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Citizen Sleeper

已在库内

4.3/5

( 108 Reviews )

4.3

108 Reviews

中文(简体), English & 2 更多
Offer ends on: 10/24/2025 09:59 EEST
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Citizen Sleeper
介绍
  跻身 2022 年最受好评的独立游戏之列、曾获 TGA 提名的《深空梦里人》,是一款受桌游启发的叙事角色扮演游戏。故事发生在“厄灵之眼”,这一破败的空间站是千万人的家园,人人都在跨星系的资本主义社会边缘挣扎求生。   人造躯壳里装着数字意识——你就是所谓的“梦游体”,曾归某个大型集团所有,现在他们又想将你召回。想要见证下一个循环,就得和厄灵之眼上形形色色的陌生面孔打交道,斡旋于不同势力之间,结交好友,维持生计,在这个怪奇都市生存下去。   本作自桌游汲取灵感,引入“骰子”、“时钟”与“动因”要素,旨在让玩家自主选择前进路线,搭...
评论
98 %
推荐
Game Informer
9/10
Eurogamer
Recommended
PC Gamer
80/100
用户评论

4.3/5

( 108 Reviews )

4.3

108 Reviews

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产品详细信息
2022, Jump Over The Age, ...
系统要求
Windows 7+, Requires a 64-bit processor and operating system, 4 GB RAM, DirectX 11 compatible GPU, V...
DLC
Citizen Sleeper Soundtrack, Citizen Sleeper Artbook
Time to beat
6.5 hMain
10 h Main + Sides
13 h Completionist
10 h All Styles
介绍

 

跻身 2022 年最受好评的独立游戏之列、曾获 TGA 提名的《深空梦里人》,是一款受桌游启发的叙事角色扮演游戏。故事发生在“厄灵之眼”,这一破败的空间站是千万人的家园,人人都在跨星系的资本主义社会边缘挣扎求生。

 

人造躯壳里装着数字意识——你就是所谓的“梦游体”,曾归某个大型集团所有,现在他们又想将你召回。想要见证下一个循环,就得和厄灵之眼上形形色色的陌生面孔打交道,斡旋于不同势力之间,结交好友,维持生计,在这个怪奇都市生存下去。

 

本作自桌游汲取灵感,引入“骰子”、“时钟”与“动因”要素,旨在让玩家自主选择前进路线,搭配内容丰富、互动及时的世界塑造,带来玩家主导的游戏体验。日夜循环之间,你必须用骰子来决定如何度日。携手共进或是斩断连结,你的目标都是揭开真相,摆脱猎人,笑到最后,甚至逆转过去!

 

各行各业都想在星辰间挣扎求生,空间站则来者不拒:清运工、工程师、黑客、酒保、街头食品小贩,大家为何齐聚此处,那就说来话长了。向谁伸出援手,都由你自己决定,好友携起手来,就能合力改变未来。

 

最终,骰子将成为黑入空间站云端的绝佳工具,过往数十年的数据任你浏览,新区域也揭开神秘面纱,还有更多秘密静待解锁。这可是你的独家本领,能不能逆转未来,在此一举。敢于深入空间站网络空间深处的人啊,无数集团秘密、失控人工智能,以及失落的数据信息,都等你来发掘。

 

在埃森-阿普眼里,你不过是公司的所有物,星际生意中的一件小小资产。在这个宇宙里,人类的扩张充斥着压榨与剥削,孕育你的那个系统自然也毫无怜悯之心可言。公司赋予的躯壳日渐腐朽,是时候摆脱控制,在天马行空的科幻世界里闯出自己的一条路,探讨何为不确定性、人格与自由。

 

《深空梦里人》引入“骰子”、“时钟”与“动因”要素,旨在让玩家自主选择前进路线,搭配内容丰富、互动及时的世界塑造,带来玩家主导的游戏体验。

 

