This game has some odd elements. It could be very very very micromanaging. But nearly everything can be put on automatic so it doesn't have to be. You can almost automate everything, let it run, and come back later to see if you won. The system does let you focus on what you like to do. The one exception is the advisor spamming you with "Do you want to build this mining station?" The answer is always yes but it can't be automated. It's very annoying. It's a long slow game with a huge tech tree. I enjoyed my 1 play even though I didn't achieve a specific vitory condition or make even half way through the tech tree. I was domination the galaxy and had had enough.
Loved it. The early and mid game are so fun, You get that "I just want to play 10 more minutes, but I know it's 2 in the morning" vibe. As the planet evolves, so does the game play. Old challenges fade away and new ones arise. There are some bad bugs where you fall through the lamdscape into the underworld. There is no way back except to load the one and only save. Then the late game. It's boring and grindy. Getting off planet involves searching a lot of procedural wrecks and those are not fun. I don't like being a rat in a maze, over and over and over again. I ended up stopping and not finishing the game. Still 5 stars though for the great early and mid game.
The man story line car races are just too hard and there is no difficulty modifier. It's a faked difficulty since the car handling outside the race is much better than inside the race. Since I won't run the race 100 times trying to beat it I had to just quit the game.
Played the first release after early release, so this is upposed to be the game finished. It's no good. Very hard to figure out how to do quest objectives. Early in the game I had a quest to find all 5 mebers of my convoy. The quest said I had found 6/5 of them and would not go to finished. Asked for refund, for which I love GOG very much
It's not a typical terraforming game, and I think that's why its gotten some negative reviews. It's meant to be played over and over again at increasing diffciuly levels and many different win conditions as you progress. Each game is ~2-3 hours. There is a lot of strategy in the choices you make. Each turn you get a random offering of cards that you use to build things with. If you don't get what you need then it can get risky but thats part of the strategy. As you win more scenariois you get better card offerings to help at the next levels. To win a game you have to satify the win condition before your population gets unhappy. And what people want apparently and unrealistically is more people. So every game requires prmary focus on growth in the form of water/nitrates - farms - housing. With those as my primary choices I have never lost a scenario.
Crash Crash Crash. Not so much in the beginning but about mid game it became unplayable. When not crashing I'd give it 3/5 stars. It's close to being a good game but falls short. You can not focus on base building due to the constant barage of attacks. But you need to focus on base building because the stupid buildings are near impossible to make work. Despite the frustration of getting the base in order, I was enjoying the game OK until the crashing started. I was not able to finish the campaign.
I enjoyed it quite a bit on one play through. I didn't finish because the end drags while waiting for slow adamantium and terraforming production, but I got it. There are some very frustration bugs. Resource distribution is a problem as resources go to the closest users first even if they are near full, while farther users get none. Zones however can help fix this. Train loops with more than 2 stations just don't work. Collection and Distribution centers don't work. Once I figured this out, painfully, I was able to make do with just roads and zones.