I've been playing the tabletop board game for a long time now and it never got old. It's a family friendly game that can be learned through 7 to 70 years old. There are even a couple of android applications to listen to the bird sounds (wingsong) and count the points easily (scoresheet). I highly recommend the board game. Having said that, all those things combined in a PC game really sounds alluring. I just think it would never give the satisfaction of playing face-to-face but during these tough times, but it may be the only way for many people to enjoy this best board game of 2019. Birbs are love, birbs are life!
I bought it on Android many many years ago. I hope I'll get to use it here on my PC without paying for everything again. We'll see. I bought the majority of the expansions as well. The game is enjoyable after passing the "learning" and "getting used to" phases, and there are some hilarious random moments which stays with you for the years forward. For me, it was "toad on toad" action, where we were playing with a guy and both of us were turned into a toad either by rolls or spells, and we landed on each other and our legendary battle ensued. It was a draw. We landed on each other again, draw again. This continued like this until our toad morphs ended and I am sure we both were laughing our softmeats off even though that guy was in some other part of the world because the possibility for those rolls happening was next to zero. I hope he reads this and contacts me because I forgot his nickname.. Mine was Lorathal. The game becomes painfully long with more than 3 players present, so the optimal number of players was 3 for me. That is, if bad rolls don't cause a player to die early, but then there was no-perma death mode and bunch of other modes to try and experiment with. For a long time, the game suffered from random kicks of players from the game with the inability to rejoin. That killed the game for me. But this was years ago. Maybe it is fixed now, although I doubt it. The number of players was too low back then, so it was not always easy to join or host an on-line game. I hope it will get the much needed number of players from GOG here, and maybe I will get back to playing this pack of joy again.
This game, like Exiled Kingdoms, was a game I finished on my phone spending too many hours. The general design was well done indeed, but still it lacked depth, I guess. On Android you could play versus other players (you can see on the description that this might be added later) and I think that was the most enjoyable part of the game after all was said and done. Don't expect depth but give it a try to have some fun.
And spent too many hours until I finished this game. Even though the visuals did not appeal to my eye and the world itself did not feel real at all, this game still grew on me. I remember people waiting for the Wizard class (myself included) and as soon as it was implemented, I had started a new game with it. The game is hard, some parts - especially the end-game locations - reminded me Eschalon. Without a proper build, you can expect to die a lot. Even with most of the useful skills unlocked and even after getting pretty decent gear, there are some places that will kick your softmeat (look up Sewer of Horrors). And to think that people beat them all on permadeath mode. The game was not great for me, but it was still a good job.
I played the game on Android. At first things did not seem in place but after a while of getting used to the gameplay dynamics, it became better. To get the highest scores, you need to know that optional bonuses at the beginning reduce the end-game score. Also, some events, especially end-game, required deep resource planning too many turns before it happens so playing the game once is obligatory for the highest scores. But after a tiring session of finishing the game, I did not have the slightest wish to start anew. In my opinion, this game is good for only one playthrough.