Quirky fun, wild variety, and as challenging as you want
Tyrian 2000 is a quirky arcade shoot-em-up with great design, a ton of character, and tremendous customizability. Between the huge assortment of ships and weapons, secret levels, and various arcade modes, Tyrian 2000 will provide many hours of non-stop fun.
VISUALS and AUDIO:
Despite running at a fixed 320x240 resolution, Tyrian looks pretty good. The sprites are crisp and clear, the colors are bright, ships show up well against the background (except the ones that are supposed to be hard to see), and the HUD is attractive and easy to read at a glance. Everything comes in tremendous variety - every weapon has a unique firing pattern and projectile, you never stop encountering new enemies, and every level has a unique landscape following one of a large set of themes. Despite its age, Tyrian is definitely one of the most visually engaging shoot-em-ups out there.
The combat sounds are decent (punctuated by helpful alerts), but the soundtrack is just fantastic. There are over 30 tracks, so even similar levels usually have distinct background music, and it's all done just right - classic arcade sound, fast and pulse-raising. The music and visuals manage to combine to create a surprising amount of atmosphere, particularly in dark tunnel runs and turbo-speed races against the clock. There's a reason that the game comes with a jukebox utility!
CONTROLS and GAMEPLAY:
Tyrian's controls are simple and sweet - move with mouse (or direction keys, not recommended!), then fire / special-fire (they can be fired together or left/right) / switch mode (rear gun). Each ship has a "special move" (or several) that can be activated arcade-style, with some movement&fire combo. For the advanced player, these (and powerups, of which you can only keep one) can have a significant impact on gameplay. Your ship is equipped with shields, which regenerate faster when you aren't firing, and armor, which you'd better keep intact. If you get reduced to very low armor and survive for a while, a rescue ship will appear and drop a partial armor repair - this enables skin-of-your-teeth survival without robbing any of the tension or difficulty from those tough spots.
Ship customization is where Tyrian really shines - with over 30 weapons to choose from, you'll never run out of variety. Different front/read weapons, sidekicks, ships, shields, and generators are available for purchase on every level, and you can always upgrade your main two weapons' power levels - but be careful to balance power generation with weapon and shield demands! Different weapons vary not only in power but also in behavior, allowing you to customize toward your own preferred flying style - seeking weapons for the agile dodger, spread-fire for hordes of weaker enemies, or even the tremendously powerful but point-blank-range Zica Flamethrowers to reward pilots with a daring streak. Early on, managing the delicate balance of shields, weapon choices, and your generator on a limited budget is one of the most important challenges; since you buy upgrades with points scored as you play, performance really matters!
If you'd rather not deal with upgrade management (or just want to try out any of the 10 special "secret" ships with unique weapons and powers), you can play arcade mode, where weapons are found as powerups in-game. This lets you try out almost every option, but the same mechanic that lets you suddenly start clearing the field with lasers can bite you when you accidentally pick up missiles mid-level, so beware! In addition to this game mode (and the unlockable ships you are told about in hints), there are several "mini-game" levels with different mechanics. These levels are endless, running until you run out of lives, and the scores are just for bragging rights, as they have no impact on the main game. I found some of these to be a ton of fun and replayed quite a bit (Zinglon's Ale: 533462).
STORY/ACTING:
The story is largely for amusement purposes, but there is a lot of it - you get messages between missions that outline a growing plot, and even more flavor is provided by datacubes you can collect within the levels. Some of these are just amusing, others give hints on how to unlock secrets or otherwise help you out. There is no voice acting, but the story itself is kinda fun, a few of the communications come from some pretty funny characters. Your choices and performance over the course of the game do have some impact on how the storyline unfolds, as well as the levels and equipment to which you gain access.
DIFFICULTY:
Tyrian has 3 standard difficulties, with Easy being pretty manageable for a novice and Hard enough to keep a veteran on his toes at least some of the time. However, for those seeking serious challenge, there are three more secret difficulties: Impossible, Suicide, and Lord of the Game. If you want a ridiculous challenge, Tyrian can provide it, just look up how to unlock those [collectible hints in-game will also tell you how]. "Lord of the Game" difficulty is automatically applied when you use any of the secret arcade mode ships ("Super Tyrian mode"), and a Suicide campaign will keep even an expert player busy for a long time (you will *need* to strategically select secret level paths to acquire several items like the early level 10 shield and Phoenix; of course paying for these will leave you in a painful situation weapon-wise in the early levels).
The range of difficulties provided both widens the potential appeal of the game and adds replay value. Harder levels add a few incidental enemies, but the primary waves are identical across difficulties, with enemies simply being less durable and dealing less damage in Easy. I'm working on a Suicide campaign right now, but I tested out Arcade Mode on Easy and was enjoying it so much that I finished the game in one sitting. It is rare that I find a game fun for a long haul in easy mode, but Tyrian just has so many great toys that even an expert player can enjoy casual mayhem, maybe experimenting with flashy but ineffective weapon loadouts; at the same time, a more casual player can get the real Tyrian experience without the pain of tougher enemies.
LEVELS, STRATEGY, and OTHER ELEMENTS:
As I've mentioned above, part of the difficulty early on comes from the fact that you need to balance purchases of shields and generators against weapon upgrades. In general, I recommend always upgrading your shields whenever you can, even at the cost of weapon downgrades. Generators are second priority, ship type (for armor) third, and whatever is left goes to guns. You'll need to find a weapon load-out that works best for you, although I'll save you some pain and tell you to steer clear of front and rear missiles; they're awful. If you see a new weapon or sidekick, it may be worth trying it out and then restarting the level - you might discover something that works really well for you, and you don't want to miss an opportunity to buy it [several of the best weapons are only available once or twice].
Some of the secret levels are very hard, particularly in episode 1; if you warp to a secret level and get stuck, go back to the previous level and play through again without collecting that warp orb. Secret levels are particularly worthwhile because many have unique or rare equipment available for purchase. There are also a few "bonus" levels that you don't have to survive - dying just means you collect fewer points. Still, points are important until you can afford to fully upgrade your ship. Once your weapons are upgraded far enough, weapon upgrade pods will often (but not always) be replaced with special power pickups - these vary in usefulness, so try them all out and then stick with one you like. Beware - some will block use of your ship's special abilities!
THE VERDICT:
Tyrian 2000 has everything I want in a shoot-em-up, and it's just a blast to play. It can offer as much challenge as you want, you can customize the heck outta your ship (and there are a variety of viable load-outs, depending on your style), and the game is perfused with wonderful, quirky style. Endless mayhem, ample choice, and good balance all add up to non-stop fun and a solid 5.
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