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This user has reviewed 16 games. Awesome! You can edit your reviews directly on game pages.
Nova Lands

devs got lazy at the end

to this day, the devs will take money for their game, and to this day design flaws and bugs exist. plus the spacewalk is a super annoying grind, especially since time is paused/your factory isn't doing work, while you do it. also the devs allowed someone to say "bye bozo" about charlie kirk and they deleted the guy who said RIP charlie, but kept the person who said "rip bozo" in response. it really tells you the type of POS the moderators/devs are.

1 gamers found this review helpful
Kingdoms and Castles

Missing some QOL polishing.

Bugs and poor in-game feedback, as well as some annoying things still exist in the game, long after dev had a chance to fix them. a bunch of little things that add up, like having to switch to demolish instead of just planting roads over the tree's and expecting the game to understand to demolish the trees. there was a bug as well, i had money and men available but the archer tower didn't want to man up. for some reason i can't just place a gate over a wall and have it auto delete old wall and place gate, instead i gotta fiddle through the menu to delete old wall and Then place gate. these are things that i think someone who was playing their game or taking feedback, would have already known about. there's more, but so far i've been looking past that and enjoying the game. i'm just saying the dev left with work still on the table.

Quasimorph

DEI detected

Got banned from their discord for existing and not being a DEI zombie.

19 gamers found this review helpful
Potion Permit

Looks like it's still in Beta

There are errors in the settings menu, and in all of their text, that make this game look like no one ever bothered to tell the devs the most basic of things. They use plus symbols for the end of a setence instead of a peroid as one example. plus it's kinda boring. i really don't like that the tutorial phase is pretty long when i just want to get into the swing of things already.

2 gamers found this review helpful
Timelie

They accomplished boring time control.

Time control, they could remove that "super power" from the game and the only thing it would change is that you might have to do the level over again when you fucked up. that's it. it's very anticlimatic. Since playing with Time was the reason i wanted to try the game, i submitted the return request just now. The missions are also not very engaging...though i put part of that blame on the controls. The issue is the controls are harder to use than the misssions are to do. Meaning every mission just reminds me of how much effort i have to put into moving the characters around, rather than the puzzle at hand. To be clear, it's easy to left click and move them around, but you have fight with the game for all the little things it does that gets in the way of that. like when you tell Character2 to move, it unpauses time, so you have to the rewind again and setup C1. Then it autoplays again, and the way this is setup - you don't really ever want an autoplay. I was happier with "the marvelous Miss Take" and "Invisible Inc.", and for "time" games well there aren't many of those. "Timeshift" was "okay but fun at times" but the install process is now screwed up and doesn't work even from steam - without following a guide first.

1 gamers found this review helpful
Detective Girl of the Steam City

I don't feel it was worth even 50% off

There's no animation in the H scenes, just one still photo, and the writing doesn't carry it through. Also, i'm not usually doing tomboy stuffs, but this one just feels like tomboy was slapped onto the character for marketing, and not like much of them is actually a girl at all. i'm only like an hour in, but i kinda want a refund even at $8. The gameplay aspect is also pretty lame, and the detective part i feel like could have been done better to let the player figure things out.

13 gamers found this review helpful
Creeper World 4

Long winded and AI is too simple.

I am new to this series, i did not grow up on the previous games. anyway i found the AI to be dead simple. since i grew up on RedAlert, i found the lack of any complexity here to be old and tired. this opponent will not make you think, and honestly i think it's misleading to call this a "real-time" strategy game because of that. it's basically just a puzzle game, since the AI doesn't really change anything. that's basically my whole complaint with the game, but since it's a major part of the game, it's a deal breaker. if you're not already burnt out on RTS games with lack lusting enemies, then you'll probably like this.

3 gamers found this review helpful
Crying Suns

Bad writing and even worse politics

The game is a bit enjoyable, until the characters talk. The writing is painfully bad once you beat the first boss, and before it gets to that point you see very obvious political messaging coming from the writer, not the characters. moving past that, once the newness of the game wears off you realize the gameplay itself isn't all that exciting.

5 gamers found this review helpful
Rise to Ruins

I feel a bit cheated.

So let's get something out of the way, if you really love these types of games, then you'll probably like this game as well and i recommend it if that's you. I however, don't, and am less willing to let things slide when they get in my way. My complaints are the "godlike" sales pitch sold to me on the store page. When someone says you get to be "godlike", would you expect that to mean the "god wall" you get to build will break easily? or would you expect your own lightning bolts to remove only a small amount of health from your enemies not long into the future? As a god, why do you need spells to see at night? and why does that spell light up so little? Many "godlike" abilities on the screen, but none of them feel awesome. That sales pitch isn't being fulfilled here. The City management is more true to it's word though, and a bit fun. The tools to manage it though, are lacking. Example, you'd think the page that let's you view your food and drink intake are useful right? wrong. The in-game description says it monitors consumption and production - but it doesn't. I'm not really sure what it measures, but you can't use it to figure out if you made enough farms, have enough people working, or that you're even producing anything from them. So i've only found two ways to answer those questions. One) click on your people and see if they're hungry, or 2) you'll know what the second one is if they're not getting enough. (Spoiler, the dearly departed). Combat. This ties into city management a bit, but when something breaks into your base and starts killing people and you're buildings...there are no tools in place to help you figure out what and where. You have to carefully study all of your city and look for the little tiny enemies to find out what needs help. Well I'm running out of allowed space on the review, but if you want "godlike", then go elsewhere.

9 gamers found this review helpful