It's Doom, not much else to say, the enhancements are good but this Enhanced Edition REALLY needs some optional modern features and I mean OPTIONAL. -They need to offer Free Mouse Look aka Up and Down looking, - Jump and Crouch - More features and mutators in the options(yes you can turn Fast Monsters on but it is done awkwardly), like more HUD options and such - Aiming feels sluggish and off, it needs to be tighter - STOP CENSORING DOOM, bring back all the old imagery, secrets, references, and map designs, etc etc (screw the red cross) - Weapon Switching is too slow and other QoL additions Honestly just take alot of the ideas gzDoom and other source ports have added and make em optional, as gzDoom does.
The Remaster of Turok 3 is wonderful almost to a fault but still does a great job of cleaning up many issues the game had. It looks amazing, the new textures are great, every effort was made to have T3 feel like it was back in 2000 but with a 2023 touch. With that also lies the few problems the game always had. T3 was a big undertaking that pushed the N64 to its limit, many sacrifices were made to have the title act and play like its contemporaries ex: Half Life. It strayed from the Hub World design and went for a more linear path -Suggestions 1. Re-spawning enemies: Since the game had to deal with the N64 in 2000, not many enemies are already present on the map. T3 ops to have most enemies spawn in, and most out of view. This becomes an issue because unless you go to their spawning location the enemies seemingly come forever. The best solution would be to place enemies already on the map, maybe even in new locations and have a set number of spawns per location, that number depending on the difficulty level 2. Enemy AI. I heard the AI has been improved but from playing the enemies still make a beeline towards the player barely doing tactics. ND needs to implement an AI closer to Turok 2 3. Maps: Though I believe ND did flesh out areas more, the game itself still feels to small or short in areas where with the new KEK engine ND could expand the maps and levels giving more exploration 3. Cut enemies: Like all Turok games, there are cool cut enemies that need to be re-added 4. Ammo count: You don't hold enough ammo and have no way to increase total ammo count. All Turok games share this issue 5. Weapons: Two big issues, there is redundancy with T3's "different" weapons which share ammo where they should have different ammo types. When a weapon gets upgraded it should replace the base weapon and have 2 firing modes, an ex would be the MAG60 should replace the pistol and have single fire and burst. Also the roster could use Rage War weapons. 6. Need armor
-If you liked Ion Fury then you will enjoy this expansion. The additions are nice(weapons, powerups, etc), the environment is cool and engaging, and the story is right up there with the original. -But there lies the issue, the faults of the original are still present in this expansion, though much has been improved since the original 2019 release, many of the annoying issues still remain. -Unlike the other build engine games, Ion Fury has HUGE maps with many areas to explore and enemies to hide. Now this sounds like a plus but the issues start to become apparent with a few things. 1. The game is a tad bit too dark and enemies can EASILY hide and are camouflaged to their surroundings. Now of course an enemy would want to be able to hide to fight you better but the enemies need to have better visual cues or stand out more to be less cheap. 2. The enemy can engage you very far away with good accuracy and you have no means of long range combat outside of the new Guided Rocket Launcher, it becomes a real issue when your best means of fighting is to get up close and personal. This would be alleviated with some sort of zoomed scoped weapon maybe changing the stupid energy crossbow to a scoped energy rifle. 3. The weapon roaster is okay for the most part but it really lacks in many areas. I know it is trying to be closer to other Build Engine games but some weapons become redundant and less original or worthwhile. The game could really use a sniper weapon, a BFG of sorts, etc 4. I feel the game would be better with an upgrade system where as simple as Shelly finds upgrades to her gear and you have them permanently as passive upgrades, like a zoom, double jump, longer breath, can walk on lava longer, etc.
-The best part about this DLC is the ability to adjust difficultly settings: This includes adjusting the enemy's accuracy, and lethality(aka aiming for weakened components), artillery barrage rate, how much for storage, upkeep, repair time, repair cost, and the ability to adjust penalties for over-tonnage and over-tonnage salvage Having these options being adjustable REALLY can make the difference. I would advise even more adjustable options for the game. These difficulty options make many other mods not needed anymore, i don't know how anyone could withstand the enemy having their accuracy and lethality both being set to 5, you would die so fast - The Longbow and new variants of other mechs are nice, but some of the new variant choices aren't worthwhile for the most part. There are so many other mechs that need new variants or hero version, hel the game needs more Inner Sphere mechs than just adding the Longbow. - Now to the big part of this DLC, the new campaign and story: Did you want to fight for the Draconis Combine? Did you want to fight alongside proud Japanese warriors of House Kurita as they battle FedCom? Well too bad because all you will be fighting besides is characterless nonJapanese. Now I know Kurita has more than just Japanese citizens, with the Draconis Combine being mostly Japanese and the rest European descent, but when you fight for the Combine you expect the classical Japanese samurai type warriors right out of an old movie. The beginning starts promising with Comstar threatening you to fight for Kurita to "keep the balance" and the first section of the Gambit feels pretty solid, but not once do you get that samurai style experience. about 1/4 the way through you then fight with an arabic unit as they attack the German/English/French/etc FedCom all in the name of the Japanese Combine? especially while you attack civilians and they portray FedCom as cowards My advice, play the DLC campaign once, then skip it when you replay the game