Jump Over the Age 是由 Gareth Damian Martin(they/them)创立的一人团队游戏开发工作室。Gareth 曾获 GDCA 和 IndieCade 奖项肯定,亦拿下 TGA 提名、多项 IGF 提名、GDC 提名和四项 BAFTA 提名,并被评为“杰出的游戏世界创造者”(《Edge》杂志)、跻身“最激动人心的独立游戏之星”之列(Eurogamer)。
Published by Fellow Traveller ®. Fellow Traveller is a registered trademark of Surprise Attack Pty Ltd trading as Fellow Traveller Games. All rights reserved.
Story-rich narrative RPG with dice. Great plot lines, fitting music, relevant choices to make and a cynical (but realistic) view on how corporates might rule tomorrows worlds.
Citizen Sleeper is a fine game. It heavily markets itself as “inspired by tabletop role-playing games”, but you definitely shouldn’t expect it to play or feel like your typical CRPG: it is more accurately described as a sort of management sim that happens to have RPG-esque elements. On its own merits though, it is rather entertaining and well-conceived.
While the mechanics are kind of abstract at first glance, they are simple to get a hold of while also having a respectable amount of depth and complexity, making for an engaging gameplay loop. Have your priorities straight, acquire and spend resources carefully, make sure you have enough juice left to keep yourself going for the foreseeable future, and you’ll be fine! The experience is not all about that grind though, as each objective you complete will advance the plot a little through a dialog box: those story snippets are typically well-written, full of fascinating sci-fi concepts, and the occasion to meet a variety of nuanced characters and reflect on all the challenges this world presents… Some of which are uncannily similar to ours.
Sadly, while all of this makes CS good, it’s not quite enough to make it great. The gameplay, while full of smart design decisions, is repetitive: essentially, it all boils down to throwing a bunch of dices until you’re rewarded with a bit of text to read and a few inconsequential dialog options to select. The experience gets somewhat dull, and the presentation doesn’t help: the character illustrations look cool, but everything else from the music to the 3D visuals felt pretty bland to me.
So, yeah, I ended up finding CS fairly unimpressive... but commendable, especially for a single-dev project. It’s lacking in ambition, but it’s fine for what it is: a text-based management game about living paycheck to paycheck in a system that can barely sustain itself. If you’re looking for a relaxing adventure game with a focus on narration, there’s definitely something for you here.
The story is brilliant, while I managed to get one ending in my first sitting I still find myself drawn back to play it again.
Your character's identity of being a sleeper and trying to find themselves in a place they don't know and are unsure of how they fit is, is a compelling story. The game fits into the cyberpunk genre, but it also feels like a post-cyberpunk genre as it is removed from some of the main staples of the genre.
The characters feel like actual people, and I found myself empathising with them. The gameplay isn't my usual style when compared to what I've played before but it was fresh and I found myself worrying about keeping up my condition so I could get the most out of each day. (though once I had plenty of scrap and the perk, this worry went away. I also found myself with a lack of things to do in the days running up to my chosen ending).
I could not recommend this game enough
This game brings a lot to the table and doesn't overstay its welcome.
Expect deep story, nice atmosphere, lovable characters, mysteries abound, simple gameplay with some RPG elements, and (beware, a lot of) reading.
Simply said, I loved the (emotional) journey this cosy game took me on.