My first impression is that Odd Realm is Gnomoria in a top down view and includes the elements that didn't make it into the game. I will say this game isn't for everyone but if you are the target audience I suspect you'll enjoy is. The graphics can be difficult to work with at first. Especially when trying to understand what a specific symbol is supposed to mean. There is a tool tip in one area that will help you understand but if you never look in that menu it will never make sense. I haven't reached end game or long lived settlements yet but it does feel like the content at that stage would be lacking.I've also only played humans. The other races sound interesting and I think will add a lot of variety to play styles. Navigating the different layers can be difficult. There are ways to help but it takes a little bit to get use to how to use them. I think the big issue there is the perspective. A top down view with layers isn't easy to grasp depth. The art style wouldn't work with isometric views so I don't think there is a way to make it easier to understand. The learning curve can be steep. I know it took me awhile to figure out how to actually bring the loot from an enemy to my base. Feedback can be lacking when you try to do something. An example is I was trying to tame an animal but couldn't. It wasn't until hours later I realized the problem was I couldn't reach the animals because they were across the river. The UI elements said I could tame but nothing said the animal was inaccessible. I thought the game had a bug. The controls in general can feel a little clunky but I'm not sure how to better approach it based on the current design. It's one of those items you just learn how to use and get past it. For me the game is fun. As I've played more I've been able to understand more which makes the game more fun. I think a better way to introduce everything to new players would help a lot. The tutorial still left items out or left me wanting more information.