Posted on: July 13, 2017

BoojieBoy
Games: 109 Reviews: 10
Finally a Proper MOO-Inspired Game
I'm going to add my nearly 1000-hours-on-steam counterpoint to these negative reviews. Do the following to MOO2 and you have this game: * Add the hint-of-anime art aesthetic and atypical-for-the-genre almost-perky electronica. I personally love both. The look/feel of the ships is particularly nicely done IMO. The artist/designer goes by Arioch and I believe well of souls, well-known-to-homeworld-fans is his site, which is how I discovered the game IIRC. * Remove custom races but add features that are harder to balance in a customization scheme like hard-pointed ship templates unique to each race, wide range of biome preferences, unique research options, etc.. * Add a mineral resource required for ship-building. This limits fleet sizes in a more natural way. Also mineral poor planets can still be massive manufacturing hubs. All that matters is space for factories. * Keep the transport mechanic from MOO2 but add the ability to actually break them out of the pool so you can do stuff like load tanks on them for ground invasions. Maintaining free transports contributes to trade route income which is key for rapid growth. * Build on the subterranean races adding to max pop thing by giving all races biome preferences. All worlds have 2-4 biomes each. Diversity makes for larger planets. * Yoink espionage (for now) * No heroes yet (coming soon hopefully) * Keep combat essentials but add some nice nuances like being able move and attack with multiple ships at once. Sadly not as many gadgets or weapon mods yet but expansions are in development. * Reduce the ridiculous variety of buildings that bogged everything down mid to late game in MOO, to farms, markets factories, labs, mines all with tech levels that autoupgrade buildings when researched and a repeat-build option. * Add non-faction races, some of which are uniquely good at more hostile biome types like inferno and airless. I'm a huge MOO2 fan. I don't know about y'all but this is the one I was waiting for.
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