每个循环,你都要掷出骰子,为空间站上花样百出的行动分配不同的点数。靠着这一个个行动,你将抉择何事、何人对你最为重要,从而塑造身边人的生活,并最终影响空间站的未来。

 

时钟记录着你乃至空间站上众人的行动。从成为远眺酒吧的常驻成员,到保护朋友不被亚特坎治安兵追杀,有了时钟,就既能追踪自己的足迹,又能了解一举一动在身边世界泛起的涟漪。

 

你要完成的不是任务,而是“动因”——挑选和抉择对你举足轻重的故事和活动,就靠它来引导。追踪动因,就能磨练角色的五项技能(机械、界面、耐久、直觉及投入),解锁各种特长和奖励,反映或改变你要在这个世界上如何生存下去。

 

《深空梦里人》共有三个于发售后推出的 DLC 章节——《浪涌》《避难》《清除》,如今都将包含在游戏的现行版本中。这三章将拓宽游戏世界,还会向厄灵之眼加入额外角色和地点,为游戏后期引入精彩纷呈的全新剧情。

 

 

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关于开发者

Jump Over the Age 是由 Gareth Damian Martin(they/them)创立的一人团队游戏开发工作室。Gareth 曾获 GDCA 和 IndieCade 奖项肯定,亦拿下 TGA 提名、多项 IGF 提名、GDC 提名和四项 BAFTA 提名,并被评为“杰出的游戏世界创造者”(《Edge》杂志)、跻身“最激动人心的独立游戏之星”之列(Eurogamer)。

Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.

包含内容
内容
Standard Edition
Deluxe Edition
Jump Over the Age Collection
Soundtrack (MP3)
Artbook
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6.5 hMain
10 h Main + Sides
13 h Completionist
10 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2022-05-05T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
327 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
français
音频
文本
日本語
音频
文本
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用户评论

Posted on: February 16, 2025

georg2357

验证所有者

游戏: 87 评论: 12

An interesting timewaster

I didn't look into the game before buying but heard the sequel was good. It's a role-playing game so when it was on discount I bought it. It's intriguiging in the first 1-2 hours. But afterwards I kept thinking: is this is? And they charged almost 20€ for this? Are you kidding me?! With the amount of games out there, lots often on discount, this game is not worth full price. Absolutely not. It's a "nice" game, but no more. The role-playing is effectively non-existant on either the narrative or the gameplay front. It's more of a mechanics-heavy adventure game. At the start there's a ticking-timebomb mechanic (a timer) that creates some tension, but my timer ran out and I thought that that was game over for my entire run. Harsh but fair. I had f***ed up. But as the timer reaches zero, a scene plays in which these Damocles sword situation resolves itself without any input from me. No skill checks, no resource check or anything. You have to pay 1 skill point (I had gathered like 20 at that point) and you are good as new. And with that all tension evaporated. The narrative also isn't fantastic. The writing is thankfully lean, but there is still lots to read, which I don't specifically mind if I'm into it, but the charcters and small stories (there's no real overarching narrative) where shallow. At one point a quest suggest that the MC is really upset with an NPC about an outcome the player couldn't possibly have for seen, with the "victims" of that event the MC had never before seen. Yet the game insisted the MC be angry. As a player, I had zero impact on this event or the consequences. And at the ending that I got, that NPC made a pass at the MC out of nowhere, seemingly due to that tragic event I didn't care about. I left with that and another NPC I didn't care about and the game ended with "you will wake among friends". No, game, no, I won't. I don't care about these people. Credits roll. Main menu. No slides showing your impact or anything. An "experience".


