"Bad Dream: Coma" is the first game in the "Bad Dream" series from Polish studio Desert Fox. If you enjoy atmospheric point-and-click adventures with a horror theme and puzzles that often require abstract thinking, this is for you. You play as one of the people unable to wake up, and your task is to find the cause. The game is very minimalistic, features excellent hand-drawn graphics, an unsettling atmosphere, and creepy characters. You can achieve one of three endings, and which one you get depends on certain decisions. What's more, if you do something that prevents you from getting the good ending, you'll encounter slightly different puzzles and events than if you were playing towards the best ending. Just be prepared that, in addition to the obvious and logical puzzles, many of the puzzles are very unconventional. Unfortunately, there's no option to highlight interactive objects or a hint system, so you sometimes end up clicking everywhere "by feel."
It was a cool return, not perfect, as the game has aged a bit, but it's still a solid game, making very good use of Batman's villains gallery and a great start to a new interpretation of the Dark Knight's universe. It has a great combat system, very good stealth sections, and engaging collectibles (which not only add a lot to the story but also provide a side-story conclusion to the Riddler and Arkham Ghost storylines). The graphics and animations in the cutscenes may be outdated, the fights with mutants often look similar, and the final fight is so-so, but that doesn't detract from the quality of this game.
A proper remaster of a game that didn't need a remaster. The developers combined the first installment with the second, bringing the mechanics from the second game to the levels of the first game. There's no time limit or percentage indicator; instead, only the Neighbor's Annoyance Meter and golden statuettes have been added. This makes the game far too simple. The one-armed bandit minigame for collecting certain items is also unnecessary. Other than that, the game is just as enjoyable as before; the animations are smoother than in the original games, and the graphics are slightly improved.
SteamWorld Dig has a simple but addictive gameplay loop, where you mine, collect valuable deposits, return to town, sell trinkets, and upgrade your character to work harder. I also like the fact that you can't just smash blocks however you want, because otherwise you'll get crushed by blocks of rock or get stuck in one place, can't get out, and have to self-destruct to be transported to the hub in town. And, apart from the main part of the mine, there are additional caves, where you also sometimes have to move your gray cells to get to the deposit of blue orbs used to upgrade your equipment.
A turn-based strategy that, unlike the HoM&M series, offers a rich world, an interesting, tragic plot and unique mechanics that are as captivating as the series of games from New World Computing. If you are looking for a dark world based on mythology and stories about the creation of the Earth, this game is for you. offering a unique, mature atmosphere.
A turn-based strategy that, unlike the HoM&M series, offers a rich world, an interesting, tragic plot and unique mechanics that are as captivating as the series of games from New World Computing. If you are looking for a dark world based on mythology and stories about the creation of the Earth, this game is for you. offering a unique, mature atmosphere.
A quiet, pleasant game similar to Settlers, but with less emphasis on combat. We develop our charming Viking village towards the portal, fight the guards or make a material offering to the gods and move on to another, randomly generated island, where we do exactly the same. There is no campaign here, and the only game mode is playing a succession of random levels without end. It looks and sounds really nice, so it's perfect for short sessions of relaxation.
An old-school, slightly arcade game based on one of my favorite Disney animations. Nice powerups, great graphics and sound, but the last three levels are unfairly difficult and you can't play the final two stages if you play on Easy. Despite these flaws, it's still enjoyable for the most of time, even if you can complete it in one hour.