I was a backer and am playing the first released version of the game. I am a big fan of Symphony of the Night and have been hoping for a sequel forever. This game is close, but there are a few cons that makes it imperfect: Music - No classical Castlevania sound tracks (for obvious reasons) - Music is not a breathtaking mix of classical and modern (e.g. electric guitar & baroque piano) - Music was not made by a 42-piece orchestra like SotN. - The soundtrack cannot be heard well due to the audio-balance and Sound FX. So far, only one soundtrack strikes me as memorable, but most of them are meh! (forgotten already). Visuals - To make sure you can see every detail of the main character, they made her too big. As a result, she appears to be moving much slower than Alucard did (smaller figure). Just compare the intro to SotN - the drawbridge is many times bigger than Alucard. In this game, you can just jump over it! - The late fixes to the graphic is not utilized well enough. I was hoping to see shining fairies cast a glow on the background, but even if the engine allows it, it is only being used for static lamps, and not for burning deamons. - The castle is adapted to the large character sizes, so even if their models were scaled down, the castle would not look right. - In the stretch-goals, it was demonstrated how the backgrounds would become gradually more corrupted, but this was not utilized at release. The castle is boringly static. - SotN had put lots of 2D art in the castle background art. 3D art is more complicated and so a lot of the artwork is inferior to SotN, although the Hi-Res makes up for a lot. - The 'nudity' in SotN could not be replicated in a 2.5D game without making it R-rated. So no nymphs, sylphs, succubus or anything even remotely piquing. - Characters are static during conversations. No thrown wineglasses. Just manga-game style : ( The story is nothing like Mirror of Fate, but enough for a Castlevania game. : ) The weapons become boring ith time