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Posted on: February 25, 2024

kkrypto

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游戏: 评论: 4

One man show

It is a great experience to play through. Many lovely winding stories with excelent endings! Baldur's gate endings are luckluster in comparision, even Witcher story lines finishes hardly compare with some exeptions. What is however sad outcome of this game being a project of a single man, is that in the late game one writer/creator (?) stops being capable of keeping the compelxity of the world properly interconected. That the stories although excelent become too obviously linear inspite clear demand for overreach between them. As you finish questlines player amasses number of influential friends - however when an existential problem to the whole gamewordl appears, player somehow can not go and talk with them, ask for help - especialy when their help is so clearly needed and they themselves are implicated in the comming destruction. One mind of course can not in reasonable time create this interactive web of agents - but that is why it is sad that such an awesome gameworld was stripped of caring cooperative work of multiple writers. It could have been so much more livelier and with a proper replaybility. That being said, for any fan of Disco Elysium or Planescape Tormen it would be an epic fail not give this game a go.


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Posted on: February 18, 2025

movingcastle

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游戏: 314 评论: 18

Illustrated text adventure

I only played through the story once, did all the quests. However, I am not sure if my choices were really changing the course of the story or just minor details. There's no save system, game saves automatically, so I cannot go back and try different choices easily. The exception are the endings, you are allowed to see different endings. Therefore, i am not fully subscribed to the idea that this is an RPG, but i liked it as it is. You will be doing a lot of reading. Luckily, the story was good enough to keep me reading until the very end. I am sure I will buy and play the sequel at some point. As an illustrated text adventure this one really shines.


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Posted on: March 4, 2024

Nicholas_Thien

验证所有者

游戏: 44 评论: 19

Very innovative and engaging!

This game is anything but ordinary. I'll admit I had some doubts about buying it, since it seemed rather odd. But it did not disappoint at all. Here's what I liked about it and what I think could have been better: Pros: - Unique setting: You're role-playing a robot stranded on a defunct space-station. - Emphasis on survival: In this game, even robots need to eat, earn money and escape from fiends chasing them. - The game-play is intuitive and the game mechanics are therefore easy to learn. They also fit the emphasis on survival well. - The artwork is an interesting blend of rather technocratic depictions of the space-station and contrasting portraits of the characters you meet and interact with. - Characters are well developed and keep you engaged with rather mundane quests, that nonetheless are full of meaning. - No bugs worth mentioning: The game ran flawless on my laptop. Cons: - Depending on your choices, you can end the game prematurely and miss a lot of content. There are a handful of situations in which this can happen. And while you might have a hunch about them and the premature endings aren't bad, it still feels like walking into a trap. - The different character traits you can choose seem underdeveloped: Most of them are nice to have, but do not impact the game much. - The sound is decent, but nothing to write home about. - Some of the writing is tacky and kitschy and the whole setting - lore, background of corporations and factions and so on - is a bit underdeveloped. This makes some twists and turns of the story hard to grasp. In the end, I loved the game despite it's imperfections, but had to start over a couple of times because I felt like a missed too much content. In the end, I finished the game more times than I care to admit and am looking forward to playing the second part!


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Posted on: November 16, 2024

GriffinMuffin

验证所有者

游戏: 137 评论: 1

Great narrative game, lacks polish

The story, themes and world in Citizen Sleeper is captivating and inviting. The music is moody and has the proper elements of a 'cyberpunky' soundtrack. The character art is stellar. However, I think where this game falls flat is the polish. By this I mean, there's no voice acting (which is more about personal taste than objective quality). And the writing itself does a great job to convey character development, tension and worldbuilding. But I think with a bit of voice acting, I could've been pulled in just that little bit more. I did appreciate the TTRPG-like mechanics that let you navigate the setting and complete tasks and such, As you progress you unlike new ways to use your dice you accrue per day. However, sometimes the literal roll of the dice limited what I did in a cycle. At moments in added tension cos I needed to perform certain tasks and it was satisfying to pull it off. But I also think I may have been lucky, or that the game secretly makes sure you get good dice right before an important countdown concludes. I also found that the 'ending' felt poor executed. The relationships I developed with characters didn't have an epilogue or vignette (and I had finished the main story, didn't do the DLC). I recommend this game. The sense of growth and finding hope in an inhumane future is present in this captivating world and story. But it lacks a lot of polish.


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