Eurogamer)。
Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.
It took me a bit of time to get fully immersed but once the ball started rolling I couldn't stop playing.
I loved the simple gameplay mechanics and the atmosphere aboard Erdin's Eye. I'm super glad a sequel was announced.
Writing is pretty shallow and full of genre tropes, although serviceable. Mechanics are simplistic. Art design is pretty nice – but nothing to write home about – and issued sparingly. Atmosphere is OK and so is music.
The game itself is not bad, but it is somewhat bland and by-the-book. If you crave some cyberpunk narrative that won't challenge or bewilder you too much, then you can try it out.
Just don't expect to be amazed or to get a lot of food for thought.
Got this thinking it'd be a nice low impact time killer on a long flight - it's basically a text story with some static illustrations - but it about murdered my (old) laptop. Like, click a button and wait an actual second to see it change color, nevermind actually do the action. Really seems to need a graphics card, and loads the GPU like Enshrouded. WTF is it doing?
Story itself is fine. No real puzzles or anything, just an RNG-throttled walk through branching narrative, like a build-your-own-story where a few bad rolls might lock you out of some paths. Bunch of nice, little side-character vignettes. Feels good under $10.
So incredibly engaging, so rich to soak in.
Citizen Sleeper easily ranks in my top games ever, next to The Witness, Stray, Analogue: A Hate Story and Cyberpunk 2077. Whle there are similar elements with all the games in some ways, it's equally as unique.
The gameplay mechanics add such a well-balanced approach with a perfect blend of randomness, strategy and planning, and sidequests. Nothing felt overdone or overstaying. I used a controller, and it was perfect, good default layout, never even thought about switching up keys, but almost all eventually get a home on a 360-style controller.
I suppose there are many endings to this story, like Analogue, but I don't know if I'll ever play it again. And I say that to mean that is absolutely re-playable, but I got an ending with characters that was so close to my heart, I just want it to sit there forever right now. More sweet than bitter, but somehow touching on similar elements to the end of the Red Dwarf book and Bicentennial Man with Robin Williams.
I also laughed out loud when I found a moment reminiscent of the game Stray.
I will say that up front I felt confused about what to do, what mechanics were in play, how to make good decisions and feel like I wasn't missing anything or messing up off the get-go. But it felt amazing after playing for a bit, and honestly, I feel like that actually is a benefit now, as I found myself making decisions as myself, rather than as a character or ideally of what I thought would be good to play. That led me to an ending I can't imagine being better, though I could feel other possibilities that would have been great as well, just ended exactly where I wanted it to.
I really wanted to play through this one before picking up Citizen Sleeper 2, but now know I absolutely will.
Fantastic, just fantastic.